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+/*
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#import "config.h"
+#import "Frame.h"
+
+#import "BlockExceptions.h"
+#import "ColorMac.h"
+#import "Cursor.h"
+#import "DOMInternal.h"
+#import "Event.h"
+#import "FrameLoaderClient.h"
+#import "FrameView.h"
+#import "GraphicsContext.h"
+#import "HTMLNames.h"
+#import "HTMLTableCellElement.h"
+#import "HitTestRequest.h"
+#import "HitTestResult.h"
+#import "KeyboardEvent.h"
+#import "Logging.h"
+#import "MouseEventWithHitTestResults.h"
+#import "Page.h"
+#import "PlatformKeyboardEvent.h"
+#import "PlatformWheelEvent.h"
+#import "RegularExpression.h"
+#import "RenderTableCell.h"
+#import "Scrollbar.h"
+#import "SimpleFontData.h"
+#import "WebCoreViewFactory.h"
+#import "visible_units.h"
+#import <Carbon/Carbon.h>
+#import <wtf/StdLibExtras.h>
+
+@interface NSView (WebCoreHTMLDocumentView)
+- (void)drawSingleRect:(NSRect)rect;
+@end
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+// Either get cached regexp or build one that matches any of the labels.
+// The regexp we build is of the form: (STR1|STR2|STRN)
+static RegularExpression* regExpForLabels(NSArray* labels)
+{
+ // All the ObjC calls in this method are simple array and string
+ // calls which we can assume do not raise exceptions
+
+
+ // Parallel arrays that we use to cache regExps. In practice the number of expressions
+ // that the app will use is equal to the number of locales is used in searching.
+ static const unsigned int regExpCacheSize = 4;
+ static NSMutableArray* regExpLabels = nil;
+ DEFINE_STATIC_LOCAL(Vector<RegularExpression*>, regExps, ());
+ DEFINE_STATIC_LOCAL(RegularExpression, wordRegExp, ("\\w", TextCaseSensitive));
+
+ RegularExpression* result;
+ if (!regExpLabels)
+ regExpLabels = [[NSMutableArray alloc] initWithCapacity:regExpCacheSize];
+ CFIndex cacheHit = [regExpLabels indexOfObject:labels];
+ if (cacheHit != NSNotFound)
+ result = regExps.at(cacheHit);
+ else {
+ String pattern("(");
+ unsigned int numLabels = [labels count];
+ unsigned int i;
+ for (i = 0; i < numLabels; i++) {
+ String label = [labels objectAtIndex:i];
+
+ bool startsWithWordChar = false;
+ bool endsWithWordChar = false;
+ if (label.length() != 0) {
+ startsWithWordChar = wordRegExp.match(label.substring(0, 1)) >= 0;
+ endsWithWordChar = wordRegExp.match(label.substring(label.length() - 1, 1)) >= 0;
+ }
+
+ if (i != 0)
+ pattern.append("|");
+ // Search for word boundaries only if label starts/ends with "word characters".
+ // If we always searched for word boundaries, this wouldn't work for languages
+ // such as Japanese.
+ if (startsWithWordChar)
+ pattern.append("\\b");
+ pattern.append(label);
+ if (endsWithWordChar)
+ pattern.append("\\b");
+ }
+ pattern.append(")");
+ result = new RegularExpression(pattern, TextCaseInsensitive);
+ }
+
+ // add regexp to the cache, making sure it is at the front for LRU ordering
+ if (cacheHit != 0) {
+ if (cacheHit != NSNotFound) {
+ // remove from old spot
+ [regExpLabels removeObjectAtIndex:cacheHit];
+ regExps.remove(cacheHit);
+ }
+ // add to start
+ [regExpLabels insertObject:labels atIndex:0];
+ regExps.insert(0, result);
+ // trim if too big
+ if ([regExpLabels count] > regExpCacheSize) {
+ [regExpLabels removeObjectAtIndex:regExpCacheSize];
+ RegularExpression* last = regExps.last();
+ regExps.removeLast();
+ delete last;
+ }
+ }
+ return result;
+}
+
+NSString* Frame::searchForLabelsBeforeElement(NSArray* labels, Element* element, size_t* resultDistance, bool* resultIsInCellAbove)
+{
+ RegularExpression* regExp = regExpForLabels(labels);
+ // We stop searching after we've seen this many chars
+ const unsigned int charsSearchedThreshold = 500;
+ // This is the absolute max we search. We allow a little more slop than
+ // charsSearchedThreshold, to make it more likely that we'll search whole nodes.
+ const unsigned int maxCharsSearched = 600;
+ // If the starting element is within a table, the cell that contains it
+ HTMLTableCellElement* startingTableCell = 0;
+ bool searchedCellAbove = false;
+
+ if (resultDistance)
+ *resultDistance = notFound;
+ if (resultIsInCellAbove)
+ *resultIsInCellAbove = false;
+
+ // walk backwards in the node tree, until another element, or form, or end of tree
+ unsigned lengthSearched = 0;
+ Node* n;
+ for (n = element->traversePreviousNode();
+ n && lengthSearched < charsSearchedThreshold;
+ n = n->traversePreviousNode())
+ {
+ if (n->hasTagName(formTag)
+ || (n->isHTMLElement() && static_cast<Element*>(n)->isFormControlElement()))
+ {
+ // We hit another form element or the start of the form - bail out
+ break;
+ } else if (n->hasTagName(tdTag) && !startingTableCell) {
+ startingTableCell = static_cast<HTMLTableCellElement*>(n);
+ } else if (n->hasTagName(trTag) && startingTableCell) {
+ NSString* result = searchForLabelsAboveCell(regExp, startingTableCell, resultDistance);
+ if (result && [result length] > 0) {
+ if (resultIsInCellAbove)
+ *resultIsInCellAbove = true;
+ return result;
+ }
+ searchedCellAbove = true;
+ } else if (n->isTextNode() && n->renderer() && n->renderer()->style()->visibility() == VISIBLE) {
+ // For each text chunk, run the regexp
+ String nodeString = n->nodeValue();
+ // add 100 for slop, to make it more likely that we'll search whole nodes
+ if (lengthSearched + nodeString.length() > maxCharsSearched)
+ nodeString = nodeString.right(charsSearchedThreshold - lengthSearched);
+ int pos = regExp->searchRev(nodeString);
+ if (pos >= 0) {
+ if (resultDistance)
+ *resultDistance = lengthSearched;
+ return nodeString.substring(pos, regExp->matchedLength());
+ }
+ lengthSearched += nodeString.length();
+ }
+ }
+
+ // If we started in a cell, but bailed because we found the start of the form or the
+ // previous element, we still might need to search the row above us for a label.
+ if (startingTableCell && !searchedCellAbove) {
+ NSString* result = searchForLabelsAboveCell(regExp, startingTableCell, resultDistance);
+ if (result && [result length] > 0) {
+ if (resultIsInCellAbove)
+ *resultIsInCellAbove = true;
+ return result;
+ }
+ }
+
+ return nil;
+}
+
+static NSString *matchLabelsAgainstString(NSArray *labels, const String& stringToMatch)
+{
+ if (stringToMatch.isEmpty())
+ return nil;
+
+ String mutableStringToMatch = stringToMatch;
+
+ // Make numbers and _'s in field names behave like word boundaries, e.g., "address2"
+ replace(mutableStringToMatch, RegularExpression("\\d", TextCaseSensitive), " ");
+ mutableStringToMatch.replace('_', ' ');
+
+ RegularExpression* regExp = regExpForLabels(labels);
+ // Use the largest match we can find in the whole string
+ int pos;
+ int length;
+ int bestPos = -1;
+ int bestLength = -1;
+ int start = 0;
+ do {
+ pos = regExp->match(mutableStringToMatch, start);
+ if (pos != -1) {
+ length = regExp->matchedLength();
+ if (length >= bestLength) {
+ bestPos = pos;
+ bestLength = length;
+ }
+ start = pos + 1;
+ }
+ } while (pos != -1);
+
+ if (bestPos != -1)
+ return mutableStringToMatch.substring(bestPos, bestLength);
+ return nil;
+}
+
+NSString* Frame::matchLabelsAgainstElement(NSArray* labels, Element* element)
+{
+ // Match against the name element, then against the id element if no match is found for the name element.
+ // See 7538330 for one popular site that benefits from the id element check.
+ // FIXME: This code is mirrored in Frame.cpp. It would be nice to make the Mac code call the platform-agnostic
+ // code, which would require converting the NSArray of NSStrings to a Vector of Strings somewhere along the way.
+ String resultFromNameAttribute = matchLabelsAgainstString(labels, element->getAttribute(nameAttr));
+ if (!resultFromNameAttribute.isEmpty())
+ return resultFromNameAttribute;
+
+ return matchLabelsAgainstString(labels, element->getAttribute(idAttr));
+}
+
+NSImage* Frame::imageFromRect(NSRect rect) const
+{
+ NSView* view = m_view->documentView();
+ if (!view)
+ return nil;
+ if (![view respondsToSelector:@selector(drawSingleRect:)])
+ return nil;
+
+ PaintBehavior oldPaintBehavior = m_view->paintBehavior();
+ m_view->setPaintBehavior(oldPaintBehavior | PaintBehaviorFlattenCompositingLayers);
+
+ BEGIN_BLOCK_OBJC_EXCEPTIONS;
+
+ NSRect bounds = [view bounds];
+
+ // Round image rect size in window coordinate space to avoid pixel cracks at HiDPI (4622794)
+ rect = [view convertRect:rect toView:nil];
+ rect.size.height = roundf(rect.size.height);
+ rect.size.width = roundf(rect.size.width);
+ rect = [view convertRect:rect fromView:nil];
+
+ NSImage* resultImage = [[[NSImage alloc] initWithSize:rect.size] autorelease];
+
+ if (rect.size.width != 0 && rect.size.height != 0) {
+ [resultImage setFlipped:YES];
+ [resultImage lockFocus];
+ CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
+ CGContextSaveGState(context);
+ CGContextTranslateCTM(context, bounds.origin.x - rect.origin.x, bounds.origin.y - rect.origin.y);
+
+ // Note: Must not call drawRect: here, because drawRect: assumes that it's called from AppKit's
+ // display machinery. It calls getRectsBeingDrawn:count:, which can only be called inside
+ // when a real AppKit display is underway.
+ [view drawSingleRect:rect];
+
+ CGContextRestoreGState(context);
+ [resultImage unlockFocus];
+ [resultImage setFlipped:NO];
+ }
+
+ m_view->setPaintBehavior(oldPaintBehavior);
+ return resultImage;
+
+ END_BLOCK_OBJC_EXCEPTIONS;
+
+ m_view->setPaintBehavior(oldPaintBehavior);
+ return nil;
+}
+
+NSImage* Frame::selectionImage(bool forceBlackText) const
+{
+ m_view->setPaintBehavior(PaintBehaviorSelectionOnly | (forceBlackText ? PaintBehaviorForceBlackText : 0));
+ m_doc->updateLayout();
+ NSImage* result = imageFromRect(selection()->bounds());
+ m_view->setPaintBehavior(PaintBehaviorNormal);
+ return result;
+}
+
+NSImage* Frame::snapshotDragImage(Node* node, NSRect* imageRect, NSRect* elementRect) const
+{
+ RenderObject* renderer = node->renderer();
+ if (!renderer)
+ return nil;
+
+ renderer->updateDragState(true); // mark dragged nodes (so they pick up the right CSS)
+ m_doc->updateLayout(); // forces style recalc - needed since changing the drag state might
+ // imply new styles, plus JS could have changed other things
+ IntRect topLevelRect;
+ NSRect paintingRect = renderer->paintingRootRect(topLevelRect);
+
+ m_view->setNodeToDraw(node); // invoke special sub-tree drawing mode
+ NSImage* result = imageFromRect(paintingRect);
+ renderer->updateDragState(false);
+ m_doc->updateLayout();
+ m_view->setNodeToDraw(0);
+
+ if (elementRect)
+ *elementRect = topLevelRect;
+ if (imageRect)
+ *imageRect = paintingRect;
+ return result;
+}
+
+DragImageRef Frame::nodeImage(Node* node)
+{
+ RenderObject* renderer = node->renderer();
+ if (!renderer)
+ return nil;
+
+ m_doc->updateLayout(); // forces style recalc
+
+ IntRect topLevelRect;
+ NSRect paintingRect = renderer->paintingRootRect(topLevelRect);
+
+ m_view->setNodeToDraw(node); // invoke special sub-tree drawing mode
+ NSImage* result = imageFromRect(paintingRect);
+ m_view->setNodeToDraw(0);
+
+ return result;
+}
+
+DragImageRef Frame::dragImageForSelection()
+{
+ if (!selection()->isRange())
+ return nil;
+ return selectionImage();
+}
+
+} // namespace WebCore