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Diffstat (limited to 'Source/WebCore/platform/graphics/gpu/SolidFillShader.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/gpu/SolidFillShader.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/gpu/SolidFillShader.cpp b/Source/WebCore/platform/graphics/gpu/SolidFillShader.cpp new file mode 100644 index 0000000..86079be --- /dev/null +++ b/Source/WebCore/platform/graphics/gpu/SolidFillShader.cpp @@ -0,0 +1,93 @@ +/* + * Copyright (c) 2010, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(ACCELERATED_2D_CANVAS) + +#include "SolidFillShader.h" + +#include "Color.h" +#include "GraphicsContext3D.h" + +namespace WebCore { + +SolidFillShader::SolidFillShader(GraphicsContext3D* context, unsigned program) + : Shader(context, program) +{ + m_matrixLocation = context->getUniformLocation(program, "matrix"); + m_colorLocation = context->getUniformLocation(program, "color"); + m_positionLocation = context->getAttribLocation(program, "position"); +} + +PassOwnPtr<SolidFillShader> SolidFillShader::create(GraphicsContext3D* context) +{ + static const char* vertexShaderSource = + "uniform mat3 matrix;\n" + "uniform vec4 color;\n" + "attribute vec3 position;\n" + "void main() {\n" + " gl_Position = vec4(matrix * position, 1.0);\n" + "}\n"; + static const char* fragmentShaderSource = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "uniform mat3 matrix;\n" + "uniform vec4 color;\n" + "void main() {\n" + " gl_FragColor = color;\n" + "}\n"; + unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource); + if (!program) + return 0; + return new SolidFillShader(context, program); +} + +void SolidFillShader::use(const AffineTransform& transform, const Color& color) +{ + m_context->useProgram(m_program); + + float rgba[4]; + color.getRGBA(rgba[0], rgba[1], rgba[2], rgba[3]); + m_context->uniform4f(m_colorLocation, rgba[0] * rgba[3], rgba[1] * rgba[3], rgba[2] * rgba[3], rgba[3]); + + float matrix[9]; + affineTo3x3(transform, matrix); + m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/); + + m_context->vertexAttribPointer(m_positionLocation, 3, GraphicsContext3D::FLOAT, false, 0, 0); + + m_context->enableVertexAttribArray(m_positionLocation); +} + +} + +#endif |