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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef FFTConvolver_h
+#define FFTConvolver_h
+
+#include "AudioArray.h"
+#include "FFTFrame.h"
+
+namespace WebCore {
+
+class FFTConvolver {
+public:
+ // fftSize must be a power of two
+ FFTConvolver(size_t fftSize);
+
+ // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2
+ //
+ // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
+ //
+ // The input to output latency is equal to fftSize / 2
+ //
+ // Processing in-place is allowed...
+ void process(FFTFrame* fftKernel, float* sourceP, float* destP, size_t framesToProcess);
+
+ void reset();
+
+ size_t fftSize() const { return m_frame.fftSize(); }
+
+private:
+ FFTFrame m_frame;
+
+ // Buffer input until we get fftSize / 2 samples then do an FFT
+ size_t m_readWriteIndex;
+ AudioFloatArray m_inputBuffer;
+
+ // Stores output which we read a little at a time
+ AudioFloatArray m_outputBuffer;
+
+ // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
+ AudioFloatArray m_lastOverlapBuffer;
+};
+
+} // namespace WebCore
+
+#endif // FFTConvolver_h