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diff --git a/Source/WebCore/platform/graphics/android/rendering/PaintTileOperation.h b/Source/WebCore/platform/graphics/android/rendering/PaintTileOperation.h
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+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef PaintTileSetOperation_h
+#define PaintTileSetOperation_h
+
+#include "Tile.h"
+#include "QueuedOperation.h"
+#include "SkRefCnt.h"
+
+namespace WebCore {
+
+class LayerAndroid;
+class TilePainter;
+class ImageTexture;
+
+class PaintTileOperation : public QueuedOperation {
+public:
+ PaintTileOperation(Tile* tile, TilePainter* painter,
+ GLWebViewState* state, bool isLowResPrefetch);
+ virtual ~PaintTileOperation();
+ virtual bool operator==(const QueuedOperation* operation);
+ virtual void run();
+ // returns a rendering priority for m_tile, lower values are processed faster
+ virtual int priority();
+ TilePainter* painter() { return m_painter; }
+ float scale() { return m_tile->scale(); }
+
+private:
+ Tile* m_tile;
+ TilePainter* m_painter;
+ GLWebViewState* m_state;
+ bool m_isLowResPrefetch;
+};
+
+class ScaleFilter : public OperationFilter {
+public:
+ ScaleFilter(const TilePainter* painter, float scale)
+ : m_painter(painter)
+ , m_scale(scale) {}
+ virtual bool check(QueuedOperation* operation)
+ {
+ PaintTileOperation* op = static_cast<PaintTileOperation*>(operation);
+ return ((op->painter() == m_painter) && (op->scale() != m_scale));
+ }
+private:
+ const TilePainter* m_painter;
+ float m_scale;
+};
+
+
+class TilePainterFilter : public OperationFilter {
+public:
+ TilePainterFilter(TilePainter* painter) : m_painter(painter) {}
+ virtual bool check(QueuedOperation* operation)
+ {
+ PaintTileOperation* op = static_cast<PaintTileOperation*>(operation);
+ return op->painter() == m_painter;
+ }
+private:
+ TilePainter* m_painter;
+};
+
+}
+
+#endif // PaintTileSetOperation_h