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-rw-r--r--Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp401
1 files changed, 55 insertions, 346 deletions
diff --git a/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp
index 1d27608..9dc30ea 100644
--- a/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp
+++ b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp
@@ -28,49 +28,22 @@
#if USE(ACCELERATED_COMPOSITING)
+#include "CACFLayerTreeHostClient.h"
#include "LayerChangesFlusher.h"
+#include "LegacyCACFLayerTreeHost.h"
#include "PlatformCALayer.h"
+#include "WKCACFViewLayerTreeHost.h"
#include "WebCoreInstanceHandle.h"
-#include <WebKitSystemInterface/WebKitSystemInterface.h>
#include <limits.h>
#include <wtf/CurrentTime.h>
-#include <wtf/HashMap.h>
#include <wtf/OwnArrayPtr.h>
-#include <wtf/OwnPtr.h>
-#include <wtf/PassOwnPtr.h>
-#include <wtf/StdLibExtras.h>
-#ifndef NDEBUG
-#define D3D_DEBUG_INFO
-#endif
-
-#include <d3d9.h>
-#include <d3dx9.h>
-
-using namespace std;
-
-#pragma comment(lib, "d3d9")
-#pragma comment(lib, "d3dx9")
#ifdef DEBUG_ALL
#pragma comment(lib, "QuartzCore_debug")
#else
#pragma comment(lib, "QuartzCore")
#endif
-static IDirect3D9* s_d3d = 0;
-static IDirect3D9* d3d()
-{
- if (s_d3d)
- return s_d3d;
-
- if (!LoadLibrary(TEXT("d3d9.dll")))
- return 0;
-
- s_d3d = Direct3DCreate9(D3D_SDK_VERSION);
-
- return s_d3d;
-}
-
inline static CGRect winRectToCGRect(RECT rc)
{
return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top));
@@ -83,40 +56,6 @@ inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect)
namespace WebCore {
-static D3DPRESENT_PARAMETERS initialPresentationParameters()
-{
- D3DPRESENT_PARAMETERS parameters = {0};
- parameters.Windowed = TRUE;
- parameters.SwapEffect = D3DSWAPEFFECT_COPY;
- parameters.BackBufferCount = 1;
- parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
- parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
-
- return parameters;
-}
-
-// FIXME: <rdar://6507851> Share this code with CoreAnimation.
-static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps)
-{
- // CoreAnimation needs two or more texture units.
- if (caps.MaxTextureBlendStages < 2)
- return false;
-
- // CoreAnimation needs non-power-of-two textures.
- if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
- return false;
-
- // CoreAnimation needs vertex shader 2.0 or greater.
- if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2)
- return false;
-
- // CoreAnimation needs pixel shader 2.0 or greater.
- if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2)
- return false;
-
- return true;
-}
-
bool CACFLayerTreeHost::acceleratedCompositingAvailable()
{
static bool available;
@@ -158,7 +97,7 @@ bool CACFLayerTreeHost::acceleratedCompositingAvailable()
wcex.hInstance = WebCore::instanceHandle();
wcex.lpszClassName = L"CoreAnimationTesterWindowClass";
::RegisterClassEx(&wcex);
- HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 0, 0, 0, 0, 0, 0);
+ HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 20, 20, 0, 0, 0, 0);
if (!testWindow) {
available = false;
@@ -168,6 +107,7 @@ bool CACFLayerTreeHost::acceleratedCompositingAvailable()
RefPtr<CACFLayerTreeHost> host = CACFLayerTreeHost::create();
host->setWindow(testWindow);
available = host->createRenderer();
+ host->setWindow(0);
::DestroyWindow(testWindow);
return available;
@@ -177,22 +117,29 @@ PassRefPtr<CACFLayerTreeHost> CACFLayerTreeHost::create()
{
if (!acceleratedCompositingAvailable())
return 0;
- return adoptRef(new CACFLayerTreeHost());
+ RefPtr<CACFLayerTreeHost> host = WKCACFViewLayerTreeHost::create();
+ if (!host)
+ host = LegacyCACFLayerTreeHost::create();
+ host->initialize();
+ return host.release();
}
CACFLayerTreeHost::CACFLayerTreeHost()
: m_client(0)
- , m_mightBeAbleToCreateDeviceLater(true)
, m_rootLayer(PlatformCALayer::create(PlatformCALayer::LayerTypeRootLayer, 0))
- , m_context(wkCACFContextCreate())
, m_window(0)
- , m_renderTimer(this, &CACFLayerTreeHost::renderTimerFired)
- , m_mustResetLostDeviceBeforeRendering(false)
, m_shouldFlushPendingGraphicsLayerChanges(false)
, m_isFlushingLayerChanges(false)
+#if !ASSERT_DISABLED
+ , m_state(WindowNotSet)
+#endif
+{
+}
+
+void CACFLayerTreeHost::initialize()
{
// Point the CACFContext to this
- wkCACFContextSetUserData(m_context, this);
+ initializeContext(this, m_rootLayer.get());
// Under the root layer, we have a clipping layer to clip the content,
// that contains a scroll layer that we use for scrolling the content.
@@ -212,20 +159,11 @@ CACFLayerTreeHost::CACFLayerTreeHost()
m_rootLayer->setBackgroundColor(debugColor);
CGColorRelease(debugColor);
#endif
-
- if (m_context)
- wkCACFContextSetLayer(m_context, m_rootLayer->platformLayer());
-
-#ifndef NDEBUG
- char* printTreeFlag = getenv("CA_PRINT_TREE");
- m_printTree = printTreeFlag && atoi(printTreeFlag);
-#endif
}
CACFLayerTreeHost::~CACFLayerTreeHost()
{
- setWindow(0);
- wkCACFContextDestroy(m_context);
+ ASSERT_WITH_MESSAGE(m_state != WindowSet, "Must call setWindow(0) before destroying CACFLayerTreeHost");
}
void CACFLayerTreeHost::setWindow(HWND window)
@@ -233,13 +171,28 @@ void CACFLayerTreeHost::setWindow(HWND window)
if (window == m_window)
return;
+#if !ASSERT_DISABLED
+ switch (m_state) {
+ case WindowNotSet:
+ ASSERT_ARG(window, window);
+ ASSERT(!m_window);
+ m_state = WindowSet;
+ break;
+ case WindowSet:
+ ASSERT_ARG(window, !window);
+ ASSERT(m_window);
+ m_state = WindowCleared;
+ break;
+ case WindowCleared:
+ ASSERT_NOT_REACHED();
+ break;
+ }
+#endif
+
if (m_window)
destroyRenderer();
m_window = window;
-
- if (m_window)
- createRenderer();
}
PlatformCALayer* CACFLayerTreeHost::rootLayer() const
@@ -275,109 +228,11 @@ void CACFLayerTreeHost::layerTreeDidChange()
LayerChangesFlusher::shared().flushPendingLayerChangesSoon(this);
}
-bool CACFLayerTreeHost::createRenderer()
-{
- if (m_d3dDevice || !m_mightBeAbleToCreateDeviceLater)
- return m_d3dDevice;
-
- m_mightBeAbleToCreateDeviceLater = false;
- D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
-
- if (!d3d() || !::IsWindow(m_window))
- return false;
-
- // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the
- // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero
- // size eventually, and then the backbuffer size will get reset.
- RECT rect;
- GetClientRect(m_window, &rect);
-
- if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) {
- parameters.BackBufferWidth = 1;
- parameters.BackBufferHeight = 1;
- }
-
- D3DCAPS9 d3dCaps;
- if (FAILED(d3d()->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps)))
- return false;
-
- DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE;
- if ((d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && d3dCaps.VertexProcessingCaps)
- behaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
- else
- behaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
-
- COMPtr<IDirect3DDevice9> device;
- if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_window, behaviorFlags, &parameters, &device))) {
- // In certain situations (e.g., shortly after waking from sleep), Direct3DCreate9() will
- // return an IDirect3D9 for which IDirect3D9::CreateDevice will always fail. In case we
- // have one of these bad IDirect3D9s, get rid of it so we'll fetch a new one the next time
- // we want to call CreateDevice.
- s_d3d->Release();
- s_d3d = 0;
-
- // Even if we don't have a bad IDirect3D9, in certain situations (e.g., shortly after
- // waking from sleep), CreateDevice will fail, but will later succeed if called again.
- m_mightBeAbleToCreateDeviceLater = true;
-
- return false;
- }
-
- // Now that we've created the IDirect3DDevice9 based on the capabilities we
- // got from the IDirect3D9 global object, we requery the device for its
- // actual capabilities. The capabilities returned by the device can
- // sometimes be more complete, for example when using software vertex
- // processing.
- D3DCAPS9 deviceCaps;
- if (FAILED(device->GetDeviceCaps(&deviceCaps)))
- return false;
-
- if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps))
- return false;
-
- m_d3dDevice = device;
-
- initD3DGeometry();
-
- wkCACFContextSetD3DDevice(m_context, m_d3dDevice.get());
-
- if (IsWindow(m_window))
- m_rootLayer->setBounds(bounds());
-
- return true;
-}
-
void CACFLayerTreeHost::destroyRenderer()
{
- LayerChangesFlusher::shared().cancelPendingFlush(this);
-
- wkCACFContextSetLayer(m_context, 0);
-
- wkCACFContextSetD3DDevice(m_context, 0);
- m_d3dDevice = 0;
- if (s_d3d)
- s_d3d->Release();
-
- s_d3d = 0;
m_rootLayer = 0;
m_rootChildLayer = 0;
-
- m_mightBeAbleToCreateDeviceLater = true;
-}
-
-void CACFLayerTreeHost::resize()
-{
- if (!m_d3dDevice)
- return;
-
- // Resetting the device might fail here. But that's OK, because if it does it we will attempt to
- // reset the device the next time we try to render.
- resetDevice(ChangedWindowSize);
-
- if (m_rootLayer) {
- m_rootLayer->setBounds(bounds());
- wkCACFContextFlush(m_context);
- }
+ LayerChangesFlusher::shared().cancelPendingFlush(this);
}
static void getDirtyRects(HWND window, Vector<CGRect>& outRects)
@@ -398,7 +253,7 @@ static void getDirtyRects(HWND window, Vector<CGRect>& outRects)
}
DWORD dataSize = GetRegionData(region.get(), 0, 0);
- OwnArrayPtr<unsigned char> regionDataBuffer(new unsigned char[dataSize]);
+ OwnArrayPtr<unsigned char> regionDataBuffer = adoptArrayPtr(new unsigned char[dataSize]);
RGNDATA* regionData = reinterpret_cast<RGNDATA*>(regionDataBuffer.get());
if (!GetRegionData(region.get(), dataSize, regionData))
return;
@@ -410,120 +265,13 @@ static void getDirtyRects(HWND window, Vector<CGRect>& outRects)
outRects[i] = winRectToCGRect(*rect, clientRect);
}
-void CACFLayerTreeHost::renderTimerFired(Timer<CACFLayerTreeHost>*)
-{
- paint();
-}
-
void CACFLayerTreeHost::paint()
{
- createRenderer();
- if (!m_d3dDevice) {
- if (m_mightBeAbleToCreateDeviceLater)
- renderSoon();
- return;
- }
-
Vector<CGRect> dirtyRects;
getDirtyRects(m_window, dirtyRects);
render(dirtyRects);
}
-void CACFLayerTreeHost::render(const Vector<CGRect>& windowDirtyRects)
-{
- ASSERT(m_d3dDevice);
-
- if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) {
- // We can't reset the device right now. Try again soon.
- renderSoon();
- return;
- }
-
- // All pending animations will have been started with the flush. Fire the animationStarted calls
- double currentTime = WTF::currentTime();
- double currentMediaTime = CACurrentMediaTime();
- double t = currentTime + wkCACFContextGetLastCommitTime(m_context) - currentMediaTime;
- ASSERT(t <= currentTime);
-
- HashSet<RefPtr<PlatformCALayer> >::iterator end = m_pendingAnimatedLayers.end();
- for (HashSet<RefPtr<PlatformCALayer> >::iterator it = m_pendingAnimatedLayers.begin(); it != end; ++it) {
- PlatformCALayerClient* owner = (*it)->owner();
- owner->platformCALayerAnimationStarted(t);
- }
-
- m_pendingAnimatedLayers.clear();
-
- CGRect bounds = this->bounds();
-
- // Give the renderer some space to use. This needs to be valid until the
- // wkCACFContextFinishUpdate() call below.
- char space[4096];
- if (!wkCACFContextBeginUpdate(m_context, space, sizeof(space), currentMediaTime, bounds, windowDirtyRects.data(), windowDirtyRects.size()))
- return;
-
- HRESULT err = S_OK;
- CFTimeInterval timeToNextRender = numeric_limits<CFTimeInterval>::infinity();
-
- do {
- // FIXME: don't need to clear dirty region if layer tree is opaque.
-
- WKCACFUpdateRectEnumerator* e = wkCACFContextCopyUpdateRectEnumerator(m_context);
- if (!e)
- break;
-
- Vector<D3DRECT, 64> rects;
- for (const CGRect* r = wkCACFUpdateRectEnumeratorNextRect(e); r; r = wkCACFUpdateRectEnumeratorNextRect(e)) {
- D3DRECT rect;
- rect.x1 = r->origin.x;
- rect.x2 = rect.x1 + r->size.width;
- rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height);
- rect.y2 = rect.y1 + r->size.height;
-
- rects.append(rect);
- }
- wkCACFUpdateRectEnumeratorRelease(e);
-
- timeToNextRender = wkCACFContextGetNextUpdateTime(m_context);
-
- if (rects.isEmpty())
- break;
-
- m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0);
-
- m_d3dDevice->BeginScene();
- wkCACFContextRenderUpdate(m_context);
- m_d3dDevice->EndScene();
-
- err = m_d3dDevice->Present(0, 0, 0, 0);
-
- if (err == D3DERR_DEVICELOST) {
- wkCACFContextAddUpdateRect(m_context, bounds);
- if (!resetDevice(LostDevice)) {
- // We can't reset the device right now. Try again soon.
- renderSoon();
- return;
- }
- }
- } while (err == D3DERR_DEVICELOST);
-
- wkCACFContextFinishUpdate(m_context);
-
-#ifndef NDEBUG
- if (m_printTree)
- m_rootLayer->printTree();
-#endif
-
- // If timeToNextRender is not infinity, it means animations are running, so queue up to render again
- if (timeToNextRender != numeric_limits<CFTimeInterval>::infinity())
- renderSoon();
-}
-
-void CACFLayerTreeHost::renderSoon()
-{
- if (!m_renderTimer.isActive())
- m_renderTimer.startOneShot(0);
-}
-
void CACFLayerTreeHost::flushPendingGraphicsLayerChangesSoon()
{
m_shouldFlushPendingGraphicsLayerChanges = true;
@@ -545,75 +293,36 @@ void CACFLayerTreeHost::flushPendingLayerChangesNow()
}
// Flush changes stored up in PlatformCALayers to the context so they will be rendered.
- wkCACFContextFlush(m_context);
-
- renderSoon();
+ flushContext();
m_isFlushingLayerChanges = false;
}
-CGRect CACFLayerTreeHost::bounds() const
+void CACFLayerTreeHost::contextDidChange()
{
- RECT clientRect;
- GetClientRect(m_window, &clientRect);
-
- return winRectToCGRect(clientRect);
+ // All pending animations will have been started with the flush. Fire the animationStarted calls.
+ notifyAnimationsStarted();
}
-void CACFLayerTreeHost::initD3DGeometry()
+void CACFLayerTreeHost::notifyAnimationsStarted()
{
- ASSERT(m_d3dDevice);
-
- CGRect bounds = this->bounds();
-
- float x0 = bounds.origin.x;
- float y0 = bounds.origin.y;
- float x1 = x0 + bounds.size.width;
- float y1 = y0 + bounds.size.height;
+ double currentTime = WTF::currentTime();
+ double time = currentTime + lastCommitTime() - CACurrentMediaTime();
+ ASSERT(time <= currentTime);
- D3DXMATRIXA16 projection;
- D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f);
+ HashSet<RefPtr<PlatformCALayer> >::iterator end = m_pendingAnimatedLayers.end();
+ for (HashSet<RefPtr<PlatformCALayer> >::iterator it = m_pendingAnimatedLayers.begin(); it != end; ++it)
+ (*it)->animationStarted(time);
- m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
+ m_pendingAnimatedLayers.clear();
}
-bool CACFLayerTreeHost::resetDevice(ResetReason reason)
+CGRect CACFLayerTreeHost::bounds() const
{
- ASSERT(m_d3dDevice);
- ASSERT(m_context);
-
- HRESULT hr = m_d3dDevice->TestCooperativeLevel();
-
- if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) {
- // The device cannot be reset at this time. Try again soon.
- m_mustResetLostDeviceBeforeRendering = true;
- return false;
- }
-
- m_mustResetLostDeviceBeforeRendering = false;
-
- if (reason == LostDevice && hr == D3D_OK) {
- // The device wasn't lost after all.
- return true;
- }
-
- // We can reset the device.
-
- // We have to release the context's D3D resrouces whenever we reset the IDirect3DDevice9 in order to
- // destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used
- // for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>.
- wkCACFContextReleaseD3DResources(m_context);
-
- D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
- hr = m_d3dDevice->Reset(&parameters);
-
- // TestCooperativeLevel told us the device may be reset now, so we should
- // not be told here that the device is lost.
- ASSERT(hr != D3DERR_DEVICELOST);
-
- initD3DGeometry();
+ RECT clientRect;
+ GetClientRect(m_window, &clientRect);
- return true;
+ return winRectToCGRect(clientRect);
}
}