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diff --git a/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.h b/Source/WebCore/platform/graphics/android/rendering/SurfaceBacking.h
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+/*
+ * Copyright 2011, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef SurfaceBacking_h
+#define SurfaceBacking_h
+
+#include "SkRefCnt.h"
+#include "TileGrid.h"
+
+namespace WebCore {
+
+class LayerAndroid;
+class TexturesResult;
+class TilePainter;
+
+class SurfaceBacking : public SkRefCnt {
+// TODO: investigate webkit threadsafe ref counting
+public:
+ SurfaceBacking(bool isBaseSurface);
+ ~SurfaceBacking();
+ void prepareGL(GLWebViewState* state, bool allowZoom,
+ const IntRect& prepareArea, const IntRect& unclippedArea,
+ TilePainter* painter, bool aggressiveRendering);
+ void swapTiles();
+ void drawGL(const IntRect& visibleArea, float opacity,
+ const TransformationMatrix* transform, bool aggressiveRendering,
+ const Color* background);
+ void markAsDirty(const SkRegion& dirtyArea);
+ void computeTexturesAmount(TexturesResult* result, LayerAndroid* layer);
+ void discardTextures()
+ {
+ m_frontTexture->discardTextures();
+ m_backTexture->discardTextures();
+ }
+ bool isReady()
+ {
+ return !m_zooming && m_frontTexture->isReady() && m_scale > 0;
+ }
+
+ int nbTextures(IntRect& area, float scale)
+ {
+ // TODO: consider the zooming case for the backTexture
+ if (!m_frontTexture)
+ return 0;
+ return m_frontTexture->nbTextures(area, scale);
+ }
+
+private:
+ void swapTileGrids();
+
+ // Delay before we schedule a new tile at the new scale factor
+ static const double s_zoomUpdateDelay = 0.2; // 200 ms
+
+ TileGrid* m_frontTexture;
+ TileGrid* m_backTexture;
+ float m_scale;
+ float m_futureScale;
+ double m_zoomUpdateTime;
+ bool m_zooming;
+};
+
+} // namespace WebCore
+
+#endif // SurfaceBacking_h