diff options
Diffstat (limited to 'Source/WebCore/platform/audio/Reverb.cpp')
-rw-r--r-- | Source/WebCore/platform/audio/Reverb.cpp | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/Source/WebCore/platform/audio/Reverb.cpp b/Source/WebCore/platform/audio/Reverb.cpp new file mode 100644 index 0000000..e59ff46 --- /dev/null +++ b/Source/WebCore/platform/audio/Reverb.cpp @@ -0,0 +1,227 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(WEB_AUDIO) + +#include "Reverb.h" + +#include "AudioBus.h" +#include "AudioFileReader.h" +#include "ReverbConvolver.h" +#include <math.h> +#include <wtf/MathExtras.h> +#include <wtf/OwnPtr.h> +#include <wtf/PassOwnPtr.h> + +#if OS(DARWIN) +using namespace std; +#endif + +namespace WebCore { + +// Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal +const double GainCalibration = -58.0; + +// A minimum power value to when normalizing a silent (or very quiet) impulse response +const double MinPower = 0.000125; + +static double calculateNormalizationScale(AudioBus* response) +{ + // Normalize by RMS power + size_t numberOfChannels = response->numberOfChannels(); + size_t length = response->length(); + + double power = 0.0; + + for (size_t i = 0; i < numberOfChannels; ++i) { + int n = length; + float* p = response->channel(i)->data(); + + while (n--) { + float sample = *p++; + power += sample * sample; + } + } + + power = sqrt(power / (numberOfChannels * length)); + + // Protect against accidental overload + if (isinf(power) || isnan(power) || power < MinPower) + power = MinPower; + + double scale = 1.0 / power; + + scale *= pow(10.0, GainCalibration * 0.05); // calibrate to make perceived volume same as unprocessed + + // True-stereo compensation + if (response->numberOfChannels() == 4) + scale *= 0.5; + + return scale; +} + +Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) +{ + double scale = calculateNormalizationScale(impulseResponse); + if (scale) + impulseResponse->scale(scale); + + initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads); + + // Undo scaling since this shouldn't be a destructive operation on impulseResponse + if (scale) + impulseResponse->scale(1.0 / scale); +} + +void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) +{ + m_impulseResponseLength = impulseResponseBuffer->length(); + + // The reverb can handle a mono impulse response and still do stereo processing + size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); + m_convolvers.reserveCapacity(numberOfChannels); + + int convolverRenderPhase = 0; + for (size_t i = 0; i < numResponseChannels; ++i) { + AudioChannel* channel = impulseResponseBuffer->channel(i); + + OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); + m_convolvers.append(convolver.release()); + + convolverRenderPhase += renderSliceSize; + } + + // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. + // It can be bad to allocate memory in a real-time thread. + if (numResponseChannels == 4) + m_tempBuffer = new AudioBus(2, MaxFrameSize); +} + +void Reverb::process(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) +{ + // Do a fairly comprehensive sanity check. + // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases. + bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0 + && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length(); + + ASSERT(isSafeToProcess); + if (!isSafeToProcess) + return; + + // For now only handle mono or stereo output + if (destinationBus->numberOfChannels() > 2) { + destinationBus->zero(); + return; + } + + AudioChannel* destinationChannelL = destinationBus->channel(0); + AudioChannel* sourceChannelL = sourceBus->channel(0); + + // Handle input -> output matrixing... + size_t numInputChannels = sourceBus->numberOfChannels(); + size_t numOutputChannels = destinationBus->numberOfChannels(); + size_t numReverbChannels = m_convolvers.size(); + + if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) { + // 2 -> 2 -> 2 + AudioChannel* sourceChannelR = sourceBus->channel(1); + AudioChannel* destinationChannelR = destinationBus->channel(1); + m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); + m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess); + } else if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) { + // 1 -> 2 -> 2 + for (int i = 0; i < 2; ++i) { + AudioChannel* destinationChannel = destinationBus->channel(i); + m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess); + } + } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) { + // 1 -> 1 -> 2 + m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); + + // simply copy L -> R + AudioChannel* destinationChannelR = destinationBus->channel(1); + bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess; + ASSERT(isCopySafe); + if (!isCopySafe) + return; + memcpy(destinationChannelR->data(), destinationChannelL->data(), sizeof(float) * framesToProcess); + } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) { + // 1 -> 1 -> 1 + m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); + } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) { + // 2 -> 4 -> 2 ("True" stereo) + AudioChannel* sourceChannelR = sourceBus->channel(1); + AudioChannel* destinationChannelR = destinationBus->channel(1); + + AudioChannel* tempChannelL = m_tempBuffer->channel(0); + AudioChannel* tempChannelR = m_tempBuffer->channel(1); + + // Process left virtual source + m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); + m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); + + // Process right virtual source + m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess); + m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess); + + destinationBus->sumFrom(*m_tempBuffer); + } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) { + // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response) + // This is an inefficient use of a four-channel impulse response, but we should handle the case. + AudioChannel* destinationChannelR = destinationBus->channel(1); + + AudioChannel* tempChannelL = m_tempBuffer->channel(0); + AudioChannel* tempChannelR = m_tempBuffer->channel(1); + + // Process left virtual source + m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); + m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); + + // Process right virtual source + m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess); + m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess); + + destinationBus->sumFrom(*m_tempBuffer); + } else { + // Handle gracefully any unexpected / unsupported matrixing + // FIXME: add code for 5.1 support... + destinationBus->zero(); + } +} + +void Reverb::reset() +{ + for (size_t i = 0; i < m_convolvers.size(); ++i) + m_convolvers[i]->reset(); +} + +} // namespace WebCore + +#endif // ENABLE(WEB_AUDIO) |