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-rw-r--r--Source/WebCore/platform/graphics/android/rendering/Surface.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
index 6caf93b..24d8fc9 100644
--- a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
@@ -419,14 +419,6 @@ bool Surface::blitFromContents(Tile* tile)
if (!singleLayer() || !tile || !getFirstLayer() || !getFirstLayer()->content())
return false;
- if (tile->frontTexture() != tile->lastDrawnTexture()) {
- // the below works around an issue where glTexSubImage2d can't update a
- // texture that hasn't drawn yet by drawing it off screen.
- // glFlush() and glFinish() work also, but are likely more wasteful.
- SkRect rect = SkRect::MakeXYWH(-100, -100, 0, 0);
- FloatRect fillPortion(0, 0, 0, 0);
- tile->frontTexture()->drawGL(false, rect, 1.0f, 0, false, true, fillPortion);
- }
LayerContent* content = getFirstLayer()->content();
// Extract the dirty rect from the region. Note that this is *NOT* constrained
// to this tile