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Diffstat (limited to 'Source/WebCore/rendering/RenderFieldset.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderFieldset.cpp | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderFieldset.cpp b/Source/WebCore/rendering/RenderFieldset.cpp new file mode 100644 index 0000000..c83396c --- /dev/null +++ b/Source/WebCore/rendering/RenderFieldset.cpp @@ -0,0 +1,223 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2000 Dirk Mueller (mueller@kde.org) + * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "RenderFieldset.h" + +#include "CSSPropertyNames.h" +#include "HTMLNames.h" +#include "GraphicsContext.h" + +#if ENABLE(WML) +#include "WMLNames.h" +#endif + +using std::min; +using std::max; + +namespace WebCore { + +using namespace HTMLNames; + +RenderFieldset::RenderFieldset(Node* element) + : RenderBlock(element) +{ +} + +void RenderFieldset::computePreferredLogicalWidths() +{ + RenderBlock::computePreferredLogicalWidths(); + if (RenderBox* legend = findLegend()) { + int legendMinWidth = legend->minPreferredLogicalWidth(); + + Length legendMarginLeft = legend->style()->marginLeft(); + Length legendMarginRight = legend->style()->marginLeft(); + + if (legendMarginLeft.isFixed()) + legendMinWidth += legendMarginLeft.value(); + + if (legendMarginRight.isFixed()) + legendMinWidth += legendMarginRight.value(); + + m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth()); + } +} + +RenderObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren) +{ + RenderBox* legend = findLegend(); + if (legend) { + if (relayoutChildren) + legend->setNeedsLayout(true); + legend->layoutIfNeeded(); + + int logicalLeft; + if (style()->isLeftToRightDirection()) { + switch (legend->style()->textAlign()) { + case CENTER: + logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2; + break; + case RIGHT: + logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend); + break; + default: + logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend); + break; + } + } else { + switch (legend->style()->textAlign()) { + case LEFT: + logicalLeft = borderStart() + paddingStart(); + break; + case CENTER: { + // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side + // in LTR). + int centeredWidth = logicalWidth() - logicalWidthForChild(legend); + logicalLeft = centeredWidth - centeredWidth / 2; + break; + } + default: + logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend); + break; + } + } + + setLogicalLeftForChild(legend, logicalLeft); + + int b = borderBefore(); + int h = logicalHeightForChild(legend); + setLogicalTopForChild(legend, max((b - h) / 2, 0)); + setLogicalHeight(max(b, h) + paddingBefore()); + } + return legend; +} + +RenderBox* RenderFieldset::findLegend() const +{ + for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { + if (!legend->isFloatingOrPositioned() && legend->node() && + (legend->node()->hasTagName(legendTag) +#if ENABLE(WML) + || legend->node()->hasTagName(WMLNames::insertedLegendTag) +#endif + ) + ) + return toRenderBox(legend); + } + return 0; +} + +void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) +{ + if (!paintInfo.shouldPaintWithinRoot(this)) + return; + + int w = width(); + int h = height(); + RenderBox* legend = findLegend(); + if (!legend) + return RenderBlock::paintBoxDecorations(paintInfo, tx, ty); + + // FIXME: We need to work with "rl" and "bt" block flow directions. In those + // cases the legend is embedded in the right and bottom borders respectively. + // https://bugs.webkit.org/show_bug.cgi?id=47236 + if (style()->isHorizontalWritingMode()) { + int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; + h -= yOff; + ty += yOff; + } else { + int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2; + w -= xOff; + tx += xOff; + } + + paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal); + + paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h); + paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset); + + if (!style()->hasBorder()) + return; + + // Create a clipping region around the legend and paint the border as normal + GraphicsContext* graphicsContext = paintInfo.context; + graphicsContext->save(); + + // FIXME: We need to work with "rl" and "bt" block flow directions. In those + // cases the legend is embedded in the right and bottom borders respectively. + // https://bugs.webkit.org/show_bug.cgi?id=47236 + if (style()->isHorizontalWritingMode()) { + int clipTop = ty; + int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height()); + graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop, legend->width(), clipHeight)); + } else { + int clipLeft = tx; + int clipWidth = max(static_cast<int>(style()->borderLeftWidth()), legend->width()); + graphicsContext->clipOut(IntRect(clipLeft, ty + legend->y(), clipWidth, legend->height())); + } + + paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true); + + graphicsContext->restore(); +} + +void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty) +{ + if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) + return; + + int w = width(); + int h = height(); + RenderBox* legend = findLegend(); + if (!legend) + return RenderBlock::paintMask(paintInfo, tx, ty); + + // FIXME: We need to work with "rl" and "bt" block flow directions. In those + // cases the legend is embedded in the right and bottom borders respectively. + // https://bugs.webkit.org/show_bug.cgi?id=47236 + if (style()->isHorizontalWritingMode()) { + int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; + h -= yOff; + ty += yOff; + } else { + int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2; + w -= xOff; + tx += xOff; + } + + paintMaskImages(paintInfo, tx, ty, w, h); +} + +void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) +{ + RenderBlock::styleDidChange(diff, oldStyle); + + // WinIE renders fieldsets with display:inline like they're inline-blocks. For us, + // an inline-block is just a block element with replaced set to true and inline set + // to true. Ensure that if we ended up being inline that we set our replaced flag + // so that we're treated like an inline-block. + if (isInline()) + setReplaced(true); +} + +} // namespace WebCore |