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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "EqualPowerPanner.h"
+
+#include "AudioBus.h"
+#include "AudioUtilities.h"
+#include <wtf/MathExtras.h>
+
+// Use a 50ms smoothing / de-zippering time-constant.
+const double SmoothingTimeConstant = 0.050;
+
+namespace WebCore {
+
+EqualPowerPanner::EqualPowerPanner(double sampleRate)
+ : Panner(PanningModelEqualPower)
+ , m_isFirstRender(true)
+ , m_gainL(0.0)
+ , m_gainR(0.0)
+{
+ m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate);
+}
+
+void EqualPowerPanner::pan(double azimuth, double /*elevation*/, AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess)
+{
+ // FIXME: implement stereo sources
+ bool isInputSafe = inputBus && inputBus->numberOfChannels() == 1 && framesToProcess <= inputBus->length();
+ ASSERT(isInputSafe);
+ if (!isInputSafe)
+ return;
+
+ bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length();
+ ASSERT(isOutputSafe);
+ if (!isOutputSafe)
+ return;
+
+ AudioChannel* channel = inputBus->channel(0);
+ float* sourceP = channel->data();
+ float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->data();
+ float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->data();
+
+ if (!sourceP || !destinationL || !destinationR)
+ return;
+
+ // Pan smoothly from left to right with azimuth going from -30 -> +30 degrees.
+ double desiredPanPosition;
+ if (azimuth > 30.0)
+ desiredPanPosition = 1.0;
+ else if (azimuth < -30.0)
+ desiredPanPosition = 0.0;
+ else
+ desiredPanPosition = (azimuth + 30.0) / 60.0;
+
+ double desiredGainL = 0.5 * cos(piDouble * desiredPanPosition) + 0.5;
+ double desiredGainR = sqrt(1.0 - desiredGainL*desiredGainL);
+
+ // Don't de-zipper on first render call.
+ if (m_isFirstRender) {
+ m_isFirstRender = false;
+ m_gainL = desiredGainL;
+ m_gainR = desiredGainR;
+ }
+
+ // Cache in local variables.
+ double gainL = m_gainL;
+ double gainR = m_gainR;
+
+ // Get local copy of smoothing constant.
+ const double SmoothingConstant = m_smoothingConstant;
+
+ int n = framesToProcess;
+
+ while (n--) {
+ float input = *sourceP++;
+ gainL += (desiredGainL - gainL) * SmoothingConstant;
+ gainR += (desiredGainR - gainR) * SmoothingConstant;
+ *destinationL++ = static_cast<float>(input * gainL);
+ *destinationR++ = static_cast<float>(input * gainR);
+ }
+
+ m_gainL = gainL;
+ m_gainR = gainR;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)