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+/*
+ * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2008 Nuanti Ltd.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FocusController.h"
+
+#include "AXObjectCache.h"
+#include "Chrome.h"
+#include "Document.h"
+#include "Editor.h"
+#include "EditorClient.h"
+#include "Element.h"
+#include "Event.h"
+#include "EventHandler.h"
+#include "EventNames.h"
+#include "ExceptionCode.h"
+#include "Frame.h"
+#include "FrameTree.h"
+#include "FrameView.h"
+#include "HTMLAreaElement.h"
+#include "HTMLImageElement.h"
+#include "HTMLNames.h"
+#include "HitTestResult.h"
+#include "KeyboardEvent.h"
+#include "Page.h"
+#include "Range.h"
+#include "RenderLayer.h"
+#include "RenderObject.h"
+#include "RenderWidget.h"
+#include "SelectionController.h"
+#include "Settings.h"
+#include "SpatialNavigation.h"
+#include "Widget.h"
+
+namespace WebCore {
+
+using namespace HTMLNames;
+using namespace std;
+
+static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
+{
+ // If we have a focused node we should dispatch blur on it before we blur the window.
+ // If we have a focused node we should dispatch focus on it after we focus the window.
+ // https://bugs.webkit.org/show_bug.cgi?id=27105
+
+ // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962
+ if (Page* page = document->page()) {
+ if (page->defersLoading())
+ return;
+ }
+
+ if (!focused && document->focusedNode())
+ document->focusedNode()->dispatchBlurEvent();
+ document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
+ if (focused && document->focusedNode())
+ document->focusedNode()->dispatchFocusEvent();
+}
+
+FocusController::FocusController(Page* page)
+ : m_page(page)
+ , m_isActive(false)
+ , m_isFocused(false)
+ , m_isChangingFocusedFrame(false)
+{
+}
+
+void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
+{
+ ASSERT(!frame || frame->page() == m_page);
+ if (m_focusedFrame == frame || m_isChangingFocusedFrame)
+ return;
+
+ m_isChangingFocusedFrame = true;
+
+ RefPtr<Frame> oldFrame = m_focusedFrame;
+ RefPtr<Frame> newFrame = frame;
+
+ m_focusedFrame = newFrame;
+
+ // Now that the frame is updated, fire events and update the selection focused states of both frames.
+ if (oldFrame && oldFrame->view()) {
+ oldFrame->selection()->setFocused(false);
+ oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
+ }
+
+ if (newFrame && newFrame->view() && isFocused()) {
+ newFrame->selection()->setFocused(true);
+ newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
+ }
+
+ m_page->chrome()->focusedFrameChanged(newFrame.get());
+
+ m_isChangingFocusedFrame = false;
+}
+
+Frame* FocusController::focusedOrMainFrame() const
+{
+ if (Frame* frame = focusedFrame())
+ return frame;
+ return m_page->mainFrame();
+}
+
+void FocusController::setFocused(bool focused)
+{
+ if (isFocused() == focused)
+ return;
+
+ m_isFocused = focused;
+
+ if (!m_isFocused)
+ focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer();
+
+ if (!m_focusedFrame)
+ setFocusedFrame(m_page->mainFrame());
+
+ if (m_focusedFrame->view()) {
+ m_focusedFrame->selection()->setFocused(focused);
+ dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
+ }
+}
+
+static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
+{
+ // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
+ // 1) a focusable node, or
+ // 2) the deepest-nested HTMLFrameOwnerElement
+ while (node && node->isFrameOwnerElement()) {
+ HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
+ if (!owner->contentFrame())
+ break;
+
+ Document* document = owner->contentFrame()->document();
+
+ node = (direction == FocusDirectionForward)
+ ? document->nextFocusableNode(0, event)
+ : document->previousFocusableNode(0, event);
+ if (!node) {
+ node = owner;
+ break;
+ }
+ }
+
+ return node;
+}
+
+bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
+{
+ return advanceFocus(direction, event, true);
+}
+
+bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
+{
+ switch (direction) {
+ case FocusDirectionForward:
+ case FocusDirectionBackward:
+ return advanceFocusInDocumentOrder(direction, event, initialFocus);
+ case FocusDirectionLeft:
+ case FocusDirectionRight:
+ case FocusDirectionUp:
+ case FocusDirectionDown:
+ return advanceFocusDirectionally(direction, event);
+ default:
+ ASSERT_NOT_REACHED();
+ }
+
+ return false;
+}
+
+bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
+{
+ Frame* frame = focusedOrMainFrame();
+ ASSERT(frame);
+ Document* document = frame->document();
+
+ Node* currentNode = document->focusedNode();
+ // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
+ bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
+
+ if (caretBrowsing && !currentNode)
+ currentNode = frame->selection()->start().node();
+
+ document->updateLayoutIgnorePendingStylesheets();
+
+ Node* node = (direction == FocusDirectionForward)
+ ? document->nextFocusableNode(currentNode, event)
+ : document->previousFocusableNode(currentNode, event);
+
+ // If there's no focusable node to advance to, move up the frame tree until we find one.
+ while (!node && frame) {
+ Frame* parentFrame = frame->tree()->parent();
+ if (!parentFrame)
+ break;
+
+ Document* parentDocument = parentFrame->document();
+
+ HTMLFrameOwnerElement* owner = frame->ownerElement();
+ if (!owner)
+ break;
+
+ node = (direction == FocusDirectionForward)
+ ? parentDocument->nextFocusableNode(owner, event)
+ : parentDocument->previousFocusableNode(owner, event);
+
+ frame = parentFrame;
+ }
+
+ node = deepFocusableNode(direction, node, event);
+
+ if (!node) {
+ // We didn't find a node to focus, so we should try to pass focus to Chrome.
+ if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
+ document->setFocusedNode(0);
+ setFocusedFrame(0);
+ m_page->chrome()->takeFocus(direction);
+ return true;
+ }
+
+ // Chrome doesn't want focus, so we should wrap focus.
+ Document* d = m_page->mainFrame()->document();
+ node = (direction == FocusDirectionForward)
+ ? d->nextFocusableNode(0, event)
+ : d->previousFocusableNode(0, event);
+
+ node = deepFocusableNode(direction, node, event);
+
+ if (!node)
+ return false;
+ }
+
+ ASSERT(node);
+
+ if (node == document->focusedNode())
+ // Focus wrapped around to the same node.
+ return true;
+
+ if (!node->isElementNode())
+ // FIXME: May need a way to focus a document here.
+ return false;
+
+ if (node->isFrameOwnerElement()) {
+ // We focus frames rather than frame owners.
+ // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
+ HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
+ if (!owner->contentFrame())
+ return false;
+
+ document->setFocusedNode(0);
+ setFocusedFrame(owner->contentFrame());
+ return true;
+ }
+
+ // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
+ // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
+ // their focus() methods.
+
+ Document* newDocument = node->document();
+
+ if (newDocument != document)
+ // Focus is going away from this document, so clear the focused node.
+ document->setFocusedNode(0);
+
+ if (newDocument)
+ setFocusedFrame(newDocument->frame());
+
+ if (caretBrowsing) {
+ VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM);
+ if (frame->selection()->shouldChangeSelection(newSelection))
+ frame->selection()->setSelection(newSelection);
+ }
+
+ static_cast<Element*>(node)->focus(false);
+ return true;
+}
+
+static bool relinquishesEditingFocus(Node *node)
+{
+ ASSERT(node);
+ ASSERT(node->isContentEditable());
+
+ Node* root = node->rootEditableElement();
+ Frame* frame = node->document()->frame();
+ if (!frame || !root)
+ return false;
+
+ return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
+}
+
+static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
+{
+ if (!oldFocusedFrame || !newFocusedFrame)
+ return;
+
+ if (oldFocusedFrame->document() != newFocusedFrame->document())
+ return;
+
+ SelectionController* s = oldFocusedFrame->selection();
+ if (s->isNone())
+ return;
+
+ bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
+ if (caretBrowsing)
+ return;
+
+ Node* selectionStartNode = s->selection().start().node();
+ if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
+ return;
+
+ if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) {
+ if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) {
+ // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696.
+ Node * root = s->rootEditableElement();
+ if (!root)
+ return;
+
+ if (Node* shadowAncestorNode = root->shadowAncestorNode()) {
+ if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
+ return;
+ }
+ }
+ }
+
+ s->clear();
+}
+
+bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
+{
+ RefPtr<Frame> oldFocusedFrame = focusedFrame();
+ RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
+
+ Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
+ if (oldFocusedNode == node)
+ return true;
+
+ // FIXME: Might want to disable this check for caretBrowsing
+ if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
+ return false;
+
+ m_page->editorClient()->willSetInputMethodState();
+
+ clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
+
+ if (!node) {
+ if (oldDocument)
+ oldDocument->setFocusedNode(0);
+ m_page->editorClient()->setInputMethodState(false);
+ return true;
+ }
+
+ RefPtr<Document> newDocument = node->document();
+
+ if (newDocument && newDocument->focusedNode() == node) {
+ m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
+ return true;
+ }
+
+ if (oldDocument && oldDocument != newDocument)
+ oldDocument->setFocusedNode(0);
+
+ setFocusedFrame(newFocusedFrame);
+
+ // Setting the focused node can result in losing our last reft to node when JS event handlers fire.
+ RefPtr<Node> protect = node;
+ if (newDocument) {
+ bool successfullyFocused = newDocument->setFocusedNode(node);
+ if (!successfullyFocused)
+ return false;
+ }
+
+ if (newDocument->focusedNode() == node)
+ m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
+
+ return true;
+}
+
+void FocusController::setActive(bool active)
+{
+ if (m_isActive == active)
+ return;
+
+ m_isActive = active;
+
+ if (FrameView* view = m_page->mainFrame()->view()) {
+ if (!view->platformWidget()) {
+ view->updateLayoutAndStyleIfNeededRecursive();
+ view->updateControlTints();
+ }
+ }
+
+ focusedOrMainFrame()->selection()->pageActivationChanged();
+
+ if (m_focusedFrame && isFocused())
+ dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
+}
+
+static void updateFocusCandidateIfNeeded(FocusDirection direction, const IntRect& startingRect, FocusCandidate& candidate, FocusCandidate& closest)
+{
+ ASSERT(candidate.visibleNode->isElementNode());
+ ASSERT(candidate.visibleNode->renderer());
+
+ // Ignore iframes that don't have a src attribute
+ if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty()))
+ return;
+
+ // Ignore off screen child nodes of containers that do not scroll (overflow:hidden)
+ if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate))
+ return;
+
+ FocusCandidate current;
+ current.rect = startingRect;
+ distanceDataForNode(direction, current, candidate);
+ if (candidate.distance == maxDistance())
+ return;
+
+ if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full)
+ return;
+
+ if (closest.isNull()) {
+ closest = candidate;
+ return;
+ }
+
+ IntRect intersectionRect = intersection(candidate.rect, closest.rect);
+ if (!intersectionRect.isEmpty()) {
+ // If 2 nodes are intersecting, do hit test to find which node in on top.
+ int x = intersectionRect.x() + intersectionRect.width() / 2;
+ int y = intersectionRect.y() + intersectionRect.height() / 2;
+ HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), false, true);
+ if (candidate.visibleNode->contains(result.innerNode())) {
+ closest = candidate;
+ return;
+ }
+ if (closest.visibleNode->contains(result.innerNode()))
+ return;
+ }
+
+ if (candidate.alignment == closest.alignment) {
+ if (candidate.distance < closest.distance)
+ closest = candidate;
+ return;
+ }
+
+ if (candidate.alignment > closest.alignment)
+ closest = candidate;
+}
+
+void FocusController::findFocusCandidateInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest)
+{
+ ASSERT(container);
+ Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedNode() : 0;
+
+ Node* node = container->firstChild();
+ for (; node; node = (node->isFrameOwnerElement() || canScrollInDirection(node, direction)) ? node->traverseNextSibling(container) : node->traverseNextNode(container)) {
+ if (node == focusedNode)
+ continue;
+
+ if (!node->isElementNode())
+ continue;
+
+ if (!node->isKeyboardFocusable(event) && !node->isFrameOwnerElement() && !canScrollInDirection(node, direction))
+ continue;
+
+ FocusCandidate candidate = FocusCandidate(node, direction);
+ if (candidate.isNull())
+ continue;
+
+ candidate.enclosingScrollableBox = container;
+ updateFocusCandidateIfNeeded(direction, startingRect, candidate, closest);
+ }
+}
+
+bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event)
+{
+ if (!container || !container->document())
+ return false;
+
+ IntRect newStartingRect = startingRect;
+
+ if (startingRect.isEmpty())
+ newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container));
+
+ // Find the closest node within current container in the direction of the navigation.
+ FocusCandidate focusCandidate;
+ findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate);
+
+ if (focusCandidate.isNull()) {
+ // Nothing to focus, scroll if possible.
+ // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the
+ // spatial navigation algorithm will skip this container.
+ return scrollInDirection(container, direction);
+ }
+
+ if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) {
+ // If we have an iframe without the src attribute, it will not have a contentFrame().
+ // We ASSERT here to make sure that
+ // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate.
+ ASSERT(frameElement->contentFrame());
+
+ if (focusCandidate.isOffscreenAfterScrolling) {
+ scrollInDirection(focusCandidate.visibleNode->document(), direction);
+ return true;
+ }
+ // Navigate into a new frame.
+ IntRect rect;
+ Node* focusedNode = focusedOrMainFrame()->document()->focusedNode();
+ if (focusedNode && !hasOffscreenRect(focusedNode))
+ rect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */);
+ frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets();
+ if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) {
+ // The new frame had nothing interesting, need to find another candidate.
+ return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event);
+ }
+ return true;
+ }
+
+ if (canScrollInDirection(focusCandidate.visibleNode, direction)) {
+ if (focusCandidate.isOffscreenAfterScrolling) {
+ scrollInDirection(focusCandidate.visibleNode, direction);
+ return true;
+ }
+ // Navigate into a new scrollable container.
+ IntRect startingRect;
+ Node* focusedNode = focusedOrMainFrame()->document()->focusedNode();
+ if (focusedNode && !hasOffscreenRect(focusedNode))
+ startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true);
+ return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event);
+ }
+ if (focusCandidate.isOffscreenAfterScrolling) {
+ Node* container = focusCandidate.enclosingScrollableBox;
+ scrollInDirection(container, direction);
+ return true;
+ }
+
+ // We found a new focus node, navigate to it.
+ Element* element = toElement(focusCandidate.focusableNode);
+ ASSERT(element);
+
+ element->focus(false);
+ return true;
+}
+
+bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event)
+{
+ Frame* curFrame = focusedOrMainFrame();
+ ASSERT(curFrame);
+
+ Document* focusedDocument = curFrame->document();
+ if (!focusedDocument)
+ return false;
+
+ Node* focusedNode = focusedDocument->focusedNode();
+ Node* container = focusedDocument;
+
+ // Figure out the starting rect.
+ IntRect startingRect;
+ if (focusedNode) {
+ if (!hasOffscreenRect(focusedNode)) {
+ container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedNode);
+ startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */);
+ } else if (focusedNode->hasTagName(areaTag)) {
+ HTMLAreaElement* area = static_cast<HTMLAreaElement*>(focusedNode);
+ container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement());
+ startingRect = virtualRectForAreaElementAndDirection(area, direction);
+ }
+ }
+
+ bool consumed = false;
+ do {
+ if (container->isDocumentNode())
+ static_cast<Document*>(container)->updateLayoutIgnorePendingStylesheets();
+ consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event);
+ startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */);
+ container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container);
+ } while (!consumed && container);
+
+ return consumed;
+}
+
+} // namespace WebCore