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+/*
+ * Copyright 2011, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TextureInfo_h
+#define TextureInfo_h
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <jni.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/RefBase.h>
+using android::sp;
+
+namespace android {
+class SurfaceTexture;
+}
+
+namespace WebCore {
+
+static const GLuint GL_NO_TEXTURE = 0;
+/**
+ * TextureInfo is a class that stores both the texture and metadata about the
+ * texture.
+ */
+
+class TextureInfo {
+public:
+ TextureInfo();
+
+ bool equalsAttributes(const TextureInfo* otherTexture);
+ void copyAttributes(const TextureInfo* sourceTexture);
+
+ bool operator==(const TextureInfo& otherTexture);
+
+ GLuint m_textureId;
+ int32_t m_width;
+ int32_t m_height;
+ GLenum m_internalFormat;
+};
+
+} // namespace WebCore
+
+#endif // TextureInfo_h