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diff --git a/Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h b/Source/WebCore/platform/graphics/gpu/LoopBlinnShader.h
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+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef LoopBlinnShader_h
+#define LoopBlinnShader_h
+
+#include "Shader.h"
+
+namespace WebCore {
+
+class GraphicsContext3D;
+
+class LoopBlinnShader : public Shader {
+public:
+ enum Region {
+ Interior,
+ Exterior
+ };
+
+protected:
+ LoopBlinnShader(GraphicsContext3D*, unsigned program);
+
+ // This assumes the vertices and klm coordinates are stored in the
+ // same, currently bound, buffer object, contiguously and at the
+ // specified offsets.
+ void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&);
+
+private:
+ int m_worldViewProjectionLocation;
+ int m_positionLocation;
+ int m_klmLocation;
+};
+
+} // namespace WebCore
+
+#endif // LoopBlinnShader_h