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+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ImplicitAnimation_h
+#define ImplicitAnimation_h
+
+#include "AnimationBase.h"
+#include "Document.h"
+
+namespace WebCore {
+
+// An ImplicitAnimation tracks the state of a transition of a specific CSS property
+// for a single RenderObject.
+class ImplicitAnimation : public AnimationBase {
+public:
+ static PassRefPtr<ImplicitAnimation> create(const Animation* animation, int animatingProperty, RenderObject* renderer, CompositeAnimation* compositeAnimation, RenderStyle* fromStyle)
+ {
+ return adoptRef(new ImplicitAnimation(animation, animatingProperty, renderer, compositeAnimation, fromStyle));
+ };
+
+ int transitionProperty() const { return m_transitionProperty; }
+ int animatingProperty() const { return m_animatingProperty; }
+
+ virtual void onAnimationEnd(double elapsedTime);
+ virtual bool startAnimation(double timeOffset);
+ virtual void pauseAnimation(double /*timeOffset*/);
+ virtual void endAnimation();
+
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle);
+ virtual void reset(RenderStyle* to);
+
+ void setOverridden(bool);
+ virtual bool overridden() const { return m_overridden; }
+
+ virtual bool affectsProperty(int) const;
+
+ bool hasStyle() const { return m_fromStyle && m_toStyle; }
+
+ bool isTargetPropertyEqual(int, const RenderStyle* targetStyle);
+
+ void blendPropertyValueInStyle(int, RenderStyle* currentStyle);
+
+ virtual double timeToNextService();
+
+ bool active() const { return m_active; }
+ void setActive(bool b) { m_active = b; }
+
+protected:
+ bool shouldSendEventForListener(Document::ListenerType) const;
+ bool sendTransitionEvent(const AtomicString&, double elapsedTime);
+
+ void validateTransformFunctionList();
+
+private:
+ ImplicitAnimation(const Animation*, int animatingProperty, RenderObject*, CompositeAnimation*, RenderStyle* fromStyle);
+ virtual ~ImplicitAnimation();
+
+ int m_transitionProperty; // Transition property as specified in the RenderStyle. May be cAnimateAll
+ int m_animatingProperty; // Specific property for this ImplicitAnimation
+ bool m_overridden; // true when there is a keyframe animation that overrides the transitioning property
+ bool m_active; // used for culling the list of transitions
+
+ // The two styles that we are blending.
+ RefPtr<RenderStyle> m_fromStyle;
+ RefPtr<RenderStyle> m_toStyle;
+};
+
+} // namespace WebCore
+
+#endif // ImplicitAnimation_h