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+/*
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ * Copyright (C) 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameTree.h"
+
+#include "Frame.h"
+#include "FrameView.h"
+#include "Page.h"
+#include "PageGroup.h"
+#include <stdarg.h>
+#include <wtf/StringExtras.h>
+#include <wtf/Vector.h>
+
+using std::swap;
+
+namespace WebCore {
+
+FrameTree::~FrameTree()
+{
+ for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
+ child->setView(0);
+}
+
+void FrameTree::setName(const AtomicString& name)
+{
+ m_name = name;
+ if (!parent()) {
+ m_uniqueName = name;
+ return;
+ }
+ m_uniqueName = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
+ m_uniqueName = parent()->tree()->uniqueChildName(name);
+}
+
+void FrameTree::clearName()
+{
+ m_name = AtomicString();
+ m_uniqueName = AtomicString();
+}
+
+Frame* FrameTree::parent(bool checkForDisconnectedFrame) const
+{
+ if (checkForDisconnectedFrame && m_thisFrame->isDisconnected())
+ return 0;
+ return m_parent;
+}
+
+bool FrameTree::transferChild(PassRefPtr<Frame> child)
+{
+ Frame* oldParent = child->tree()->parent();
+ if (oldParent == m_thisFrame)
+ return false; // |child| is already a child of m_thisFrame.
+
+ if (oldParent)
+ oldParent->tree()->removeChild(child.get());
+
+ ASSERT(child->page() == m_thisFrame->page());
+ child->tree()->m_parent = m_thisFrame;
+
+ // We need to ensure that the child still has a unique frame name with respect to its new parent.
+ child->tree()->setName(child->tree()->m_name);
+
+ actuallyAppendChild(child); // Note, on return |child| is null.
+ return true;
+}
+
+void FrameTree::appendChild(PassRefPtr<Frame> child)
+{
+ ASSERT(child->page() == m_thisFrame->page());
+ child->tree()->m_parent = m_thisFrame;
+ actuallyAppendChild(child); // Note, on return |child| is null.
+}
+
+void FrameTree::actuallyAppendChild(PassRefPtr<Frame> child)
+{
+ ASSERT(child->tree()->m_parent == m_thisFrame);
+ Frame* oldLast = m_lastChild;
+ m_lastChild = child.get();
+
+ if (oldLast) {
+ child->tree()->m_previousSibling = oldLast;
+ oldLast->tree()->m_nextSibling = child;
+ } else
+ m_firstChild = child;
+
+ m_childCount++;
+
+ ASSERT(!m_lastChild->tree()->m_nextSibling);
+}
+
+void FrameTree::removeChild(Frame* child)
+{
+ child->tree()->m_parent = 0;
+
+ // Slightly tricky way to prevent deleting the child until we are done with it, w/o
+ // extra refs. These swaps leave the child in a circular list by itself. Clearing its
+ // previous and next will then finally deref it.
+
+ RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;
+ Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;
+ swap(newLocationForNext, child->tree()->m_nextSibling);
+ // For some inexplicable reason, the following line does not compile without the explicit std:: namespace
+ std::swap(newLocationForPrevious, child->tree()->m_previousSibling);
+
+ child->tree()->m_previousSibling = 0;
+ child->tree()->m_nextSibling = 0;
+
+ m_childCount--;
+}
+
+AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
+{
+ if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
+ return requestedName;
+
+ // Create a repeatable name for a child about to be added to us. The name must be
+ // unique within the frame tree. The string we generate includes a "path" of names
+ // from the root frame down to us. For this path to be unique, each set of siblings must
+ // contribute a unique name to the path, which can't collide with any HTML-assigned names.
+ // We generate this path component by index in the child list along with an unlikely
+ // frame name that can't be set in HTML because it collides with comment syntax.
+
+ const char framePathPrefix[] = "<!--framePath ";
+ const int framePathPrefixLength = 14;
+ const int framePathSuffixLength = 3;
+
+ // Find the nearest parent that has a frame with a path in it.
+ Vector<Frame*, 16> chain;
+ Frame* frame;
+ for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {
+ if (frame->tree()->uniqueName().startsWith(framePathPrefix))
+ break;
+ chain.append(frame);
+ }
+ String name;
+ name += framePathPrefix;
+ if (frame)
+ name += frame->tree()->uniqueName().string().substring(framePathPrefixLength,
+ frame->tree()->uniqueName().length() - framePathPrefixLength - framePathSuffixLength);
+ for (int i = chain.size() - 1; i >= 0; --i) {
+ frame = chain[i];
+ name += "/";
+ name += frame->tree()->uniqueName();
+ }
+
+ // Suffix buffer has more than enough space for:
+ // 10 characters before the number
+ // a number (20 digits for the largest 64-bit integer)
+ // 6 characters after the number
+ // trailing null byte
+ // But we still use snprintf just to be extra-safe.
+ char suffix[40];
+ snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());
+
+ name += suffix;
+
+ return AtomicString(name);
+}
+
+Frame* FrameTree::child(unsigned index) const
+{
+ Frame* result = firstChild();
+ for (unsigned i = 0; result && i != index; ++i)
+ result = result->tree()->nextSibling();
+ return result;
+}
+
+Frame* FrameTree::child(const AtomicString& name) const
+{
+ for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
+ if (child->tree()->uniqueName() == name)
+ return child;
+ return 0;
+}
+
+Frame* FrameTree::find(const AtomicString& name) const
+{
+ if (name == "_self" || name == "_current" || name.isEmpty())
+ return m_thisFrame;
+
+ if (name == "_top")
+ return top();
+
+ if (name == "_parent")
+ return parent() ? parent() : m_thisFrame;
+
+ // Since "_blank" should never be any frame's name, the following just amounts to an optimization.
+ if (name == "_blank")
+ return 0;
+
+ // Search subtree starting with this frame first.
+ for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))
+ if (frame->tree()->uniqueName() == name)
+ return frame;
+
+ // Search the entire tree for this page next.
+ Page* page = m_thisFrame->page();
+
+ // The frame could have been detached from the page, so check it.
+ if (!page)
+ return 0;
+
+ for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())
+ if (frame->tree()->uniqueName() == name)
+ return frame;
+
+ // Search the entire tree of each of the other pages in this namespace.
+ // FIXME: Is random order OK?
+ const HashSet<Page*>& pages = page->group().pages();
+ HashSet<Page*>::const_iterator end = pages.end();
+ for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {
+ Page* otherPage = *it;
+ if (otherPage != page) {
+ for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
+ if (frame->tree()->uniqueName() == name)
+ return frame;
+ }
+ }
+ }
+
+ return 0;
+}
+
+bool FrameTree::isDescendantOf(const Frame* ancestor) const
+{
+ if (!ancestor)
+ return false;
+
+ if (m_thisFrame->page() != ancestor->page())
+ return false;
+
+ for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())
+ if (frame == ancestor)
+ return true;
+ return false;
+}
+
+Frame* FrameTree::traverseNext(const Frame* stayWithin) const
+{
+ Frame* child = firstChild();
+ if (child) {
+ ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));
+ return child;
+ }
+
+ if (m_thisFrame == stayWithin)
+ return 0;
+
+ Frame* sibling = nextSibling();
+ if (sibling) {
+ ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));
+ return sibling;
+ }
+
+ Frame* frame = m_thisFrame;
+ while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {
+ frame = frame->tree()->parent();
+ if (!frame)
+ return 0;
+ sibling = frame->tree()->nextSibling();
+ }
+
+ if (frame) {
+ ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));
+ return sibling;
+ }
+
+ return 0;
+}
+
+Frame* FrameTree::traverseNextWithWrap(bool wrap) const
+{
+ if (Frame* result = traverseNext())
+ return result;
+
+ if (wrap)
+ return m_thisFrame->page()->mainFrame();
+
+ return 0;
+}
+
+Frame* FrameTree::traversePreviousWithWrap(bool wrap) const
+{
+ // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm
+
+ if (Frame* prevSibling = previousSibling())
+ return prevSibling->tree()->deepLastChild();
+ if (Frame* parentFrame = parent())
+ return parentFrame;
+
+ // no siblings, no parent, self==top
+ if (wrap)
+ return deepLastChild();
+
+ // top view is always the last one in this ordering, so prev is nil without wrap
+ return 0;
+}
+
+Frame* FrameTree::deepLastChild() const
+{
+ Frame* result = m_thisFrame;
+ for (Frame* last = lastChild(); last; last = last->tree()->lastChild())
+ result = last;
+
+ return result;
+}
+
+Frame* FrameTree::top(bool checkForDisconnectedFrame) const
+{
+ Frame* frame = m_thisFrame;
+ for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) {
+ frame = parent;
+ if (checkForDisconnectedFrame && frame->isDisconnected())
+ return frame;
+ }
+ return frame;
+}
+
+} // namespace WebCore