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-rw-r--r--Source/WebCore/platform/graphics/android/PlatformGraphicsContext.h109
1 files changed, 1 insertions, 108 deletions
diff --git a/Source/WebCore/platform/graphics/android/PlatformGraphicsContext.h b/Source/WebCore/platform/graphics/android/PlatformGraphicsContext.h
index 6d08d44..d22dbd8 100644
--- a/Source/WebCore/platform/graphics/android/PlatformGraphicsContext.h
+++ b/Source/WebCore/platform/graphics/android/PlatformGraphicsContext.h
@@ -35,108 +35,6 @@
class SkCanvas;
-class Container {
-public:
- Container(WebCore::Node* node, const WebCore::IntRect& r)
- : m_node(node), m_rect(r), m_state(WebCore::RenderSkinAndroid::kDisabled)
- {
- m_picture = new SkPicture;
- }
-
- ~Container()
- {
- m_picture->unref();
- }
-
- Container& operator=(const Container& src)
- {
- if (this != &src) {
- m_node = src.m_node;
- if (m_picture)
- m_picture->unref();
- m_picture = src.m_picture;
- m_picture->ref();
- m_rect = src.m_rect;
- m_state = WebCore::RenderSkinAndroid::kDisabled;
- }
- return *this;
- }
-
- Container(const Container& src)
- {
- m_node = src.m_node;
- m_picture = src.m_picture;
- m_picture->ref();
- m_rect = src.m_rect;
- m_state = WebCore::RenderSkinAndroid::kDisabled;
- }
-
- // m_picture has a ref count of 1 to begin with. It will increase each time
- // m_picture is referenced by another picture. When the other pictures are
- // deleted, the ref count gets decremented. If the ref count is one, then
- // no other pictures reference this one, so the button is no longer being
- // used, and therefore can be removed.
- bool canBeRemoved()
- {
- return m_picture->getRefCnt() == 1;
- }
-
- bool matches(const WebCore::Node* match) { return m_node == match; }
-
- const WebCore::Node* node() const { return m_node; }
-
- // Provide a pointer to our SkPicture.
- SkPicture* picture() { return m_picture; }
-
- WebCore::IntRect rect() { return m_rect; }
-
- // Update the rectangle with a new rectangle, as the positioning of this
- // button may have changed due to a new layout. If it is a new rectangle,
- // set its state to disabled, so that it will be redrawn when we cycle
- // through the list of buttons.
- void setRect(WebCore::IntRect r)
- {
- if (m_rect != r) {
- m_rect = r;
- m_state = WebCore::RenderSkinAndroid::kDisabled;
- }
- }
-
- // Update the focus state of this button, depending on whether it
- // corresponds to the focused node passed in. If its state has changed,
- // re-record to the subpicture, so the master picture will reflect the
- // change.
- void updateFocusState(WebCore::RenderSkinAndroid::State state,
- WebCore::RenderSkinButton* buttonSkin)
- {
- if (state == m_state)
- return;
- // If this button is being told to draw focused, but it is already in a
- // pressed state, leave it in the pressed state, to show that it is
- // being followed.
- if (m_state == WebCore::RenderSkinAndroid::kPressed &&
- state == WebCore::RenderSkinAndroid::kFocused)
- return;
- m_state = state;
- SkCanvas* canvas = m_picture->beginRecording(m_rect.maxX(), m_rect.maxY());
- buttonSkin->draw(canvas, m_rect, state);
- m_picture->endRecording();
- }
-private:
- // Only used for comparison, since after it is stored it will be transferred
- // to the UI thread.
- WebCore::Node* m_node;
- // The rectangle representing the bounds of the button.
- WebCore::IntRect m_rect;
- // An SkPicture that, thanks to storeButtonInfo, is pointed to by the master
- // picture, so that we can rerecord this button without rerecording the
- // world.
- SkPicture* m_picture;
- // The state of the button - Currently kFocused or kNormal (and kDisabled
- // as an initial value), but could be expanded to include other states.
- WebCore::RenderSkinAndroid::State m_state;
-};
-
namespace WebCore {
class GraphicsContext;
@@ -146,19 +44,14 @@ public:
PlatformGraphicsContext();
// Pass in a recording canvas, and an array of button information to be
// updated.
- PlatformGraphicsContext(SkCanvas* canvas, WTF::Vector<Container>* buttons);
+ PlatformGraphicsContext(SkCanvas* canvas);
~PlatformGraphicsContext();
SkCanvas* mCanvas;
bool deleteUs() const { return m_deleteCanvas; }
- // If our graphicscontext has a button list, add a new container for the
- // nod/rect, and record a new subpicture for this node/button in the current
- // mCanvas
- void storeButtonInfo(Node* node, const IntRect& r);
private:
bool m_deleteCanvas;
- WTF::Vector<Container>* m_buttons;
};
}