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+/*
+ * Copyright 2011 The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef VideoLayerManager_h
+#define VideoLayerManager_h
+
+#include "GLUtils.h"
+#include "IntRect.h"
+#include <wtf/HashMap.h>
+#include <wtf/Vector.h>
+#include <utils/threads.h>
+
+#if USE(ACCELERATED_COMPOSITING)
+
+namespace WebCore {
+
+enum IconState {
+ Registered,
+ PlayIconShown,
+ PauseIconShown
+};
+
+enum IconType {
+ PlayIcon,
+ PauseIcon
+};
+
+// Every video layer can use its uniqueId to query VideoLayerManager about such
+// info globally.
+struct VideoLayerInfo {
+ GLuint textureId; // GL texture bound with the surface texture.
+ int videoSize; // The size of the video.
+ float aspectRatio; // The aspect ratio of the video.
+ int timeStamp; // Used to decide which VideoLayerInfo is the oldest one.
+ GLfloat surfaceMatrix[16];
+
+ double lastIconShownTime;
+ IconState iconState;
+};
+
+
+class VideoLayerManager {
+
+public:
+ typedef HashMap<int, VideoLayerInfo*>::const_iterator InfoIterator;
+
+ VideoLayerManager();
+
+ // Register the texture when we got setSurfaceTexture call.
+ void registerTexture(const int layerId, const GLuint textureId);
+ // Update the size when the video is prepared.
+ void updateVideoLayerSize(const int layerId, const int size, const float ratio);
+ // At draw time, update the matrix for every video frame update.
+ void updateMatrix(const int layerId, const GLfloat* matrix);
+ // Remove the layer info from the mapping.
+ void removeLayer(const int layerId);
+
+ // Return the texture name corresponding to the layerId
+ GLuint getTextureId(const int layerId);
+ // Return the matrix for surface texture corresponding to the layerId
+ GLfloat* getMatrix(const int layerId);
+ // Return the aspect ratio for the video corresponding to the layerId
+ float getAspectRatio(const int layerId);
+
+ // Delete the GL textures
+ void deleteUnusedTextures();
+
+ double drawIcon(const int layerId, IconType type);
+
+ GLuint getSpinnerInnerTextureId() { return m_spinnerInnerTextureId; }
+ GLuint getSpinnerOuterTextureId() { return m_spinnerOuterTextureId; }
+ GLuint getPosterTextureId() { return m_posterTextureId; }
+ GLuint getPlayTextureId() { return m_playTextureId; }
+ GLuint getPauseTextureId() { return m_pauseTextureId; }
+
+ void initGLResourcesIfNeeded();
+ void cleanupGLResources();
+
+ static int getButtonSize();
+private:
+ // Get the sum of all the video size stored in m_videoLayerInfoMap.
+ int getTotalMemUsage();
+ // If the memory consumption is out of bound, recycle some textures.
+ bool recycleTextureMem();
+ // The private function to remove layer.
+ void removeLayerInternal(const int layerId);
+ void initGLResources();
+ // Indexed by each layer's uniqueId, this map contains the important info
+ // used for showing the video when playing or the screenshot when paused.
+ HashMap<int, VideoLayerInfo*> m_videoLayerInfoMap;
+ android::Mutex m_videoLayerInfoMapLock;
+
+ // Everytime we add one item to the map, we update the timestamp.
+ int m_currentTimeStamp;
+
+ // The retiredTextures is used to communicate between UI thread and webcore
+ // thread. Basically, GL textures are determined to retire in the webcore
+ // thread, and really get deleted in the UI thread.
+ Vector<GLuint> m_retiredTextures;
+ android::Mutex m_retiredTexturesLock;
+
+ GLuint createTextureFromImage(int buttonType);
+
+ // Texture for showing the static image will be created at native side.
+ bool m_createdTexture;
+ GLuint m_posterTextureId;
+ GLuint m_spinnerOuterTextureId;
+ GLuint m_spinnerInnerTextureId;
+ GLuint m_playTextureId;
+ GLuint m_pauseTextureId;
+
+ IntRect m_buttonRect;
+};
+
+} // namespace WebCore
+
+#endif // USE(ACCELERATED_COMPOSITING)
+ //
+#endif // VideoLayerManager_h