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Diffstat (limited to 'Source/WebCore/platform/graphics/ShadowBlur.h')
-rw-r--r-- | Source/WebCore/platform/graphics/ShadowBlur.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/ShadowBlur.h b/Source/WebCore/platform/graphics/ShadowBlur.h new file mode 100644 index 0000000..e52d6dc --- /dev/null +++ b/Source/WebCore/platform/graphics/ShadowBlur.h @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2011 Apple Inc. + * Copyright (C) 2010 Sencha, Inc. + * Copyright (C) 2010 Igalia S.L. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef ShadowBlur_h +#define ShadowBlur_h + +#include "Color.h" +#include "ColorSpace.h" +#include "FloatRect.h" +#include "RoundedIntRect.h" +#include <wtf/Noncopyable.h> + +namespace WebCore { + +class AffineTransform; +class GraphicsContext; +class ImageBuffer; + +class ShadowBlur { + WTF_MAKE_NONCOPYABLE(ShadowBlur); +public: + ShadowBlur(float radius, const FloatSize& offset, const Color&, ColorSpace); + + void setShadowsIgnoreTransforms(bool ignoreTransforms) { m_shadowsIgnoreTransforms = ignoreTransforms; } + bool shadowsIgnoreTransforms() const { return m_shadowsIgnoreTransforms; } + + void drawRectShadow(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&); + void drawInsetShadow(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii& holeRadii); + +private: + GraphicsContext* beginShadowLayer(GraphicsContext*, const IntRect& layerRect); + void endShadowLayer(GraphicsContext*); + + void adjustBlurRadius(GraphicsContext*); + void blurLayerImage(unsigned char*, const IntSize&, int stride); + + enum ShadowDirection { + OuterShadow, + InnerShadow + }; + + IntRect calculateLayerBoundingRect(GraphicsContext*, const FloatRect& layerArea, const IntRect& clipRect); + IntSize templateSize(const RoundedIntRect::Radii&) const; + + void drawRectShadowWithoutTiling(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&, const IntRect& layerRect); + void drawRectShadowWithTiling(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&, const IntSize& shadowTemplateSize); + + void drawInsetShadowWithoutTiling(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii&, const IntRect& layerRect); + void drawInsetShadowWithTiling(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii&, const IntSize& shadowTemplateSize); + + void drawLayerPieces(GraphicsContext*, const FloatRect& shadowBounds, const RoundedIntRect::Radii&, float roundedRadius, const IntSize& templateSize, ShadowDirection); + + void blurAndColorShadowBuffer(const IntSize& templateSize); + + enum ShadowType { + NoShadow, + SolidShadow, + BlurShadow + }; + + ShadowType m_type; + + Color m_color; + ColorSpace m_colorSpace; + float m_blurRadius; + FloatSize m_offset; + + ImageBuffer* m_layerImage; // Buffer to where the temporary shadow will be drawn to. + + FloatRect m_sourceRect; // Sub-rect of m_layerImage that contains the shadow pixels. + FloatPoint m_layerOrigin; // Top-left corner of the (possibly clipped) bounding rect to draw the shadow to. + FloatSize m_layerSize; // Size of m_layerImage pixels that need blurring. + FloatSize m_layerContextTranslation; // Translation to apply to m_layerContext for the shadow to be correctly clipped. + + bool m_shadowsIgnoreTransforms; +}; + +} // namespace WebCore + +#endif // ShadowBlur_h |