diff options
Diffstat (limited to 'Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp new file mode 100644 index 0000000..1d27608 --- /dev/null +++ b/Source/WebCore/platform/graphics/ca/win/CACFLayerTreeHost.cpp @@ -0,0 +1,621 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "CACFLayerTreeHost.h" + +#if USE(ACCELERATED_COMPOSITING) + +#include "LayerChangesFlusher.h" +#include "PlatformCALayer.h" +#include "WebCoreInstanceHandle.h" +#include <WebKitSystemInterface/WebKitSystemInterface.h> +#include <limits.h> +#include <wtf/CurrentTime.h> +#include <wtf/HashMap.h> +#include <wtf/OwnArrayPtr.h> +#include <wtf/OwnPtr.h> +#include <wtf/PassOwnPtr.h> +#include <wtf/StdLibExtras.h> + +#ifndef NDEBUG +#define D3D_DEBUG_INFO +#endif + +#include <d3d9.h> +#include <d3dx9.h> + +using namespace std; + +#pragma comment(lib, "d3d9") +#pragma comment(lib, "d3dx9") +#ifdef DEBUG_ALL +#pragma comment(lib, "QuartzCore_debug") +#else +#pragma comment(lib, "QuartzCore") +#endif + +static IDirect3D9* s_d3d = 0; +static IDirect3D9* d3d() +{ + if (s_d3d) + return s_d3d; + + if (!LoadLibrary(TEXT("d3d9.dll"))) + return 0; + + s_d3d = Direct3DCreate9(D3D_SDK_VERSION); + + return s_d3d; +} + +inline static CGRect winRectToCGRect(RECT rc) +{ + return CGRectMake(rc.left, rc.top, (rc.right - rc.left), (rc.bottom - rc.top)); +} + +inline static CGRect winRectToCGRect(RECT rc, RECT relativeToRect) +{ + return CGRectMake(rc.left, (relativeToRect.bottom-rc.bottom), (rc.right - rc.left), (rc.bottom - rc.top)); +} + +namespace WebCore { + +static D3DPRESENT_PARAMETERS initialPresentationParameters() +{ + D3DPRESENT_PARAMETERS parameters = {0}; + parameters.Windowed = TRUE; + parameters.SwapEffect = D3DSWAPEFFECT_COPY; + parameters.BackBufferCount = 1; + parameters.BackBufferFormat = D3DFMT_A8R8G8B8; + parameters.MultiSampleType = D3DMULTISAMPLE_NONE; + + return parameters; +} + +// FIXME: <rdar://6507851> Share this code with CoreAnimation. +static bool hardwareCapabilitiesIndicateCoreAnimationSupport(const D3DCAPS9& caps) +{ + // CoreAnimation needs two or more texture units. + if (caps.MaxTextureBlendStages < 2) + return false; + + // CoreAnimation needs non-power-of-two textures. + if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)) + return false; + + // CoreAnimation needs vertex shader 2.0 or greater. + if (D3DSHADER_VERSION_MAJOR(caps.VertexShaderVersion) < 2) + return false; + + // CoreAnimation needs pixel shader 2.0 or greater. + if (D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion) < 2) + return false; + + return true; +} + +bool CACFLayerTreeHost::acceleratedCompositingAvailable() +{ + static bool available; + static bool tested; + + if (tested) + return available; + + tested = true; + + // Initialize available to true since this function will be called from a + // propagation within createRenderer(). We want to be able to return true + // when that happens so that the test can continue. + available = true; + + HMODULE library = LoadLibrary(TEXT("d3d9.dll")); + if (!library) { + available = false; + return available; + } + + FreeLibrary(library); +#ifdef DEBUG_ALL + library = LoadLibrary(TEXT("QuartzCore_debug.dll")); +#else + library = LoadLibrary(TEXT("QuartzCore.dll")); +#endif + if (!library) { + available = false; + return available; + } + + FreeLibrary(library); + + // Make a dummy HWND. + WNDCLASSEX wcex = { 0 }; + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.lpfnWndProc = DefWindowProc; + wcex.hInstance = WebCore::instanceHandle(); + wcex.lpszClassName = L"CoreAnimationTesterWindowClass"; + ::RegisterClassEx(&wcex); + HWND testWindow = ::CreateWindow(L"CoreAnimationTesterWindowClass", L"CoreAnimationTesterWindow", WS_POPUP, -500, -500, 0, 0, 0, 0, 0, 0); + + if (!testWindow) { + available = false; + return available; + } + + RefPtr<CACFLayerTreeHost> host = CACFLayerTreeHost::create(); + host->setWindow(testWindow); + available = host->createRenderer(); + ::DestroyWindow(testWindow); + + return available; +} + +PassRefPtr<CACFLayerTreeHost> CACFLayerTreeHost::create() +{ + if (!acceleratedCompositingAvailable()) + return 0; + return adoptRef(new CACFLayerTreeHost()); +} + +CACFLayerTreeHost::CACFLayerTreeHost() + : m_client(0) + , m_mightBeAbleToCreateDeviceLater(true) + , m_rootLayer(PlatformCALayer::create(PlatformCALayer::LayerTypeRootLayer, 0)) + , m_context(wkCACFContextCreate()) + , m_window(0) + , m_renderTimer(this, &CACFLayerTreeHost::renderTimerFired) + , m_mustResetLostDeviceBeforeRendering(false) + , m_shouldFlushPendingGraphicsLayerChanges(false) + , m_isFlushingLayerChanges(false) +{ + // Point the CACFContext to this + wkCACFContextSetUserData(m_context, this); + + // Under the root layer, we have a clipping layer to clip the content, + // that contains a scroll layer that we use for scrolling the content. + // The root layer is the size of the client area of the window. + // The clipping layer is the size of the WebView client area (window less the scrollbars). + // The scroll layer is the size of the root child layer. + // Resizing the window will change the bounds of the rootLayer and the clip layer and will not + // cause any repositioning. + // Scrolling will affect only the position of the scroll layer without affecting the bounds. + + m_rootLayer->setName("CACFLayerTreeHost rootLayer"); + m_rootLayer->setAnchorPoint(FloatPoint3D(0, 0, 0)); + m_rootLayer->setGeometryFlipped(true); + +#ifndef NDEBUG + CGColorRef debugColor = CGColorCreateGenericRGB(1, 0, 0, 0.8); + m_rootLayer->setBackgroundColor(debugColor); + CGColorRelease(debugColor); +#endif + + if (m_context) + wkCACFContextSetLayer(m_context, m_rootLayer->platformLayer()); + +#ifndef NDEBUG + char* printTreeFlag = getenv("CA_PRINT_TREE"); + m_printTree = printTreeFlag && atoi(printTreeFlag); +#endif +} + +CACFLayerTreeHost::~CACFLayerTreeHost() +{ + setWindow(0); + wkCACFContextDestroy(m_context); +} + +void CACFLayerTreeHost::setWindow(HWND window) +{ + if (window == m_window) + return; + + if (m_window) + destroyRenderer(); + + m_window = window; + + if (m_window) + createRenderer(); +} + +PlatformCALayer* CACFLayerTreeHost::rootLayer() const +{ + return m_rootLayer.get(); +} + +void CACFLayerTreeHost::addPendingAnimatedLayer(PassRefPtr<PlatformCALayer> layer) +{ + m_pendingAnimatedLayers.add(layer); +} + +void CACFLayerTreeHost::setRootChildLayer(PlatformCALayer* layer) +{ + m_rootLayer->removeAllSublayers(); + m_rootChildLayer = layer; + if (m_rootChildLayer) + m_rootLayer->appendSublayer(m_rootChildLayer.get()); +} + +void CACFLayerTreeHost::layerTreeDidChange() +{ + if (m_isFlushingLayerChanges) { + // The layer tree is changing as a result of flushing GraphicsLayer changes to their + // underlying PlatformCALayers. We'll flush those changes to the context as part of that + // process, so there's no need to schedule another flush here. + return; + } + + // The layer tree is changing as a result of someone modifying a PlatformCALayer that doesn't + // have a corresponding GraphicsLayer. Schedule a flush since we won't schedule one through the + // normal GraphicsLayer mechanisms. + LayerChangesFlusher::shared().flushPendingLayerChangesSoon(this); +} + +bool CACFLayerTreeHost::createRenderer() +{ + if (m_d3dDevice || !m_mightBeAbleToCreateDeviceLater) + return m_d3dDevice; + + m_mightBeAbleToCreateDeviceLater = false; + D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); + + if (!d3d() || !::IsWindow(m_window)) + return false; + + // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the + // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero + // size eventually, and then the backbuffer size will get reset. + RECT rect; + GetClientRect(m_window, &rect); + + if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) { + parameters.BackBufferWidth = 1; + parameters.BackBufferHeight = 1; + } + + D3DCAPS9 d3dCaps; + if (FAILED(d3d()->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps))) + return false; + + DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE; + if ((d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && d3dCaps.VertexProcessingCaps) + behaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING; + else + behaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING; + + COMPtr<IDirect3DDevice9> device; + if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_window, behaviorFlags, ¶meters, &device))) { + // In certain situations (e.g., shortly after waking from sleep), Direct3DCreate9() will + // return an IDirect3D9 for which IDirect3D9::CreateDevice will always fail. In case we + // have one of these bad IDirect3D9s, get rid of it so we'll fetch a new one the next time + // we want to call CreateDevice. + s_d3d->Release(); + s_d3d = 0; + + // Even if we don't have a bad IDirect3D9, in certain situations (e.g., shortly after + // waking from sleep), CreateDevice will fail, but will later succeed if called again. + m_mightBeAbleToCreateDeviceLater = true; + + return false; + } + + // Now that we've created the IDirect3DDevice9 based on the capabilities we + // got from the IDirect3D9 global object, we requery the device for its + // actual capabilities. The capabilities returned by the device can + // sometimes be more complete, for example when using software vertex + // processing. + D3DCAPS9 deviceCaps; + if (FAILED(device->GetDeviceCaps(&deviceCaps))) + return false; + + if (!hardwareCapabilitiesIndicateCoreAnimationSupport(deviceCaps)) + return false; + + m_d3dDevice = device; + + initD3DGeometry(); + + wkCACFContextSetD3DDevice(m_context, m_d3dDevice.get()); + + if (IsWindow(m_window)) + m_rootLayer->setBounds(bounds()); + + return true; +} + +void CACFLayerTreeHost::destroyRenderer() +{ + LayerChangesFlusher::shared().cancelPendingFlush(this); + + wkCACFContextSetLayer(m_context, 0); + + wkCACFContextSetD3DDevice(m_context, 0); + m_d3dDevice = 0; + if (s_d3d) + s_d3d->Release(); + + s_d3d = 0; + m_rootLayer = 0; + m_rootChildLayer = 0; + + m_mightBeAbleToCreateDeviceLater = true; +} + +void CACFLayerTreeHost::resize() +{ + if (!m_d3dDevice) + return; + + // Resetting the device might fail here. But that's OK, because if it does it we will attempt to + // reset the device the next time we try to render. + resetDevice(ChangedWindowSize); + + if (m_rootLayer) { + m_rootLayer->setBounds(bounds()); + wkCACFContextFlush(m_context); + } +} + +static void getDirtyRects(HWND window, Vector<CGRect>& outRects) +{ + ASSERT_ARG(outRects, outRects.isEmpty()); + + RECT clientRect; + if (!GetClientRect(window, &clientRect)) + return; + + OwnPtr<HRGN> region(CreateRectRgn(0, 0, 0, 0)); + int regionType = GetUpdateRgn(window, region.get(), false); + if (regionType != COMPLEXREGION) { + RECT dirtyRect; + if (GetUpdateRect(window, &dirtyRect, false)) + outRects.append(winRectToCGRect(dirtyRect, clientRect)); + return; + } + + DWORD dataSize = GetRegionData(region.get(), 0, 0); + OwnArrayPtr<unsigned char> regionDataBuffer(new unsigned char[dataSize]); + RGNDATA* regionData = reinterpret_cast<RGNDATA*>(regionDataBuffer.get()); + if (!GetRegionData(region.get(), dataSize, regionData)) + return; + + outRects.resize(regionData->rdh.nCount); + + RECT* rect = reinterpret_cast<RECT*>(regionData->Buffer); + for (size_t i = 0; i < outRects.size(); ++i, ++rect) + outRects[i] = winRectToCGRect(*rect, clientRect); +} + +void CACFLayerTreeHost::renderTimerFired(Timer<CACFLayerTreeHost>*) +{ + paint(); +} + +void CACFLayerTreeHost::paint() +{ + createRenderer(); + if (!m_d3dDevice) { + if (m_mightBeAbleToCreateDeviceLater) + renderSoon(); + return; + } + + Vector<CGRect> dirtyRects; + getDirtyRects(m_window, dirtyRects); + render(dirtyRects); +} + +void CACFLayerTreeHost::render(const Vector<CGRect>& windowDirtyRects) +{ + ASSERT(m_d3dDevice); + + if (m_mustResetLostDeviceBeforeRendering && !resetDevice(LostDevice)) { + // We can't reset the device right now. Try again soon. + renderSoon(); + return; + } + + // All pending animations will have been started with the flush. Fire the animationStarted calls + double currentTime = WTF::currentTime(); + double currentMediaTime = CACurrentMediaTime(); + double t = currentTime + wkCACFContextGetLastCommitTime(m_context) - currentMediaTime; + ASSERT(t <= currentTime); + + HashSet<RefPtr<PlatformCALayer> >::iterator end = m_pendingAnimatedLayers.end(); + for (HashSet<RefPtr<PlatformCALayer> >::iterator it = m_pendingAnimatedLayers.begin(); it != end; ++it) { + PlatformCALayerClient* owner = (*it)->owner(); + owner->platformCALayerAnimationStarted(t); + } + + m_pendingAnimatedLayers.clear(); + + CGRect bounds = this->bounds(); + + // Give the renderer some space to use. This needs to be valid until the + // wkCACFContextFinishUpdate() call below. + char space[4096]; + if (!wkCACFContextBeginUpdate(m_context, space, sizeof(space), currentMediaTime, bounds, windowDirtyRects.data(), windowDirtyRects.size())) + return; + + HRESULT err = S_OK; + CFTimeInterval timeToNextRender = numeric_limits<CFTimeInterval>::infinity(); + + do { + // FIXME: don't need to clear dirty region if layer tree is opaque. + + WKCACFUpdateRectEnumerator* e = wkCACFContextCopyUpdateRectEnumerator(m_context); + if (!e) + break; + + Vector<D3DRECT, 64> rects; + for (const CGRect* r = wkCACFUpdateRectEnumeratorNextRect(e); r; r = wkCACFUpdateRectEnumeratorNextRect(e)) { + D3DRECT rect; + rect.x1 = r->origin.x; + rect.x2 = rect.x1 + r->size.width; + rect.y1 = bounds.origin.y + bounds.size.height - (r->origin.y + r->size.height); + rect.y2 = rect.y1 + r->size.height; + + rects.append(rect); + } + wkCACFUpdateRectEnumeratorRelease(e); + + timeToNextRender = wkCACFContextGetNextUpdateTime(m_context); + + if (rects.isEmpty()) + break; + + m_d3dDevice->Clear(rects.size(), rects.data(), D3DCLEAR_TARGET, 0, 1.0f, 0); + + m_d3dDevice->BeginScene(); + wkCACFContextRenderUpdate(m_context); + m_d3dDevice->EndScene(); + + err = m_d3dDevice->Present(0, 0, 0, 0); + + if (err == D3DERR_DEVICELOST) { + wkCACFContextAddUpdateRect(m_context, bounds); + if (!resetDevice(LostDevice)) { + // We can't reset the device right now. Try again soon. + renderSoon(); + return; + } + } + } while (err == D3DERR_DEVICELOST); + + wkCACFContextFinishUpdate(m_context); + +#ifndef NDEBUG + if (m_printTree) + m_rootLayer->printTree(); +#endif + + // If timeToNextRender is not infinity, it means animations are running, so queue up to render again + if (timeToNextRender != numeric_limits<CFTimeInterval>::infinity()) + renderSoon(); +} + +void CACFLayerTreeHost::renderSoon() +{ + if (!m_renderTimer.isActive()) + m_renderTimer.startOneShot(0); +} + +void CACFLayerTreeHost::flushPendingGraphicsLayerChangesSoon() +{ + m_shouldFlushPendingGraphicsLayerChanges = true; + LayerChangesFlusher::shared().flushPendingLayerChangesSoon(this); +} + +void CACFLayerTreeHost::flushPendingLayerChangesNow() +{ + // Calling out to the client could cause our last reference to go away. + RefPtr<CACFLayerTreeHost> protector(this); + + m_isFlushingLayerChanges = true; + + // Flush changes stored up in GraphicsLayers to their underlying PlatformCALayers, if + // requested. + if (m_client && m_shouldFlushPendingGraphicsLayerChanges) { + m_shouldFlushPendingGraphicsLayerChanges = false; + m_client->flushPendingGraphicsLayerChanges(); + } + + // Flush changes stored up in PlatformCALayers to the context so they will be rendered. + wkCACFContextFlush(m_context); + + renderSoon(); + + m_isFlushingLayerChanges = false; +} + +CGRect CACFLayerTreeHost::bounds() const +{ + RECT clientRect; + GetClientRect(m_window, &clientRect); + + return winRectToCGRect(clientRect); +} + +void CACFLayerTreeHost::initD3DGeometry() +{ + ASSERT(m_d3dDevice); + + CGRect bounds = this->bounds(); + + float x0 = bounds.origin.x; + float y0 = bounds.origin.y; + float x1 = x0 + bounds.size.width; + float y1 = y0 + bounds.size.height; + + D3DXMATRIXA16 projection; + D3DXMatrixOrthoOffCenterRH(&projection, x0, x1, y0, y1, -1.0f, 1.0f); + + m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); +} + +bool CACFLayerTreeHost::resetDevice(ResetReason reason) +{ + ASSERT(m_d3dDevice); + ASSERT(m_context); + + HRESULT hr = m_d3dDevice->TestCooperativeLevel(); + + if (hr == D3DERR_DEVICELOST || hr == D3DERR_DRIVERINTERNALERROR) { + // The device cannot be reset at this time. Try again soon. + m_mustResetLostDeviceBeforeRendering = true; + return false; + } + + m_mustResetLostDeviceBeforeRendering = false; + + if (reason == LostDevice && hr == D3D_OK) { + // The device wasn't lost after all. + return true; + } + + // We can reset the device. + + // We have to release the context's D3D resrouces whenever we reset the IDirect3DDevice9 in order to + // destroy any D3DPOOL_DEFAULT resources that Core Animation has allocated (e.g., textures used + // for mask layers). See <http://msdn.microsoft.com/en-us/library/bb174425(v=VS.85).aspx>. + wkCACFContextReleaseD3DResources(m_context); + + D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); + hr = m_d3dDevice->Reset(¶meters); + + // TestCooperativeLevel told us the device may be reset now, so we should + // not be told here that the device is lost. + ASSERT(hr != D3DERR_DEVICELOST); + + initD3DGeometry(); + + return true; +} + +} + +#endif // USE(ACCELERATED_COMPOSITING) |