diff options
Diffstat (limited to 'Source/WebCore/platform/graphics/android/GLWebViewState.h')
-rw-r--r-- | Source/WebCore/platform/graphics/android/GLWebViewState.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.h b/Source/WebCore/platform/graphics/android/GLWebViewState.h index 82ef16e..6d969dd 100644 --- a/Source/WebCore/platform/graphics/android/GLWebViewState.h +++ b/Source/WebCore/platform/graphics/android/GLWebViewState.h @@ -93,7 +93,7 @@ class TexturesResult; // there is a need to be called again (i.e. if we do not have up to date // textures or a transition is going on). // -// Tiles are implemented as a BaseTile. It knows how to paint itself with the +// Tiles are implemented as a Tile. It knows how to paint itself with the // PictureSet, and to display itself. A GL texture is usually associated to it. // // We also works with two TiledPages -- one to display the page at the @@ -107,13 +107,13 @@ class TexturesResult; // Texture allocation // ------------------ // -// Obviously we cannot have every BaseTile having a GL texture -- we need to +// Obviously we cannot have every Tile having a GL texture -- we need to // get the GL textures from an existing pool, and reuse them. // // The way we do it is that when we call TiledPage::prepare(), we group the // tiles we need (i.e. in the viewport and dirty) into a TilesSet and call -// BaseTile::reserveTexture() for each tile (which ensures there is a specific -// GL textures backing the BaseTiles). +// Tile::reserveTexture() for each tile (which ensures there is a specific +// GL textures backing the Tiles). // // reserveTexture() will ask the TilesManager for a texture. The allocation // mechanism goal is to (in order): @@ -125,7 +125,7 @@ class TexturesResult; // we prepare() a TiledPage. Also during each prepare() we compute which tiles // are dirty based on the info we have received from webkit. // -// BaseTile Invalidation +// Tile Invalidation // ------------------ // // We do not want to redraw a tile if the tile is up-to-date. A tile is @@ -149,9 +149,9 @@ class TexturesResult; // // The next operation is to schedule this TilesSet to be painted // (TilesManager::schedulePaintForTilesSet()). TexturesGenerator -// will get the TilesSet and ask the BaseTiles in it to be painted. +// will get the TilesSet and ask the Tiles in it to be painted. // -// BaseTile::paintBitmap() will paint the texture using the BaseLayer's +// Tile::paintBitmap() will paint the texture using the BaseLayer's // PictureSet (calling TiledPage::paintBaseLayerContent() which in turns // calls GLWebViewState::paintBaseLayerContent()). // |