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-rw-r--r--Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp b/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
index 03f9b7c..2e2082d 100644
--- a/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
+++ b/Source/WebCore/platform/graphics/opengl/TextureMapperGL.cpp
@@ -390,7 +390,7 @@ void TextureMapperGL::drawTexture(const BitmapTexture& texture, const IntRect& t
const GLfloat unitRect[] = {0, 0, 1, 0, 1, 1, 0, 1};
GL_CMD(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, unitRect))
- TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multLeft(modelViewMatrix).multLeft(TransformationMatrix(
+ TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
targetRect.width(), 0, 0, 0,
0, targetRect.height(), 0, 0,
0, 0, 1, 0,
@@ -606,7 +606,7 @@ void TextureMapperGL::paintToTarget(const BitmapTexture& aSurface, const IntSize
const BitmapTextureGL& surface = static_cast<const BitmapTextureGL&>(aSurface);
// Create the model-view-projection matrix to display on screen.
- TransformationMatrix matrix = createProjectionMatrix(surfaceSize, true).multLeft(transform).multLeft(
+ TransformationMatrix matrix = createProjectionMatrix(surfaceSize, true).multiply(transform).multiply(
TransformationMatrix(
surface.m_actualSize.width(), 0, 0, 0,
0, surface.m_actualSize.height(), 0, 0,