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diff --git a/Source/WebCore/platform/graphics/GraphicsContext3D.h b/Source/WebCore/platform/graphics/GraphicsContext3D.h
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GraphicsContext3D_h
+#define GraphicsContext3D_h
+
+#include "IntSize.h"
+#include "GraphicsLayer.h"
+#include "PlatformString.h"
+
+#include <wtf/HashMap.h>
+#include <wtf/ListHashSet.h>
+#include <wtf/Noncopyable.h>
+
+// FIXME: Find a better way to avoid the name confliction for NO_ERROR.
+#if ((PLATFORM(CHROMIUM) && OS(WINDOWS)) || PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)))
+#undef NO_ERROR
+#elif PLATFORM(GTK)
+// This define is from the X11 headers, but it's used below, so we must undefine it.
+#undef VERSION
+#endif
+
+// GC3D types match the corresponding GL types as defined in OpenGL ES 2.0
+// header file gl2.h from khronos.org.
+typedef unsigned int GC3Denum;
+typedef unsigned char GC3Dboolean;
+typedef unsigned int GC3Dbitfield;
+typedef int GC3Dint;
+typedef int GC3Dsizei;
+typedef unsigned int GC3Duint;
+typedef float GC3Dfloat;
+typedef float GC3Dclampf;
+typedef signed long int GC3Dintptr;
+typedef signed long int GC3Dsizeiptr;
+
+typedef GC3Duint Platform3DObject;
+
+#if PLATFORM(MAC)
+#include "ANGLEWebKitBridge.h"
+#include <OpenGL/OpenGL.h>
+#include <wtf/RetainPtr.h>
+#ifdef __OBJC__
+@class CALayer;
+@class WebGLLayer;
+#else
+typedef void* CALayer;
+typedef void* WebGLLayer;
+#endif
+#elif PLATFORM(QT)
+QT_BEGIN_NAMESPACE
+class QPainter;
+class QRect;
+QT_END_NAMESPACE
+#elif PLATFORM(GTK)
+typedef unsigned int GLuint;
+#endif
+
+#if PLATFORM(MAC)
+typedef CGLContextObj PlatformGraphicsContext3D;
+#else
+typedef void* PlatformGraphicsContext3D;
+#endif
+
+// These are currently the same among all implementations.
+const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0;
+const Platform3DObject NullPlatform3DObject = 0;
+
+#if PLATFORM(CG)
+#include <CoreGraphics/CGContext.h>
+#endif
+
+namespace WebCore {
+class CanvasRenderingContext;
+class DrawingBuffer;
+class Extensions3D;
+#if PLATFORM(MAC)
+class Extensions3DOpenGL;
+#endif
+class HostWindow;
+class Image;
+class ImageData;
+
+struct ActiveInfo {
+ String name;
+ GC3Denum type;
+ GC3Dint size;
+};
+
+// FIXME: ideally this would be used on all platforms.
+#if PLATFORM(CHROMIUM) || PLATFORM(QT)
+class GraphicsContext3DInternal;
+#endif
+
+class GraphicsContext3D : public RefCounted<GraphicsContext3D> {
+public:
+ enum WebGLEnumType {
+ DEPTH_BUFFER_BIT = 0x00000100,
+ STENCIL_BUFFER_BIT = 0x00000400,
+ COLOR_BUFFER_BIT = 0x00004000,
+ POINTS = 0x0000,
+ LINES = 0x0001,
+ LINE_LOOP = 0x0002,
+ LINE_STRIP = 0x0003,
+ TRIANGLES = 0x0004,
+ TRIANGLE_STRIP = 0x0005,
+ TRIANGLE_FAN = 0x0006,
+ ZERO = 0,
+ ONE = 1,
+ SRC_COLOR = 0x0300,
+ ONE_MINUS_SRC_COLOR = 0x0301,
+ SRC_ALPHA = 0x0302,
+ ONE_MINUS_SRC_ALPHA = 0x0303,
+ DST_ALPHA = 0x0304,
+ ONE_MINUS_DST_ALPHA = 0x0305,
+ DST_COLOR = 0x0306,
+ ONE_MINUS_DST_COLOR = 0x0307,
+ SRC_ALPHA_SATURATE = 0x0308,
+ FUNC_ADD = 0x8006,
+ BLEND_EQUATION = 0x8009,
+ BLEND_EQUATION_RGB = 0x8009,
+ BLEND_EQUATION_ALPHA = 0x883D,
+ FUNC_SUBTRACT = 0x800A,
+ FUNC_REVERSE_SUBTRACT = 0x800B,
+ BLEND_DST_RGB = 0x80C8,
+ BLEND_SRC_RGB = 0x80C9,
+ BLEND_DST_ALPHA = 0x80CA,
+ BLEND_SRC_ALPHA = 0x80CB,
+ CONSTANT_COLOR = 0x8001,
+ ONE_MINUS_CONSTANT_COLOR = 0x8002,
+ CONSTANT_ALPHA = 0x8003,
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004,
+ BLEND_COLOR = 0x8005,
+ ARRAY_BUFFER = 0x8892,
+ ELEMENT_ARRAY_BUFFER = 0x8893,
+ ARRAY_BUFFER_BINDING = 0x8894,
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
+ STREAM_DRAW = 0x88E0,
+ STATIC_DRAW = 0x88E4,
+ DYNAMIC_DRAW = 0x88E8,
+ BUFFER_SIZE = 0x8764,
+ BUFFER_USAGE = 0x8765,
+ CURRENT_VERTEX_ATTRIB = 0x8626,
+ FRONT = 0x0404,
+ BACK = 0x0405,
+ FRONT_AND_BACK = 0x0408,
+ TEXTURE_2D = 0x0DE1,
+ CULL_FACE = 0x0B44,
+ BLEND = 0x0BE2,
+ DITHER = 0x0BD0,
+ STENCIL_TEST = 0x0B90,
+ DEPTH_TEST = 0x0B71,
+ SCISSOR_TEST = 0x0C11,
+ POLYGON_OFFSET_FILL = 0x8037,
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
+ SAMPLE_COVERAGE = 0x80A0,
+ NO_ERROR = 0,
+ INVALID_ENUM = 0x0500,
+ INVALID_VALUE = 0x0501,
+ INVALID_OPERATION = 0x0502,
+ OUT_OF_MEMORY = 0x0505,
+ CW = 0x0900,
+ CCW = 0x0901,
+ LINE_WIDTH = 0x0B21,
+ ALIASED_POINT_SIZE_RANGE = 0x846D,
+ ALIASED_LINE_WIDTH_RANGE = 0x846E,
+ CULL_FACE_MODE = 0x0B45,
+ FRONT_FACE = 0x0B46,
+ DEPTH_RANGE = 0x0B70,
+ DEPTH_WRITEMASK = 0x0B72,
+ DEPTH_CLEAR_VALUE = 0x0B73,
+ DEPTH_FUNC = 0x0B74,
+ STENCIL_CLEAR_VALUE = 0x0B91,
+ STENCIL_FUNC = 0x0B92,
+ STENCIL_FAIL = 0x0B94,
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95,
+ STENCIL_PASS_DEPTH_PASS = 0x0B96,
+ STENCIL_REF = 0x0B97,
+ STENCIL_VALUE_MASK = 0x0B93,
+ STENCIL_WRITEMASK = 0x0B98,
+ STENCIL_BACK_FUNC = 0x8800,
+ STENCIL_BACK_FAIL = 0x8801,
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
+ STENCIL_BACK_REF = 0x8CA3,
+ STENCIL_BACK_VALUE_MASK = 0x8CA4,
+ STENCIL_BACK_WRITEMASK = 0x8CA5,
+ VIEWPORT = 0x0BA2,
+ SCISSOR_BOX = 0x0C10,
+ COLOR_CLEAR_VALUE = 0x0C22,
+ COLOR_WRITEMASK = 0x0C23,
+ UNPACK_ALIGNMENT = 0x0CF5,
+ PACK_ALIGNMENT = 0x0D05,
+ MAX_TEXTURE_SIZE = 0x0D33,
+ MAX_VIEWPORT_DIMS = 0x0D3A,
+ SUBPIXEL_BITS = 0x0D50,
+ RED_BITS = 0x0D52,
+ GREEN_BITS = 0x0D53,
+ BLUE_BITS = 0x0D54,
+ ALPHA_BITS = 0x0D55,
+ DEPTH_BITS = 0x0D56,
+ STENCIL_BITS = 0x0D57,
+ POLYGON_OFFSET_UNITS = 0x2A00,
+ POLYGON_OFFSET_FACTOR = 0x8038,
+ TEXTURE_BINDING_2D = 0x8069,
+ SAMPLE_BUFFERS = 0x80A8,
+ SAMPLES = 0x80A9,
+ SAMPLE_COVERAGE_VALUE = 0x80AA,
+ SAMPLE_COVERAGE_INVERT = 0x80AB,
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3,
+ DONT_CARE = 0x1100,
+ FASTEST = 0x1101,
+ NICEST = 0x1102,
+ GENERATE_MIPMAP_HINT = 0x8192,
+ BYTE = 0x1400,
+ UNSIGNED_BYTE = 0x1401,
+ SHORT = 0x1402,
+ UNSIGNED_SHORT = 0x1403,
+ INT = 0x1404,
+ UNSIGNED_INT = 0x1405,
+ FLOAT = 0x1406,
+ FIXED = 0x140C,
+ DEPTH_COMPONENT = 0x1902,
+ ALPHA = 0x1906,
+ RGB = 0x1907,
+ RGBA = 0x1908,
+ LUMINANCE = 0x1909,
+ LUMINANCE_ALPHA = 0x190A,
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033,
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034,
+ UNSIGNED_SHORT_5_6_5 = 0x8363,
+ FRAGMENT_SHADER = 0x8B30,
+ VERTEX_SHADER = 0x8B31,
+ MAX_VERTEX_ATTRIBS = 0x8869,
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
+ MAX_VARYING_VECTORS = 0x8DFC,
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872,
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
+ SHADER_TYPE = 0x8B4F,
+ DELETE_STATUS = 0x8B80,
+ LINK_STATUS = 0x8B82,
+ VALIDATE_STATUS = 0x8B83,
+ ATTACHED_SHADERS = 0x8B85,
+ ACTIVE_UNIFORMS = 0x8B86,
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
+ ACTIVE_ATTRIBUTES = 0x8B89,
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
+ SHADING_LANGUAGE_VERSION = 0x8B8C,
+ CURRENT_PROGRAM = 0x8B8D,
+ NEVER = 0x0200,
+ LESS = 0x0201,
+ EQUAL = 0x0202,
+ LEQUAL = 0x0203,
+ GREATER = 0x0204,
+ NOTEQUAL = 0x0205,
+ GEQUAL = 0x0206,
+ ALWAYS = 0x0207,
+ KEEP = 0x1E00,
+ REPLACE = 0x1E01,
+ INCR = 0x1E02,
+ DECR = 0x1E03,
+ INVERT = 0x150A,
+ INCR_WRAP = 0x8507,
+ DECR_WRAP = 0x8508,
+ VENDOR = 0x1F00,
+ RENDERER = 0x1F01,
+ VERSION = 0x1F02,
+ EXTENSIONS = 0x1F03,
+ NEAREST = 0x2600,
+ LINEAR = 0x2601,
+ NEAREST_MIPMAP_NEAREST = 0x2700,
+ LINEAR_MIPMAP_NEAREST = 0x2701,
+ NEAREST_MIPMAP_LINEAR = 0x2702,
+ LINEAR_MIPMAP_LINEAR = 0x2703,
+ TEXTURE_MAG_FILTER = 0x2800,
+ TEXTURE_MIN_FILTER = 0x2801,
+ TEXTURE_WRAP_S = 0x2802,
+ TEXTURE_WRAP_T = 0x2803,
+ TEXTURE = 0x1702,
+ TEXTURE_CUBE_MAP = 0x8513,
+ TEXTURE_BINDING_CUBE_MAP = 0x8514,
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
+ TEXTURE0 = 0x84C0,
+ TEXTURE1 = 0x84C1,
+ TEXTURE2 = 0x84C2,
+ TEXTURE3 = 0x84C3,
+ TEXTURE4 = 0x84C4,
+ TEXTURE5 = 0x84C5,
+ TEXTURE6 = 0x84C6,
+ TEXTURE7 = 0x84C7,
+ TEXTURE8 = 0x84C8,
+ TEXTURE9 = 0x84C9,
+ TEXTURE10 = 0x84CA,
+ TEXTURE11 = 0x84CB,
+ TEXTURE12 = 0x84CC,
+ TEXTURE13 = 0x84CD,
+ TEXTURE14 = 0x84CE,
+ TEXTURE15 = 0x84CF,
+ TEXTURE16 = 0x84D0,
+ TEXTURE17 = 0x84D1,
+ TEXTURE18 = 0x84D2,
+ TEXTURE19 = 0x84D3,
+ TEXTURE20 = 0x84D4,
+ TEXTURE21 = 0x84D5,
+ TEXTURE22 = 0x84D6,
+ TEXTURE23 = 0x84D7,
+ TEXTURE24 = 0x84D8,
+ TEXTURE25 = 0x84D9,
+ TEXTURE26 = 0x84DA,
+ TEXTURE27 = 0x84DB,
+ TEXTURE28 = 0x84DC,
+ TEXTURE29 = 0x84DD,
+ TEXTURE30 = 0x84DE,
+ TEXTURE31 = 0x84DF,
+ ACTIVE_TEXTURE = 0x84E0,
+ REPEAT = 0x2901,
+ CLAMP_TO_EDGE = 0x812F,
+ MIRRORED_REPEAT = 0x8370,
+ FLOAT_VEC2 = 0x8B50,
+ FLOAT_VEC3 = 0x8B51,
+ FLOAT_VEC4 = 0x8B52,
+ INT_VEC2 = 0x8B53,
+ INT_VEC3 = 0x8B54,
+ INT_VEC4 = 0x8B55,
+ BOOL = 0x8B56,
+ BOOL_VEC2 = 0x8B57,
+ BOOL_VEC3 = 0x8B58,
+ BOOL_VEC4 = 0x8B59,
+ FLOAT_MAT2 = 0x8B5A,
+ FLOAT_MAT3 = 0x8B5B,
+ FLOAT_MAT4 = 0x8B5C,
+ SAMPLER_2D = 0x8B5E,
+ SAMPLER_CUBE = 0x8B60,
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
+ COMPILE_STATUS = 0x8B81,
+ INFO_LOG_LENGTH = 0x8B84,
+ SHADER_SOURCE_LENGTH = 0x8B88,
+ SHADER_COMPILER = 0x8DFA,
+ SHADER_BINARY_FORMATS = 0x8DF8,
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9,
+ LOW_FLOAT = 0x8DF0,
+ MEDIUM_FLOAT = 0x8DF1,
+ HIGH_FLOAT = 0x8DF2,
+ LOW_INT = 0x8DF3,
+ MEDIUM_INT = 0x8DF4,
+ HIGH_INT = 0x8DF5,
+ FRAMEBUFFER = 0x8D40,
+ RENDERBUFFER = 0x8D41,
+ RGBA4 = 0x8056,
+ RGB5_A1 = 0x8057,
+ RGB565 = 0x8D62,
+ DEPTH_COMPONENT16 = 0x81A5,
+ STENCIL_INDEX = 0x1901,
+ STENCIL_INDEX8 = 0x8D48,
+ DEPTH_STENCIL = 0x84F9,
+ RENDERBUFFER_WIDTH = 0x8D42,
+ RENDERBUFFER_HEIGHT = 0x8D43,
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
+ RENDERBUFFER_RED_SIZE = 0x8D50,
+ RENDERBUFFER_GREEN_SIZE = 0x8D51,
+ RENDERBUFFER_BLUE_SIZE = 0x8D52,
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53,
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54,
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55,
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
+ COLOR_ATTACHMENT0 = 0x8CE0,
+ DEPTH_ATTACHMENT = 0x8D00,
+ STENCIL_ATTACHMENT = 0x8D20,
+ DEPTH_STENCIL_ATTACHMENT = 0x821A,
+ NONE = 0,
+ FRAMEBUFFER_COMPLETE = 0x8CD5,
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
+ FRAMEBUFFER_BINDING = 0x8CA6,
+ RENDERBUFFER_BINDING = 0x8CA7,
+ MAX_RENDERBUFFER_SIZE = 0x84E8,
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506,
+
+ // WebGL-specific enums
+ UNPACK_FLIP_Y_WEBGL = 0x9240,
+ UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
+ CONTEXT_LOST_WEBGL = 0x9242,
+ UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
+ BROWSER_DEFAULT_WEBGL = 0x9244
+ };
+
+ // Context creation attributes.
+ struct Attributes {
+ Attributes()
+ : alpha(true)
+ , depth(true)
+ , stencil(false)
+ , antialias(true)
+ , premultipliedAlpha(true)
+ , canRecoverFromContextLoss(true)
+ {
+ }
+
+ bool alpha;
+ bool depth;
+ bool stencil;
+ bool antialias;
+ bool premultipliedAlpha;
+ bool canRecoverFromContextLoss;
+ };
+
+ enum RenderStyle {
+ RenderOffscreen,
+ RenderDirectlyToHostWindow
+ };
+
+ static PassRefPtr<GraphicsContext3D> create(Attributes, HostWindow*, RenderStyle = RenderOffscreen);
+ ~GraphicsContext3D();
+
+#if PLATFORM(MAC)
+ PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; }
+ Platform3DObject platformTexture() const { return m_texture; }
+ CALayer* platformLayer() const { return static_cast<CALayer*>(m_webGLLayer.get()); }
+#elif PLATFORM(CHROMIUM)
+ PlatformGraphicsContext3D platformGraphicsContext3D() const;
+ Platform3DObject platformTexture() const;
+#if USE(ACCELERATED_COMPOSITING)
+ PlatformLayer* platformLayer() const;
+#endif
+#elif PLATFORM(QT)
+ PlatformGraphicsContext3D platformGraphicsContext3D();
+ Platform3DObject platformTexture() const;
+#if USE(ACCELERATED_COMPOSITING)
+ PlatformLayer* platformLayer() const { return 0; }
+#endif
+#else
+ PlatformGraphicsContext3D platformGraphicsContext3D() const { return NullPlatformGraphicsContext3D; }
+ Platform3DObject platformTexture() const { return NullPlatform3DObject; }
+#if USE(ACCELERATED_COMPOSITING)
+ PlatformLayer* platformLayer() const { return 0; }
+#endif
+#endif
+ void makeContextCurrent();
+
+ PassRefPtr<DrawingBuffer> createDrawingBuffer(const IntSize& = IntSize());
+
+#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
+ // With multisampling on, blit from multisampleFBO to regular FBO.
+ void prepareTexture();
+#endif
+
+ // Helper to return the size in bytes of OpenGL data types
+ // like GL_FLOAT, GL_INT, etc.
+ unsigned int sizeInBytes(GC3Denum type);
+
+ // Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
+ // Return true if no GL error is synthesized.
+ bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type);
+
+ bool isGLES2Compliant() const;
+
+ //----------------------------------------------------------------------
+ // Helpers for texture uploading and pixel readback.
+ //
+
+ // Computes the components per pixel and bytes per component
+ // for the given format and type combination. Returns false if
+ // either was an invalid enum.
+ bool computeFormatAndTypeParameters(GC3Denum format,
+ GC3Denum type,
+ unsigned int* componentsPerPixel,
+ unsigned int* bytesPerComponent);
+
+ // Extracts the contents of the given Image into the passed Vector,
+ // packing the pixel data according to the given format and type,
+ // and obeying the flipY, premultiplyAlpha, and ignoreGammaAndColorProfile
+ // flags. Returns true upon success.
+ bool extractImageData(Image* image,
+ GC3Denum format,
+ GC3Denum type,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool ignoreGammaAndColorProfile,
+ Vector<uint8_t>& data);
+
+ // Extracts the contents of the given ImageData into the passed Vector,
+ // packing the pixel data according to the given format and type,
+ // and obeying the flipY and premultiplyAlpha flags. Returns true
+ // upon success.
+ bool extractImageData(ImageData*,
+ GC3Denum format,
+ GC3Denum type,
+ bool flipY,
+ bool premultiplyAlpha,
+ Vector<uint8_t>& data);
+
+ // Helper function which extracts the user-supplied texture
+ // data, applying the flipY and premultiplyAlpha parameters.
+ // If the data is not tightly packed according to the passed
+ // unpackAlignment, the output data will be tightly packed.
+ // Returns true if successful, false if any error occurred.
+ bool extractTextureData(unsigned int width, unsigned int height,
+ GC3Denum format, GC3Denum type,
+ unsigned int unpackAlignment,
+ bool flipY, bool premultiplyAlpha,
+ const void* pixels,
+ Vector<uint8_t>& data);
+
+ // Flips the given image data vertically, in-place.
+ void flipVertically(void* imageData,
+ unsigned int width,
+ unsigned int height,
+ unsigned int bytesPerPixel,
+ unsigned int unpackAlignment);
+
+ // Attempt to enumerate all possible native image formats to
+ // reduce the amount of temporary allocations during texture
+ // uploading. This enum must be public because it is accessed
+ // by non-member functions.
+ enum SourceDataFormat {
+ SourceFormatRGBA8 = 0,
+ SourceFormatRGBA16Little,
+ SourceFormatRGBA16Big,
+ SourceFormatRGBA32F,
+ SourceFormatRGB8,
+ SourceFormatRGB16Little,
+ SourceFormatRGB16Big,
+ SourceFormatRGB32F,
+ SourceFormatBGR8,
+ SourceFormatBGRA8,
+ SourceFormatBGRA16Little,
+ SourceFormatBGRA16Big,
+ SourceFormatARGB8,
+ SourceFormatARGB16Little,
+ SourceFormatARGB16Big,
+ SourceFormatABGR8,
+ SourceFormatRGBA5551,
+ SourceFormatRGBA4444,
+ SourceFormatRGB565,
+ SourceFormatR8,
+ SourceFormatR16Little,
+ SourceFormatR16Big,
+ SourceFormatR32F,
+ SourceFormatRA8,
+ SourceFormatRA16Little,
+ SourceFormatRA16Big,
+ SourceFormatRA32F,
+ SourceFormatAR8,
+ SourceFormatAR16Little,
+ SourceFormatAR16Big,
+ SourceFormatA8,
+ SourceFormatA16Little,
+ SourceFormatA16Big,
+ SourceFormatA32F,
+ SourceFormatNumFormats
+ };
+
+ //----------------------------------------------------------------------
+ // Entry points for WebGL.
+ //
+
+ void activeTexture(GC3Denum texture);
+ void attachShader(Platform3DObject program, Platform3DObject shader);
+ void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name);
+ void bindBuffer(GC3Denum target, Platform3DObject);
+ void bindFramebuffer(GC3Denum target, Platform3DObject);
+ void bindRenderbuffer(GC3Denum target, Platform3DObject);
+ void bindTexture(GC3Denum target, Platform3DObject);
+ void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
+ void blendEquation(GC3Denum mode);
+ void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
+ void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
+ void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha);
+
+ void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage);
+ void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage);
+ void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data);
+
+ GC3Denum checkFramebufferStatus(GC3Denum target);
+ void clear(GC3Dbitfield mask);
+ void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
+ void clearDepth(GC3Dclampf depth);
+ void clearStencil(GC3Dint s);
+ void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
+ void compileShader(Platform3DObject);
+
+ // void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
+ // void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data);
+
+ void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
+ void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
+ void cullFace(GC3Denum mode);
+ void depthFunc(GC3Denum func);
+ void depthMask(GC3Dboolean flag);
+ void depthRange(GC3Dclampf zNear, GC3Dclampf zFar);
+ void detachShader(Platform3DObject, Platform3DObject);
+ void disable(GC3Denum cap);
+ void disableVertexAttribArray(GC3Duint index);
+ void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
+ void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset);
+
+ void enable(GC3Denum cap);
+ void enableVertexAttribArray(GC3Duint index);
+ void finish();
+ void flush();
+ void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject);
+ void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level);
+ void frontFace(GC3Denum mode);
+ void generateMipmap(GC3Denum target);
+
+ bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&);
+ bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&);
+ void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders);
+ GC3Dint getAttribLocation(Platform3DObject, const String& name);
+ void getBooleanv(GC3Denum pname, GC3Dboolean* value);
+ void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
+ Attributes getContextAttributes();
+ GC3Denum getError();
+ void getFloatv(GC3Denum pname, GC3Dfloat* value);
+ void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value);
+ void getIntegerv(GC3Denum pname, GC3Dint* value);
+ void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
+ String getProgramInfoLog(Platform3DObject);
+ void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
+ void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
+ String getShaderInfoLog(Platform3DObject);
+
+ // TBD
+ // void glGetShaderPrecisionFormat (GC3Denum shadertype, GC3Denum precisiontype, GC3Dint* range, GC3Dint* precision);
+
+ String getShaderSource(Platform3DObject);
+ String getString(GC3Denum name);
+ void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value);
+ void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
+ void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value);
+ void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value);
+ GC3Dint getUniformLocation(Platform3DObject, const String& name);
+ void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value);
+ void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value);
+ GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname);
+
+ void hint(GC3Denum target, GC3Denum mode);
+ GC3Dboolean isBuffer(Platform3DObject);
+ GC3Dboolean isEnabled(GC3Denum cap);
+ GC3Dboolean isFramebuffer(Platform3DObject);
+ GC3Dboolean isProgram(Platform3DObject);
+ GC3Dboolean isRenderbuffer(Platform3DObject);
+ GC3Dboolean isShader(Platform3DObject);
+ GC3Dboolean isTexture(Platform3DObject);
+ void lineWidth(GC3Dfloat);
+ void linkProgram(Platform3DObject);
+ void pixelStorei(GC3Denum pname, GC3Dint param);
+ void polygonOffset(GC3Dfloat factor, GC3Dfloat units);
+
+ void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data);
+
+ void releaseShaderCompiler();
+
+ void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
+ void sampleCoverage(GC3Dclampf value, GC3Dboolean invert);
+ void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
+ void shaderSource(Platform3DObject, const String& string);
+ void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
+ void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
+ void stencilMask(GC3Duint mask);
+ void stencilMaskSeparate(GC3Denum face, GC3Duint mask);
+ void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
+ void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
+
+ bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels);
+ void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
+ void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
+ void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
+
+ // FIXME: change the argument orders to match OpenGL's.
+ void uniform1f(GC3Dint location, GC3Dfloat x);
+ void uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
+ void uniform1i(GC3Dint location, GC3Dint x);
+ void uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
+ void uniform2f(GC3Dint location, GC3Dfloat x, float y);
+ void uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
+ void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y);
+ void uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
+ void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
+ void uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
+ void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z);
+ void uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
+ void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
+ void uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
+ void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w);
+ void uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
+ void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
+ void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
+ void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
+
+ void useProgram(Platform3DObject);
+ void validateProgram(Platform3DObject);
+
+ void vertexAttrib1f(GC3Duint index, GC3Dfloat x);
+ void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values);
+ void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y);
+ void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values);
+ void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
+ void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values);
+ void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
+ void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values);
+ void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,
+ GC3Dsizei stride, GC3Dintptr offset);
+
+ void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
+
+ void reshape(int width, int height);
+
+#if PLATFORM(CG)
+ void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight,
+ int canvasWidth, int canvasHeight, CGContextRef context);
+#endif
+
+ void paintRenderingResultsToCanvas(CanvasRenderingContext* context);
+
+#if PLATFORM(QT)
+ void paint(QPainter* painter, const QRect& rect) const;
+ bool paintsIntoCanvasBuffer() const { return true; }
+#elif PLATFORM(CHROMIUM)
+ bool paintsIntoCanvasBuffer() const;
+#else
+ bool paintsIntoCanvasBuffer() const { return false; }
+#endif
+
+ // Support for buffer creation and deletion
+ Platform3DObject createBuffer();
+ Platform3DObject createFramebuffer();
+ Platform3DObject createProgram();
+ Platform3DObject createRenderbuffer();
+ Platform3DObject createShader(GC3Denum);
+ Platform3DObject createTexture();
+
+ void deleteBuffer(Platform3DObject);
+ void deleteFramebuffer(Platform3DObject);
+ void deleteProgram(Platform3DObject);
+ void deleteRenderbuffer(Platform3DObject);
+ void deleteShader(Platform3DObject);
+ void deleteTexture(Platform3DObject);
+
+ // Synthesizes an OpenGL error which will be returned from a
+ // later call to getError. This is used to emulate OpenGL ES
+ // 2.0 behavior on the desktop and to enforce additional error
+ // checking mandated by WebGL.
+ //
+ // Per the behavior of glGetError, this stores at most one
+ // instance of any given error, and returns them from calls to
+ // getError in the order they were added.
+ void synthesizeGLError(GC3Denum error);
+
+ // Support for extensions. Returns a non-null object, though not
+ // all methods it contains may necessarily be supported on the
+ // current hardware. Must call Extensions3D::supports() to
+ // determine this.
+ Extensions3D* getExtensions();
+
+ IntSize getInternalFramebufferSize();
+
+ private:
+ GraphicsContext3D(Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow);
+
+ // Each platform must provide an implementation of this method.
+ //
+ // Gets the data for the given Image into outputVector in the
+ // format specified by the (OpenGL-style) format and type
+ // arguments. Despite the fact that the outputVector contains
+ // uint8_t, if the format and type specify packed pixels, then
+ // it will essentially contain uint16_t after the extraction
+ // process.
+ //
+ // If premultiplyAlpha is true, the alpha channel, if any,
+ // will be multiplied into the color channels during the
+ // extraction process. This premultiplication occurs before
+ // any packing of pixel data.
+ //
+ // If ignoreGammaAndColorProfile is true, gamma correction and ICC
+ // profile won't be applied.
+ //
+ // No vertical flip of the image data is performed by this
+ // method.
+ bool getImageData(Image* image,
+ GC3Denum format,
+ GC3Denum type,
+ bool premultiplyAlpha,
+ bool ignoreGammaAndColorProfile,
+ Vector<uint8_t>& outputVector);
+
+ // Possible alpha operations that may need to occur during
+ // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must
+ // be removed.
+ enum AlphaOp {
+ AlphaDoNothing = 0,
+ AlphaDoPremultiply = 1,
+ AlphaDoUnmultiply = 2
+ };
+
+ // Helper for getImageData which implements packing of pixel
+ // data into the specified OpenGL destination format and type.
+ // A sourceUnpackAlignment of zero indicates that the source
+ // data is tightly packed. Non-zero values may take a slow path.
+ // Destination data will have no gaps between rows.
+ bool packPixels(const uint8_t* sourceData,
+ SourceDataFormat sourceDataFormat,
+ unsigned int width,
+ unsigned int height,
+ unsigned int sourceUnpackAlignment,
+ unsigned int destinationFormat,
+ unsigned int destinationType,
+ AlphaOp alphaOp,
+ void* destinationData);
+
+#if PLATFORM(MAC)
+ // Take into account the user's requested context creation attributes,
+ // in particular stencil and antialias, and determine which could or
+ // could not be honored based on the capabilities of the OpenGL
+ // implementation.
+ void validateAttributes();
+#endif
+
+ int m_currentWidth, m_currentHeight;
+
+#if PLATFORM(MAC)
+ typedef struct {
+ String source;
+ String log;
+ bool isValid;
+ } ShaderSourceEntry;
+ HashMap<Platform3DObject, ShaderSourceEntry> m_shaderSourceMap;
+
+ ANGLEWebKitBridge m_compiler;
+
+ OwnPtr<Extensions3DOpenGL> m_extensions;
+
+ Attributes m_attrs;
+ Vector<Vector<float> > m_vertexArray;
+
+ CGLContextObj m_contextObj;
+ RetainPtr<WebGLLayer> m_webGLLayer;
+ GC3Duint m_texture;
+ GC3Duint m_fbo;
+ GC3Duint m_depthStencilBuffer;
+
+ // For tracking which FBO is bound
+ GC3Duint m_boundFBO;
+
+ // For multisampling
+ GC3Duint m_multisampleFBO;
+ GC3Duint m_multisampleDepthStencilBuffer;
+ GC3Duint m_multisampleColorBuffer;
+
+ // Errors raised by synthesizeGLError().
+ ListHashSet<GC3Denum> m_syntheticErrors;
+#endif
+
+ // FIXME: ideally this would be used on all platforms.
+#if PLATFORM(CHROMIUM) || PLATFORM(QT)
+ friend class GraphicsContext3DInternal;
+ OwnPtr<GraphicsContext3DInternal> m_internal;
+#endif
+};
+
+} // namespace WebCore
+
+#endif // GraphicsContext3D_h