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-rw-r--r--Source/WebCore/platform/graphics/android/TransferQueue.cpp69
1 files changed, 51 insertions, 18 deletions
diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
index 5d47629..56d79a1 100644
--- a/Source/WebCore/platform/graphics/android/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
@@ -77,16 +77,32 @@ TransferQueue::TransferQueue()
TransferQueue::~TransferQueue()
{
- glDeleteFramebuffers(1, &m_fboID);
- m_fboID = 0;
- glDeleteTextures(1, &m_sharedSurfaceTextureId);
- m_sharedSurfaceTextureId = 0;
-
+ android::Mutex::Autolock lock(m_transferQueueItemLocks);
+ cleanupGLResources();
delete[] m_transferQueue;
}
-void TransferQueue::initSharedSurfaceTextures(int width, int height)
+// This should be called within the m_transferQueueItemLocks.
+// Now only called by emptyQueue() and destructor.
+void TransferQueue::cleanupGLResources()
{
+ if (m_sharedSurfaceTexture.get()) {
+ m_sharedSurfaceTexture->abandon();
+ m_sharedSurfaceTexture.clear();
+ }
+ if (m_fboID) {
+ glDeleteFramebuffers(1, &m_fboID);
+ m_fboID = 0;
+ }
+ if (m_sharedSurfaceTextureId) {
+ glDeleteTextures(1, &m_sharedSurfaceTextureId);
+ m_sharedSurfaceTextureId = 0;
+ }
+}
+
+void TransferQueue::initGLResources(int width, int height)
+{
+ android::Mutex::Autolock lock(m_transferQueueItemLocks);
if (!m_sharedSurfaceTextureId) {
glGenTextures(1, &m_sharedSurfaceTextureId);
m_sharedSurfaceTexture =
@@ -260,11 +276,27 @@ void TransferQueue::setHasGLContext(bool hasContext)
m_hasGLContext = hasContext;
}
-// Only called when WebView is destroyed or switching the uploadType.
-void TransferQueue::discardQueue()
+void TransferQueue::setPendingDiscardWithLock()
+{
+ android::Mutex::Autolock lock(m_transferQueueItemLocks);
+ setPendingDiscard();
+}
+
+void TransferQueue::emptyQueue()
{
android::Mutex::Autolock lock(m_transferQueueItemLocks);
+ setPendingDiscard();
+ cleanupPendingDiscard();
+ cleanupGLResources();
+}
+// Set all the content in the queue to pendingDiscard, after this, there will
+// be nothing added to the queue, and this can be called in any thread.
+// However, in order to discard the content in the Surface Texture using
+// updateTexImage, cleanupPendingDiscard need to be called on the UI thread.
+// Must be called within a m_transferQueueItemLocks.
+void TransferQueue::setPendingDiscard()
+{
for (int i = 0 ; i < ST_BUFFER_NUMBER; i++)
if (m_transferQueue[i].status == pendingBlit)
m_transferQueue[i].status = pendingDiscard;
@@ -306,7 +338,7 @@ void TransferQueue::updateDirtyBaseTiles()
{
android::Mutex::Autolock lock(m_transferQueueItemLocks);
- cleanupTransportQueue();
+ cleanupPendingDiscard();
if (!getHasGLContext())
setHasGLContext(true);
@@ -402,10 +434,13 @@ void TransferQueue::updateQueueWithBitmap(const TileRenderInfo* renderInfo,
bool TransferQueue::tryUpdateQueueWithBitmap(const TileRenderInfo* renderInfo,
int x, int y, const SkBitmap& bitmap)
{
- m_transferQueueItemLocks.lock();
+ // This lock need to cover the full update since it is possible that queue
+ // will be cleaned up in the middle of this update without the lock.
+ // The Surface Texture will not block us since the readyForUpdate will check
+ // availability of the slots in the queue first.
+ android::Mutex::Autolock lock(m_transferQueueItemLocks);
bool ready = readyForUpdate();
TextureUploadType currentUploadType = m_currentUploadType;
- m_transferQueueItemLocks.unlock();
if (!ready) {
XLOG("Quit bitmap update: not ready! for tile x y %d %d",
renderInfo->x, renderInfo->y);
@@ -449,11 +484,9 @@ bool TransferQueue::tryUpdateQueueWithBitmap(const TileRenderInfo* renderInfo,
ANativeWindow_unlockAndPost(m_ANW.get());
}
- m_transferQueueItemLocks.lock();
// b) After update the Surface Texture, now udpate the transfer queue info.
addItemInTransferQueue(renderInfo, currentUploadType, &bitmap);
- m_transferQueueItemLocks.unlock();
XLOG("Bitmap updated x, y %d %d, baseTile %p",
renderInfo->x, renderInfo->y, renderInfo->baseTile);
return true;
@@ -524,19 +557,19 @@ void TransferQueue::addItemInTransferQueue(const TileRenderInfo* renderInfo,
void TransferQueue::setTextureUploadType(TextureUploadType type)
{
+ android::Mutex::Autolock lock(m_transferQueueItemLocks);
if (m_currentUploadType == type)
return;
- discardQueue();
+ setPendingDiscard();
- android::Mutex::Autolock lock(m_transferQueueItemLocks);
m_currentUploadType = type;
XLOGC("Now we set the upload to %s", m_currentUploadType == GpuUpload ? "GpuUpload" : "CpuUpload");
}
-// Note: this need to be called within th lock.
-// Only called by updateDirtyBaseTiles() for now
-void TransferQueue::cleanupTransportQueue()
+// Note: this need to be called within the lock and on the UI thread.
+// Only called by updateDirtyBaseTiles() and emptyQueue() for now
+void TransferQueue::cleanupPendingDiscard()
{
int index = getNextTransferQueueIndex();