summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
index ec0d9e7..5ede167 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.cpp
@@ -203,7 +203,6 @@ void TransferQueue::blitTileFromQueue(GLuint fboID, TileTexture* destTex,
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
ALOGV("Error: glCheckFramebufferStatus failed");
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
return;
}
@@ -426,7 +425,6 @@ void TransferQueue::updateDirtyTiles()
// dynamic switch possible. Moving this out from the loop can save some
// milli-seconds.
if (usedFboForUpload) {
- glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
restoreGLState();
GLUtils::checkGlError("updateDirtyTiles");
}
@@ -593,6 +591,7 @@ void TransferQueue::cleanupPendingDiscard()
void TransferQueue::saveGLState()
{
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, m_GLStateBeforeBlit.bufferId);
glGetIntegerv(GL_VIEWPORT, m_GLStateBeforeBlit.viewport);
glGetBooleanv(GL_SCISSOR_TEST, m_GLStateBeforeBlit.scissor);
glGetBooleanv(GL_DEPTH_TEST, m_GLStateBeforeBlit.depth);
@@ -616,6 +615,7 @@ void TransferQueue::setGLStateForCopy(int width, int height)
void TransferQueue::restoreGLState()
{
+ glBindFramebuffer(GL_FRAMEBUFFER, m_GLStateBeforeBlit.bufferId[0]);
glViewport(m_GLStateBeforeBlit.viewport[0],
m_GLStateBeforeBlit.viewport[1],
m_GLStateBeforeBlit.viewport[2],