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Diffstat (limited to 'Source/WebCore/html/canvas/WebGLTexture.h')
-rw-r--r-- | Source/WebCore/html/canvas/WebGLTexture.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLTexture.h b/Source/WebCore/html/canvas/WebGLTexture.h new file mode 100644 index 0000000..419c94d --- /dev/null +++ b/Source/WebCore/html/canvas/WebGLTexture.h @@ -0,0 +1,128 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGLTexture_h +#define WebGLTexture_h + +#include "WebGLObject.h" + +#include <wtf/PassRefPtr.h> +#include <wtf/RefCounted.h> +#include <wtf/Vector.h> + +namespace WebCore { + +class WebGLTexture : public WebGLObject { +public: + virtual ~WebGLTexture() { deleteObject(); } + + static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); + + void setTarget(unsigned long target, int maxLevel); + void setParameteri(unsigned long pname, int param); + void setParameterf(unsigned long pname, float param); + + int getMinFilter() const { return m_minFilter; } + + void setLevelInfo(unsigned long target, int level, unsigned long internalFormat, int width, int height, unsigned long type); + + bool canGenerateMipmaps(); + // Generate all level information. + void generateMipmapLevelInfo(); + + unsigned long getInternalFormat(unsigned long target, int level) const; + unsigned long getType(unsigned long target, int level) const; + int getWidth(unsigned long target, int level) const; + int getHeight(unsigned long target, int level) const; + + // Whether width/height is NotPowerOfTwo. + static bool isNPOT(unsigned, unsigned); + + bool isNPOT() const; + // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). + bool needToUseBlackTexture() const; + + bool hasEverBeenBound() const { return object() && m_target; } + + static int computeLevelCount(int width, int height); + +protected: + WebGLTexture(WebGLRenderingContext*); + + virtual void deleteObjectImpl(Platform3DObject); + +private: + class LevelInfo { + public: + LevelInfo() + : valid(false) + , internalFormat(0) + , width(0) + , height(0) + , type(0) + { + } + + void setInfo(unsigned long internalFmt, int w, int h, unsigned long tp) + { + valid = true; + internalFormat = internalFmt; + width = w; + height = h; + type = tp; + } + + bool valid; + unsigned long internalFormat; + int width; + int height; + unsigned long type; + }; + + virtual bool isTexture() const { return true; } + + void update(); + + int mapTargetToIndex(unsigned long) const; + + const LevelInfo* getLevelInfo(unsigned long target, int level) const; + + unsigned long m_target; + + int m_minFilter; + int m_magFilter; + int m_wrapS; + int m_wrapT; + + Vector<Vector<LevelInfo> > m_info; + + bool m_isNPOT; + bool m_isComplete; + bool m_needToUseBlackTexture; +}; + +} // namespace WebCore + +#endif // WebGLTexture_h |