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+/*
+ * Copyright (c) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollAnimatorWin_h
+#define ScrollAnimatorWin_h
+
+#if ENABLE(SMOOTH_SCROLLING)
+
+#include "ScrollAnimator.h"
+#include "Timer.h"
+
+namespace WebCore {
+
+class ScrollAnimatorWin : public ScrollAnimator {
+public:
+ ScrollAnimatorWin(ScrollbarClient*);
+ virtual ~ScrollAnimatorWin();
+
+ virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier);
+ virtual void setScrollPositionAndStopAnimation(ScrollbarOrientation, float);
+
+private:
+ struct PerAxisData {
+ PerAxisData(ScrollAnimatorWin* parent, float* currentPos);
+
+ float* m_currentPos;
+ float m_desiredPos;
+ float m_currentVelocity;
+ float m_desiredVelocity;
+ double m_lastAnimationTime;
+ Timer<ScrollAnimatorWin> m_animationTimer;
+ };
+
+ static double accelerationTime();
+ static const double animationTimerDelay;
+
+ void animationTimerFired(Timer<ScrollAnimatorWin>*);
+ void stopAnimationTimerIfNeeded(PerAxisData*);
+ void animateScroll(PerAxisData*);
+
+ PerAxisData m_horizontalData;
+ PerAxisData m_verticalData;
+};
+
+}
+
+#endif // ENABLE(SMOOTH_SCROLLING)
+
+#endif