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diff --git a/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp
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+++ b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "CACFLayerTreeHost.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "LayerChangesFlusher.h"
+#include "PlatformCALayer.h"
+#include "WebCoreInstanceHandle.h"
+#include <WebKitSystemInterface/WebKitSystemInterface.h>
+#include <limits.h>
+#include <wtf/CurrentTime.h>
+#include <wtf/HashMap.h>
+#include <wtf/OwnArrayPtr.h>
+#include <wtf/OwnPtr.h>
+#include <wtf/PassOwnPtr.h>
+#include <wtf/StdLibExtras.h>
+
+#ifndef NDEBUG
+#define D3D_DEBUG_INFO
+#endif
+
+#include <d3d9.h>
+#include <d3dx9.h>
+
+using namespace std;
+
+#pragma comment(lib, "d3d9")
+#pragma comment(lib, "d3dx9")
+#ifdef DEBUG_ALL
+#pragma comment(lib, "QuartzCore_debug")
+#else
+#pragma comment(lib, "QuartzCore")
+#endif
+
+static IDirect3D9* s_d3d = 0;
+static IDirect3D9* d3d()
+{
+ if (s_d3d)
+ return s_d3d;
+
+ if (!LoadLibrary(TEXT("d3d9.dll")))
+ return 0;
+
+ s_d3d = Direct3DCreate9(D3D_SDK_VERSION);
+
+ return s_d3d;
+}
+
+inline static CGRect winRectToCGRect(RECT rc)
+{
+ return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top));
+}
+
+inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect)
+{
+ return CGRectMake(rc.left, (relativeToRect.bottom-rc.bottom), (rc.right - rc.left), (rc.bottom - rc.top));
+}
+
+namespace WebCore {
+
+static D3DPRESENT_PARAMETERS initialPresentationParameters()
+{
+ D3DPRESENT_PARAMETERS parameters = {0};
+ parameters.Windowed = TRUE;
+ parameters.SwapEffect = D3DSWAPEFFECT_COPY;
+ parameters.BackBufferCount = 1;
+ parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+ parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
+
+ return parameters;
+}
+
+// FIXME: <rdar://6507851> Share this code with CoreAnimation.
+static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps)
+{
+ // CoreAnimation needs two or more texture units.
+ if (caps.MaxTextureBlendStages < 2)
+ return false;
+
+ // CoreAnimation needs non-power-of-two textures.
+ if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
+ return false;
+
+ // CoreAnimation needs vertex shader 2.0 or greater.
+ if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2)
+ return false;
+
+ // CoreAnimation needs pixel shader 2.0 or greater.
+ if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2)
+ return false;
+
+ return true;
+}
+
+bool CACFLayerTreeHost::acceleratedCompositingAvailable()
+{
+ static bool available;
+ static bool tested;
+
+ if (tested)
+ return available;
+
+ tested = true;
+
+ // Initialize available to true since this function will be called from a
+ // propagation within createRenderer(). We want to be able to return true
+ // when that happens so that the test can continue.
+ available = true;
+
+ HMODULE library = LoadLibrary(TEXT("d3d9.dll"));
+ if (!library) {
+ available = false;
+ return available;
+ }
+
+ FreeLibrary(library);
+#ifdef DEBUG_ALL
+ library = LoadLibrary(TEXT("QuartzCore_debug.dll"));
+#else
+ library = LoadLibrary(TEXT("QuartzCore.dll"));
+#endif
+ if (!library) {
+ available = false;
+ return available;
+ }
+
+ FreeLibrary(library);
+
+ // Make a dummy HWND.
+ WNDCLASSEX wcex = { 0 };
+ wcex.cbSize = sizeof(WNDCLASSEX);
+ wcex.lpfnWndProc = DefWindowProc;
+ wcex.hInstance = WebCore::instanceHandle();
+ wcex.lpszClassName = L"CoreAnimationTesterWindowClass";
+ ::RegisterClassEx(&wcex);
+ HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 0, 0, 0, 0, 0, 0);
+
+ if (!testWindow) {
+ available = false;
+ return available;
+ }
+
+ RefPtr<CACFLayerTreeHost> host = CACFLayerTreeHost::create();
+ host->setWindow(testWindow);
+ available = host->createRenderer();
+ ::DestroyWindow(testWindow);
+
+ return available;
+}
+
+PassRefPtr<CACFLayerTreeHost> CACFLayerTreeHost::create()
+{
+ if (!acceleratedCompositingAvailable())
+ return 0;
+ return adoptRef(new CACFLayerTreeHost());
+}
+
+CACFLayerTreeHost::CACFLayerTreeHost()
+ : m_client(0)
+ , m_mightBeAbleToCreateDeviceLater(true)
+ , m_rootLayer(PlatformCALayer::create(PlatformCALayer::LayerTypeRootLayer, 0))
+ , m_context(wkCACFContextCreate())
+ , m_window(0)
+ , m_renderTimer(this, &CACFLayerTreeHost::renderTimerFired)
+ , m_mustResetLostDeviceBeforeRendering(false)
+ , m_shouldFlushPendingGraphicsLayerChanges(false)
+ , m_isFlushingLayerChanges(false)
+{
+ // Point the CACFContext to this
+ wkCACFContextSetUserData(m_context, this);
+
+ // Under the root layer, we have a clipping layer to clip the content,
+ // that contains a scroll layer that we use for scrolling the content.
+ // The root layer is the size of the client area of the window.
+ // The clipping layer is the size of the WebView client area (window less the scrollbars).
+ // The scroll layer is the size of the root child layer.
+ // Resizing the window will change the bounds of the rootLayer and the clip layer and will not
+ // cause any repositioning.
+ // Scrolling will affect only the position of the scroll layer without affecting the bounds.
+
+ m_rootLayer->setName("CACFLayerTreeHost rootLayer");
+ m_rootLayer->setAnchorPoint(FloatPoint3D(0, 0, 0));
+ m_rootLayer->setGeometryFlipped(true);
+
+#ifndef NDEBUG
+ CGColorRef debugColor = CGColorCreateGenericRGB(1, 0, 0, 0.8);
+ m_rootLayer->setBackgroundColor(debugColor);
+ CGColorRelease(debugColor);
+#endif
+
+ if (m_context)
+ wkCACFContextSetLayer(m_context, m_rootLayer->platformLayer());
+
+#ifndef NDEBUG
+ char* printTreeFlag = getenv("CA_PRINT_TREE");
+ m_printTree = printTreeFlag && atoi(printTreeFlag);
+#endif
+}
+
+CACFLayerTreeHost::~CACFLayerTreeHost()
+{
+ setWindow(0);
+ wkCACFContextDestroy(m_context);
+}
+
+void CACFLayerTreeHost::setWindow(HWND window)
+{
+ if (window == m_window)
+ return;
+
+ if (m_window)
+ destroyRenderer();
+
+ m_window = window;
+
+ if (m_window)
+ createRenderer();
+}
+
+PlatformCALayer* CACFLayerTreeHost::rootLayer() const
+{
+ return m_rootLayer.get();
+}
+
+void CACFLayerTreeHost::addPendingAnimatedLayer(PassRefPtr<PlatformCALayer> layer)
+{
+ m_pendingAnimatedLayers.add(layer);
+}
+
+void CACFLayerTreeHost::setRootChildLayer(PlatformCALayer* layer)
+{
+ m_rootLayer->removeAllSublayers();
+ m_rootChildLayer = layer;
+ if (m_rootChildLayer)
+ m_rootLayer->appendSublayer(m_rootChildLayer.get());
+}
+
+void CACFLayerTreeHost::layerTreeDidChange()
+{
+ if (m_isFlushingLayerChanges) {
+ // The layer tree is changing as a result of flushing GraphicsLayer changes to their
+ // underlying PlatformCALayers. We'll flush those changes to the context as part of that
+ // process, so there's no need to schedule another flush here.
+ return;
+ }
+
+ // The layer tree is changing as a result of someone modifying a PlatformCALayer that doesn't
+ // have a corresponding GraphicsLayer. Schedule a flush since we won't schedule one through the
+ // normal GraphicsLayer mechanisms.
+ LayerChangesFlusher::shared().flushPendingLayerChangesSoon(this);
+}
+
+bool CACFLayerTreeHost::createRenderer()
+{
+ if (m_d3dDevice || !m_mightBeAbleToCreateDeviceLater)
+ return m_d3dDevice;
+
+ m_mightBeAbleToCreateDeviceLater = false;
+ D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
+
+ if (!d3d() || !::IsWindow(m_window))
+ return false;
+
+ // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the
+ // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero
+ // size eventually, and then the backbuffer size will get reset.
+ RECT rect;
+ GetClientRect(m_window, &rect);
+
+ if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) {
+ parameters.BackBufferWidth = 1;
+ parameters.BackBufferHeight = 1;
+ }
+
+ D3DCAPS9 d3dCaps;
+ if (FAILED(d3d()->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps)))
+ return false;
+
+ DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE;
+ if ((d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && d3dCaps.VertexProcessingCaps)
+ behaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+ else
+ behaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+
+ COMPtr<IDirect3DDevice9> device;
+ if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_window, behaviorFlags, &parameters, &device))) {
+ // In certain situations (e.g., shortly after waking from sleep), Direct3DCreate9() will
+ // return an IDirect3D9 for which IDirect3D9::CreateDevice will always fail. In case we
+ // have one of these bad IDirect3D9s, get rid of it so we'll fetch a new one the next time
+ // we want to call CreateDevice.
+ s_d3d->Release();
+ s_d3d = 0;
+
+ // Even if we don't have a bad IDirect3D9, in certain situations (e.g., shortly after
+ // waking from sleep), CreateDevice will fail, but will later succeed if called again.
+ m_mightBeAbleToCreateDeviceLater = true;
+
+ return false;
+ }
+
+ // Now that we've created the IDirect3DDevice9 based on the capabilities we
+ // got from the IDirect3D9 global object, we requery the device for its
+ // actual capabilities. The capabilities returned by the device can
+ // sometimes be more complete, for example when using software vertex
+ // processing.
+ D3DCAPS9 deviceCaps;
+ if (FAILED(device->GetDeviceCaps(&deviceCaps)))
+ return false;
+
+ if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps))
+ return false;
+
+ m_d3dDevice = device;
+
+ initD3DGeometry();
+
+ wkCACFContextSetD3DDevice(m_context, m_d3dDevice.get());
+
+ if (IsWindow(m_window))
+ m_rootLayer->setBounds(bounds());
+
+ return true;
+}
+
+void CACFLayerTreeHost::destroyRenderer()
+{
+ LayerChangesFlusher::shared().cancelPendingFlush(this);
+
+ wkCACFContextSetLayer(m_context, 0);
+
+ wkCACFContextSetD3DDevice(m_context, 0);
+ m_d3dDevice = 0;
+ if (s_d3d)
+ s_d3d->Release();
+
+ s_d3d = 0;
+ m_rootLayer = 0;
+ m_rootChildLayer = 0;
+
+ m_mightBeAbleToCreateDeviceLater = true;
+}
+
+void CACFLayerTreeHost::resize()
+{
+ if (!m_d3dDevice)
+ return;
+
+ // Resetting the device might fail here. But that's OK, because if it does it we will attempt to
+ // reset the device the next time we try to render.
+ resetDevice(ChangedWindowSize);
+
+ if (m_rootLayer) {
+ m_rootLayer->setBounds(bounds());
+ wkCACFContextFlush(m_context);
+ }
+}
+
+static void getDirtyRects(HWND window, Vector<CGRect>& outRects)
+{
+ ASSERT_ARG(outRects, outRects.isEmpty());
+
+ RECT clientRect;
+ if (!GetClientRect(window, &clientRect))
+ return;
+
+ OwnPtr<HRGN> region(CreateRectRgn(0, 0, 0, 0));
+ int regionType = GetUpdateRgn(window, region.get(), false);
+ if (regionType != COMPLEXREGION) {
+ RECT dirtyRect;
+ if (GetUpdateRect(window, &dirtyRect, false))
+ outRects.append(winRectToCGRect(dirtyRect, clientRect));
+ return;
+ }
+
+ DWORD dataSize = GetRegionData(region.get(), 0, 0);
+ OwnArrayPtr<unsigned char> regionDataBuffer(new unsigned char[dataSize]);
+ RGNDATA* regionData = reinterpret_cast<RGNDATA*>(regionDataBuffer.get());
+ if (!GetRegionData(region.get(), dataSize, regionData))
+ return;
+
+ outRects.resize(regionData->rdh.nCount);
+
+ RECT* rect = reinterpret_cast<RECT*>(regionData->Buffer);
+ for (size_t i = 0; i < outRects.size(); ++i, ++rect)
+ outRects[i] = winRectToCGRect(*rect, clientRect);
+}
+
+void CACFLayerTreeHost::renderTimerFired(Timer<CACFLayerTreeHost>*)
+{
+ paint();
+}
+
+void CACFLayerTreeHost::paint()
+{
+ createRenderer();
+ if (!m_d3dDevice) {
+ if (m_mightBeAbleToCreateDeviceLater)
+ renderSoon();
+ return;
+ }
+
+ Vector<CGRect> dirtyRects;
+ getDirtyRects(m_window, dirtyRects);
+ render(dirtyRects);
+}
+
+void CACFLayerTreeHost::render(const Vector<CGRect>& windowDirtyRects)
+{
+ ASSERT(m_d3dDevice);
+
+ if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) {
+ // We can't reset the device right now. Try again soon.
+ renderSoon();
+ return;
+ }
+
+ // All pending animations will have been started with the flush. Fire the animationStarted calls
+ double currentTime = WTF::currentTime();
+ double currentMediaTime = CACurrentMediaTime();
+ double t = currentTime + wkCACFContextGetLastCommitTime(m_context) - currentMediaTime;
+ ASSERT(t <= currentTime);
+
+ HashSet<RefPtr<PlatformCALayer> >::iterator end = m_pendingAnimatedLayers.end();
+ for (HashSet<RefPtr<PlatformCALayer> >::iterator it = m_pendingAnimatedLayers.begin(); it != end; ++it) {
+ PlatformCALayerClient* owner = (*it)->owner();
+ owner->platformCALayerAnimationStarted(t);
+ }
+
+ m_pendingAnimatedLayers.clear();
+
+ CGRect bounds = this->bounds();
+
+ // Give the renderer some space to use. This needs to be valid until the
+ // wkCACFContextFinishUpdate() call below.
+ char space[4096];
+ if (!wkCACFContextBeginUpdate(m_context, space, sizeof(space), currentMediaTime, bounds, windowDirtyRects.data(), windowDirtyRects.size()))
+ return;
+
+ HRESULT err = S_OK;
+ CFTimeInterval timeToNextRender = numeric_limits<CFTimeInterval>::infinity();
+
+ do {
+ // FIXME: don't need to clear dirty region if layer tree is opaque.
+
+ WKCACFUpdateRectEnumerator* e = wkCACFContextCopyUpdateRectEnumerator(m_context);
+ if (!e)
+ break;
+
+ Vector<D3DRECT, 64> rects;
+ for (const CGRect* r = wkCACFUpdateRectEnumeratorNextRect(e); r; r = wkCACFUpdateRectEnumeratorNextRect(e)) {
+ D3DRECT rect;
+ rect.x1 = r->origin.x;
+ rect.x2 = rect.x1 + r->size.width;
+ rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height);
+ rect.y2 = rect.y1 + r->size.height;
+
+ rects.append(rect);
+ }
+ wkCACFUpdateRectEnumeratorRelease(e);
+
+ timeToNextRender = wkCACFContextGetNextUpdateTime(m_context);
+
+ if (rects.isEmpty())
+ break;
+
+ m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0);
+
+ m_d3dDevice->BeginScene();
+ wkCACFContextRenderUpdate(m_context);
+ m_d3dDevice->EndScene();
+
+ err = m_d3dDevice->Present(0, 0, 0, 0);
+
+ if (err == D3DERR_DEVICELOST) {
+ wkCACFContextAddUpdateRect(m_context, bounds);
+ if (!resetDevice(LostDevice)) {
+ // We can't reset the device right now. Try again soon.
+ renderSoon();
+ return;
+ }
+ }
+ } while (err == D3DERR_DEVICELOST);
+
+ wkCACFContextFinishUpdate(m_context);
+
+#ifndef NDEBUG
+ if (m_printTree)
+ m_rootLayer->printTree();
+#endif
+
+ // If timeToNextRender is not infinity, it means animations are running, so queue up to render again
+ if (timeToNextRender != numeric_limits<CFTimeInterval>::infinity())
+ renderSoon();
+}
+
+void CACFLayerTreeHost::renderSoon()
+{
+ if (!m_renderTimer.isActive())
+ m_renderTimer.startOneShot(0);
+}
+
+void CACFLayerTreeHost::flushPendingGraphicsLayerChangesSoon()
+{
+ m_shouldFlushPendingGraphicsLayerChanges = true;
+ LayerChangesFlusher::shared().flushPendingLayerChangesSoon(this);
+}
+
+void CACFLayerTreeHost::flushPendingLayerChangesNow()
+{
+ // Calling out to the client could cause our last reference to go away.
+ RefPtr<CACFLayerTreeHost> protector(this);
+
+ m_isFlushingLayerChanges = true;
+
+ // Flush changes stored up in GraphicsLayers to their underlying PlatformCALayers, if
+ // requested.
+ if (m_client && m_shouldFlushPendingGraphicsLayerChanges) {
+ m_shouldFlushPendingGraphicsLayerChanges = false;
+ m_client->flushPendingGraphicsLayerChanges();
+ }
+
+ // Flush changes stored up in PlatformCALayers to the context so they will be rendered.
+ wkCACFContextFlush(m_context);
+
+ renderSoon();
+
+ m_isFlushingLayerChanges = false;
+}
+
+CGRect CACFLayerTreeHost::bounds() const
+{
+ RECT clientRect;
+ GetClientRect(m_window, &clientRect);
+
+ return winRectToCGRect(clientRect);
+}
+
+void CACFLayerTreeHost::initD3DGeometry()
+{
+ ASSERT(m_d3dDevice);
+
+ CGRect bounds = this->bounds();
+
+ float x0 = bounds.origin.x;
+ float y0 = bounds.origin.y;
+ float x1 = x0 + bounds.size.width;
+ float y1 = y0 + bounds.size.height;
+
+ D3DXMATRIXA16 projection;
+ D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f);
+
+ m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection);
+}
+
+bool CACFLayerTreeHost::resetDevice(ResetReason reason)
+{
+ ASSERT(m_d3dDevice);
+ ASSERT(m_context);
+
+ HRESULT hr = m_d3dDevice->TestCooperativeLevel();
+
+ if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) {
+ // The device cannot be reset at this time. Try again soon.
+ m_mustResetLostDeviceBeforeRendering = true;
+ return false;
+ }
+
+ m_mustResetLostDeviceBeforeRendering = false;
+
+ if (reason == LostDevice && hr == D3D_OK) {
+ // The device wasn't lost after all.
+ return true;
+ }
+
+ // We can reset the device.
+
+ // We have to release the context's D3D resrouces whenever we reset the IDirect3DDevice9 in order to
+ // destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used
+ // for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>.
+ wkCACFContextReleaseD3DResources(m_context);
+
+ D3DPRESENT_PARAMETERS parameters = initialPresentationParameters();
+ hr = m_d3dDevice->Reset(&parameters);
+
+ // TestCooperativeLevel told us the device may be reset now, so we should
+ // not be told here that the device is lost.
+ ASSERT(hr != D3DERR_DEVICELOST);
+
+ initD3DGeometry();
+
+ return true;
+}
+
+}
+
+#endif // USE(ACCELERATED_COMPOSITING)