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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderFieldset.h"
+
+#include "CSSPropertyNames.h"
+#include "HTMLNames.h"
+#include "GraphicsContext.h"
+
+#if ENABLE(WML)
+#include "WMLNames.h"
+#endif
+
+using std::min;
+using std::max;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderFieldset::RenderFieldset(Node* element)
+ : RenderBlock(element)
+{
+}
+
+void RenderFieldset::computePreferredLogicalWidths()
+{
+ RenderBlock::computePreferredLogicalWidths();
+ if (RenderBox* legend = findLegend()) {
+ int legendMinWidth = legend->minPreferredLogicalWidth();
+
+ Length legendMarginLeft = legend->style()->marginLeft();
+ Length legendMarginRight = legend->style()->marginLeft();
+
+ if (legendMarginLeft.isFixed())
+ legendMinWidth += legendMarginLeft.value();
+
+ if (legendMarginRight.isFixed())
+ legendMinWidth += legendMarginRight.value();
+
+ m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth());
+ }
+}
+
+RenderObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren)
+{
+ RenderBox* legend = findLegend();
+ if (legend) {
+ if (relayoutChildren)
+ legend->setNeedsLayout(true);
+ legend->layoutIfNeeded();
+
+ int logicalLeft;
+ if (style()->isLeftToRightDirection()) {
+ switch (legend->style()->textAlign()) {
+ case CENTER:
+ logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2;
+ break;
+ case RIGHT:
+ logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend);
+ break;
+ default:
+ logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend);
+ break;
+ }
+ } else {
+ switch (legend->style()->textAlign()) {
+ case LEFT:
+ logicalLeft = borderStart() + paddingStart();
+ break;
+ case CENTER: {
+ // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side
+ // in LTR).
+ int centeredWidth = logicalWidth() - logicalWidthForChild(legend);
+ logicalLeft = centeredWidth - centeredWidth / 2;
+ break;
+ }
+ default:
+ logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend);
+ break;
+ }
+ }
+
+ setLogicalLeftForChild(legend, logicalLeft);
+
+ int b = borderBefore();
+ int h = logicalHeightForChild(legend);
+ setLogicalTopForChild(legend, max((b - h) / 2, 0));
+ setLogicalHeight(max(b, h) + paddingBefore());
+ }
+ return legend;
+}
+
+RenderBox* RenderFieldset::findLegend() const
+{
+ for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
+ if (!legend->isFloatingOrPositioned() && legend->node() &&
+ (legend->node()->hasTagName(legendTag)
+#if ENABLE(WML)
+ || legend->node()->hasTagName(WMLNames::insertedLegendTag)
+#endif
+ )
+ )
+ return toRenderBox(legend);
+ }
+ return 0;
+}
+
+void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ int w = width();
+ int h = height();
+ RenderBox* legend = findLegend();
+ if (!legend)
+ return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+ h -= yOff;
+ ty += yOff;
+ } else {
+ int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2;
+ w -= xOff;
+ tx += xOff;
+ }
+
+ paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);
+
+ paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h);
+ paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);
+
+ if (!style()->hasBorder())
+ return;
+
+ // Create a clipping region around the legend and paint the border as normal
+ GraphicsContext* graphicsContext = paintInfo.context;
+ graphicsContext->save();
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ int clipTop = ty;
+ int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height());
+ graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop, legend->width(), clipHeight));
+ } else {
+ int clipLeft = tx;
+ int clipWidth = max(static_cast<int>(style()->borderLeftWidth()), legend->width());
+ graphicsContext->clipOut(IntRect(clipLeft, ty + legend->y(), clipWidth, legend->height()));
+ }
+
+ paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true);
+
+ graphicsContext->restore();
+}
+
+void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ int w = width();
+ int h = height();
+ RenderBox* legend = findLegend();
+ if (!legend)
+ return RenderBlock::paintMask(paintInfo, tx, ty);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (style()->isHorizontalWritingMode()) {
+ int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+ h -= yOff;
+ ty += yOff;
+ } else {
+ int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2;
+ w -= xOff;
+ tx += xOff;
+ }
+
+ paintMaskImages(paintInfo, tx, ty, w, h);
+}
+
+void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ RenderBlock::styleDidChange(diff, oldStyle);
+
+ // WinIE renders fieldsets with display:inline like they're inline-blocks. For us,
+ // an inline-block is just a block element with replaced set to true and inline set
+ // to true. Ensure that if we ended up being inline that we set our replaced flag
+ // so that we're treated like an inline-block.
+ if (isInline())
+ setReplaced(true);
+}
+
+} // namespace WebCore