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Diffstat (limited to 'Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp')
-rw-r--r--Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp b/Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp
index 75fb427..0d7aa45 100644
--- a/Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp
+++ b/Source/WebCore/platform/graphics/qt/GraphicsLayerQt.cpp
@@ -305,7 +305,7 @@ public:
}
} m_state;
-#if ENABLE(3D_CANVAS)
+#if ENABLE(WEBGL)
const GraphicsContext3D* m_gc3D;
#endif
@@ -335,7 +335,7 @@ GraphicsLayerQtImpl::GraphicsLayerQtImpl(GraphicsLayerQt* newLayer)
#if ENABLE(TILED_BACKING_STORE)
, m_tiledBackingStore(0)
#endif
-#if ENABLE(3D_CANVAS)
+#if ENABLE(WEBGL)
, m_gc3D(0)
#endif
{
@@ -529,12 +529,12 @@ void GraphicsLayerQtImpl::updateTransform()
// have to maintain that ourselves for 3D.
localTransform
.translate3d(originX + m_state.pos.x(), originY + m_state.pos.y(), m_state.anchorPoint.z())
- .multLeft(m_baseTransform)
+ .multiply(m_baseTransform)
.translate3d(-originX, -originY, -m_state.anchorPoint.z());
// This is the actual 3D transform of this item, with the ancestors' transform baked in.
m_transformRelativeToRootLayer = TransformationMatrix(parent ? parent->m_transformRelativeToRootLayer : TransformationMatrix())
- .multLeft(localTransform);
+ .multiply(localTransform);
// Now we have enough information to determine if the layer is facing backwards.
if (!m_state.backfaceVisibility && m_transformRelativeToRootLayer.inverse().m33() < 0) {
@@ -562,7 +562,7 @@ void GraphicsLayerQtImpl::updateTransform()
if (!m_state.childrenTransform.isIdentity()) {
m_transformRelativeToRootLayer
.translate(m_size.width() / 2, m_size.height() /2)
- .multLeft(m_state.childrenTransform)
+ .multiply(m_state.childrenTransform)
.translate(-m_size.width() / 2, -m_size.height() /2);
}
@@ -647,7 +647,7 @@ void GraphicsLayerQtImpl::paint(QPainter* painter, const QStyleOptionGraphicsIte
case MediaContentType:
// we don't need to paint anything: we have a QGraphicsItem from the media element
break;
-#if ENABLE(3D_CANVAS)
+#if ENABLE(WEBGL)
case Canvas3DContentType:
m_gc3D->paint(painter, option->rect);
break;
@@ -791,7 +791,7 @@ void GraphicsLayerQtImpl::flushChanges(bool recursive, bool forceUpdateTransform
setFlag(ItemHasNoContents, !m_layer->drawsContent());
break;
-#if ENABLE(3D_CANVAS)
+#if ENABLE(WEBGL)
case Canvas3DContentType:
if (m_pendingContent.contentType != m_currentContent.contentType)
update();
@@ -1250,7 +1250,7 @@ void GraphicsLayerQt::setContentsBackgroundColor(const Color& color)
GraphicsLayer::setContentsBackgroundColor(color);
}
-#if ENABLE(3D_CANVAS)
+#if ENABLE(WEBGL)
void GraphicsLayerQt::setContentsToGraphicsContext3D(const GraphicsContext3D* ctx)
{
if (ctx == m_impl->m_gc3D)