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Diffstat (limited to 'Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h')
-rw-r--r-- | Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h b/Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h new file mode 100644 index 0000000..2d24dc3 --- /dev/null +++ b/Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2011 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef LoopBlinnShader_h +#define LoopBlinnShader_h + +#include "Shader.h" + +namespace WebCore { + +class GraphicsContext3D; + +class LoopBlinnShader : public Shader { +public: + enum Region { + Interior, + Exterior + }; + +protected: + LoopBlinnShader(GraphicsContext3D*, unsigned program); + + // This assumes the vertices and klm coordinates are stored in the + // same, currently bound, buffer object, contiguously and at the + // specified offsets. + void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&); + +private: + int m_worldViewProjectionLocation; + int m_positionLocation; + int m_klmLocation; +}; + +} // namespace WebCore + +#endif // LoopBlinnShader_h |