diff options
Diffstat (limited to 'Source/WebCore/page/FocusController.cpp')
-rw-r--r-- | Source/WebCore/page/FocusController.cpp | 601 |
1 files changed, 601 insertions, 0 deletions
diff --git a/Source/WebCore/page/FocusController.cpp b/Source/WebCore/page/FocusController.cpp new file mode 100644 index 0000000..eda1005 --- /dev/null +++ b/Source/WebCore/page/FocusController.cpp @@ -0,0 +1,601 @@ +/* + * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. + * Copyright (C) 2008 Nuanti Ltd. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "FocusController.h" + +#include "AXObjectCache.h" +#include "Chrome.h" +#include "Document.h" +#include "Editor.h" +#include "EditorClient.h" +#include "Element.h" +#include "Event.h" +#include "EventHandler.h" +#include "EventNames.h" +#include "ExceptionCode.h" +#include "Frame.h" +#include "FrameTree.h" +#include "FrameView.h" +#include "HTMLAreaElement.h" +#include "HTMLImageElement.h" +#include "HTMLNames.h" +#include "HitTestResult.h" +#include "KeyboardEvent.h" +#include "Page.h" +#include "Range.h" +#include "RenderLayer.h" +#include "RenderObject.h" +#include "RenderWidget.h" +#include "SelectionController.h" +#include "Settings.h" +#include "SpatialNavigation.h" +#include "Widget.h" + +namespace WebCore { + +using namespace HTMLNames; +using namespace std; + +static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused) +{ + // If we have a focused node we should dispatch blur on it before we blur the window. + // If we have a focused node we should dispatch focus on it after we focus the window. + // https://bugs.webkit.org/show_bug.cgi?id=27105 + + // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 + if (Page* page = document->page()) { + if (page->defersLoading()) + return; + } + + if (!focused && document->focusedNode()) + document->focusedNode()->dispatchBlurEvent(); + document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); + if (focused && document->focusedNode()) + document->focusedNode()->dispatchFocusEvent(); +} + +FocusController::FocusController(Page* page) + : m_page(page) + , m_isActive(false) + , m_isFocused(false) + , m_isChangingFocusedFrame(false) +{ +} + +void FocusController::setFocusedFrame(PassRefPtr<Frame> frame) +{ + ASSERT(!frame || frame->page() == m_page); + if (m_focusedFrame == frame || m_isChangingFocusedFrame) + return; + + m_isChangingFocusedFrame = true; + + RefPtr<Frame> oldFrame = m_focusedFrame; + RefPtr<Frame> newFrame = frame; + + m_focusedFrame = newFrame; + + // Now that the frame is updated, fire events and update the selection focused states of both frames. + if (oldFrame && oldFrame->view()) { + oldFrame->selection()->setFocused(false); + oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); + } + + if (newFrame && newFrame->view() && isFocused()) { + newFrame->selection()->setFocused(true); + newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); + } + + m_page->chrome()->focusedFrameChanged(newFrame.get()); + + m_isChangingFocusedFrame = false; +} + +Frame* FocusController::focusedOrMainFrame() const +{ + if (Frame* frame = focusedFrame()) + return frame; + return m_page->mainFrame(); +} + +void FocusController::setFocused(bool focused) +{ + if (isFocused() == focused) + return; + + m_isFocused = focused; + + if (!m_isFocused) + focusedOrMainFrame()->eventHandler()->stopAutoscrollTimer(); + + if (!m_focusedFrame) + setFocusedFrame(m_page->mainFrame()); + + if (m_focusedFrame->view()) { + m_focusedFrame->selection()->setFocused(focused); + dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused); + } +} + +static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) +{ + // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: + // 1) a focusable node, or + // 2) the deepest-nested HTMLFrameOwnerElement + while (node && node->isFrameOwnerElement()) { + HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); + if (!owner->contentFrame()) + break; + + Document* document = owner->contentFrame()->document(); + + node = (direction == FocusDirectionForward) + ? document->nextFocusableNode(0, event) + : document->previousFocusableNode(0, event); + if (!node) { + node = owner; + break; + } + } + + return node; +} + +bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) +{ + return advanceFocus(direction, event, true); +} + +bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) +{ + switch (direction) { + case FocusDirectionForward: + case FocusDirectionBackward: + return advanceFocusInDocumentOrder(direction, event, initialFocus); + case FocusDirectionLeft: + case FocusDirectionRight: + case FocusDirectionUp: + case FocusDirectionDown: + return advanceFocusDirectionally(direction, event); + default: + ASSERT_NOT_REACHED(); + } + + return false; +} + +bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) +{ + Frame* frame = focusedOrMainFrame(); + ASSERT(frame); + Document* document = frame->document(); + + Node* currentNode = document->focusedNode(); + // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself + bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled(); + + if (caretBrowsing && !currentNode) + currentNode = frame->selection()->start().node(); + + document->updateLayoutIgnorePendingStylesheets(); + + Node* node = (direction == FocusDirectionForward) + ? document->nextFocusableNode(currentNode, event) + : document->previousFocusableNode(currentNode, event); + + // If there's no focusable node to advance to, move up the frame tree until we find one. + while (!node && frame) { + Frame* parentFrame = frame->tree()->parent(); + if (!parentFrame) + break; + + Document* parentDocument = parentFrame->document(); + + HTMLFrameOwnerElement* owner = frame->ownerElement(); + if (!owner) + break; + + node = (direction == FocusDirectionForward) + ? parentDocument->nextFocusableNode(owner, event) + : parentDocument->previousFocusableNode(owner, event); + + frame = parentFrame; + } + + node = deepFocusableNode(direction, node, event); + + if (!node) { + // We didn't find a node to focus, so we should try to pass focus to Chrome. + if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { + document->setFocusedNode(0); + setFocusedFrame(0); + m_page->chrome()->takeFocus(direction); + return true; + } + + // Chrome doesn't want focus, so we should wrap focus. + Document* d = m_page->mainFrame()->document(); + node = (direction == FocusDirectionForward) + ? d->nextFocusableNode(0, event) + : d->previousFocusableNode(0, event); + + node = deepFocusableNode(direction, node, event); + + if (!node) + return false; + } + + ASSERT(node); + + if (node == document->focusedNode()) + // Focus wrapped around to the same node. + return true; + + if (!node->isElementNode()) + // FIXME: May need a way to focus a document here. + return false; + + if (node->isFrameOwnerElement()) { + // We focus frames rather than frame owners. + // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. + HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); + if (!owner->contentFrame()) + return false; + + document->setFocusedNode(0); + setFocusedFrame(owner->contentFrame()); + return true; + } + + // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do + // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in + // their focus() methods. + + Document* newDocument = node->document(); + + if (newDocument != document) + // Focus is going away from this document, so clear the focused node. + document->setFocusedNode(0); + + if (newDocument) + setFocusedFrame(newDocument->frame()); + + if (caretBrowsing) { + VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM); + if (frame->selection()->shouldChangeSelection(newSelection)) + frame->selection()->setSelection(newSelection); + } + + static_cast<Element*>(node)->focus(false); + return true; +} + +static bool relinquishesEditingFocus(Node *node) +{ + ASSERT(node); + ASSERT(node->isContentEditable()); + + Node* root = node->rootEditableElement(); + Frame* frame = node->document()->frame(); + if (!frame || !root) + return false; + + return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); +} + +static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) +{ + if (!oldFocusedFrame || !newFocusedFrame) + return; + + if (oldFocusedFrame->document() != newFocusedFrame->document()) + return; + + SelectionController* s = oldFocusedFrame->selection(); + if (s->isNone()) + return; + + bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled(); + if (caretBrowsing) + return; + + Node* selectionStartNode = s->selection().start().node(); + if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) + return; + + if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) { + if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) { + // Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696. + Node * root = s->rootEditableElement(); + if (!root) + return; + + if (Node* shadowAncestorNode = root->shadowAncestorNode()) { + if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) + return; + } + } + } + + s->clear(); +} + +bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame) +{ + RefPtr<Frame> oldFocusedFrame = focusedFrame(); + RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; + + Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; + if (oldFocusedNode == node) + return true; + + // FIXME: Might want to disable this check for caretBrowsing + if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) + return false; + + m_page->editorClient()->willSetInputMethodState(); + + clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); + + if (!node) { + if (oldDocument) + oldDocument->setFocusedNode(0); + m_page->editorClient()->setInputMethodState(false); + return true; + } + + RefPtr<Document> newDocument = node->document(); + + if (newDocument && newDocument->focusedNode() == node) { + m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); + return true; + } + + if (oldDocument && oldDocument != newDocument) + oldDocument->setFocusedNode(0); + + setFocusedFrame(newFocusedFrame); + + // Setting the focused node can result in losing our last reft to node when JS event handlers fire. + RefPtr<Node> protect = node; + if (newDocument) { + bool successfullyFocused = newDocument->setFocusedNode(node); + if (!successfullyFocused) + return false; + } + + if (newDocument->focusedNode() == node) + m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); + + return true; +} + +void FocusController::setActive(bool active) +{ + if (m_isActive == active) + return; + + m_isActive = active; + + if (FrameView* view = m_page->mainFrame()->view()) { + if (!view->platformWidget()) { + view->updateLayoutAndStyleIfNeededRecursive(); + view->updateControlTints(); + } + } + + focusedOrMainFrame()->selection()->pageActivationChanged(); + + if (m_focusedFrame && isFocused()) + dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active); +} + +static void updateFocusCandidateIfNeeded(FocusDirection direction, const IntRect& startingRect, FocusCandidate& candidate, FocusCandidate& closest) +{ + ASSERT(candidate.visibleNode->isElementNode()); + ASSERT(candidate.visibleNode->renderer()); + + // Ignore iframes that don't have a src attribute + if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty())) + return; + + // Ignore off screen child nodes of containers that do not scroll (overflow:hidden) + if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate)) + return; + + FocusCandidate current; + current.rect = startingRect; + distanceDataForNode(direction, current, candidate); + if (candidate.distance == maxDistance()) + return; + + if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full) + return; + + if (closest.isNull()) { + closest = candidate; + return; + } + + IntRect intersectionRect = intersection(candidate.rect, closest.rect); + if (!intersectionRect.isEmpty()) { + // If 2 nodes are intersecting, do hit test to find which node in on top. + int x = intersectionRect.x() + intersectionRect.width() / 2; + int y = intersectionRect.y() + intersectionRect.height() / 2; + HitTestResult result = candidate.visibleNode->document()->page()->mainFrame()->eventHandler()->hitTestResultAtPoint(IntPoint(x, y), false, true); + if (candidate.visibleNode->contains(result.innerNode())) { + closest = candidate; + return; + } + if (closest.visibleNode->contains(result.innerNode())) + return; + } + + if (candidate.alignment == closest.alignment) { + if (candidate.distance < closest.distance) + closest = candidate; + return; + } + + if (candidate.alignment > closest.alignment) + closest = candidate; +} + +void FocusController::findFocusCandidateInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest) +{ + ASSERT(container); + Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedNode() : 0; + + Node* node = container->firstChild(); + for (; node; node = (node->isFrameOwnerElement() || canScrollInDirection(node, direction)) ? node->traverseNextSibling(container) : node->traverseNextNode(container)) { + if (node == focusedNode) + continue; + + if (!node->isElementNode()) + continue; + + if (!node->isKeyboardFocusable(event) && !node->isFrameOwnerElement() && !canScrollInDirection(node, direction)) + continue; + + FocusCandidate candidate = FocusCandidate(node, direction); + if (candidate.isNull()) + continue; + + candidate.enclosingScrollableBox = container; + updateFocusCandidateIfNeeded(direction, startingRect, candidate, closest); + } +} + +bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const IntRect& startingRect, FocusDirection direction, KeyboardEvent* event) +{ + if (!container || !container->document()) + return false; + + IntRect newStartingRect = startingRect; + + if (startingRect.isEmpty()) + newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container)); + + // Find the closest node within current container in the direction of the navigation. + FocusCandidate focusCandidate; + findFocusCandidateInContainer(container, newStartingRect, direction, event, focusCandidate); + + if (focusCandidate.isNull()) { + // Nothing to focus, scroll if possible. + // NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the + // spatial navigation algorithm will skip this container. + return scrollInDirection(container, direction); + } + + if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) { + // If we have an iframe without the src attribute, it will not have a contentFrame(). + // We ASSERT here to make sure that + // updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate. + ASSERT(frameElement->contentFrame()); + + if (focusCandidate.isOffscreenAfterScrolling) { + scrollInDirection(focusCandidate.visibleNode->document(), direction); + return true; + } + // Navigate into a new frame. + IntRect rect; + Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); + if (focusedNode && !hasOffscreenRect(focusedNode)) + rect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); + frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets(); + if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) { + // The new frame had nothing interesting, need to find another candidate. + return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event); + } + return true; + } + + if (canScrollInDirection(focusCandidate.visibleNode, direction)) { + if (focusCandidate.isOffscreenAfterScrolling) { + scrollInDirection(focusCandidate.visibleNode, direction); + return true; + } + // Navigate into a new scrollable container. + IntRect startingRect; + Node* focusedNode = focusedOrMainFrame()->document()->focusedNode(); + if (focusedNode && !hasOffscreenRect(focusedNode)) + startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true); + return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event); + } + if (focusCandidate.isOffscreenAfterScrolling) { + Node* container = focusCandidate.enclosingScrollableBox; + scrollInDirection(container, direction); + return true; + } + + // We found a new focus node, navigate to it. + Element* element = toElement(focusCandidate.focusableNode); + ASSERT(element); + + element->focus(false); + return true; +} + +bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) +{ + Frame* curFrame = focusedOrMainFrame(); + ASSERT(curFrame); + + Document* focusedDocument = curFrame->document(); + if (!focusedDocument) + return false; + + Node* focusedNode = focusedDocument->focusedNode(); + Node* container = focusedDocument; + + // Figure out the starting rect. + IntRect startingRect; + if (focusedNode) { + if (!hasOffscreenRect(focusedNode)) { + container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedNode); + startingRect = nodeRectInAbsoluteCoordinates(focusedNode, true /* ignore border */); + } else if (focusedNode->hasTagName(areaTag)) { + HTMLAreaElement* area = static_cast<HTMLAreaElement*>(focusedNode); + container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area->imageElement()); + startingRect = virtualRectForAreaElementAndDirection(area, direction); + } + } + + bool consumed = false; + do { + if (container->isDocumentNode()) + static_cast<Document*>(container)->updateLayoutIgnorePendingStylesheets(); + consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event); + startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */); + container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container); + } while (!consumed && container); + + return consumed; +} + +} // namespace WebCore |