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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderObject_h
+#define RenderObject_h
+
+#include "AffineTransform.h"
+#include "CachedResourceClient.h"
+#include "CSSPrimitiveValue.h"
+#include "Document.h"
+#include "Element.h"
+#include "FloatQuad.h"
+#include "PaintInfo.h"
+#include "RenderObjectChildList.h"
+#include "RenderStyle.h"
+#include "TextAffinity.h"
+#include "TransformationMatrix.h"
+#include <wtf/UnusedParam.h>
+
+#if PLATFORM(CG) || PLATFORM(CAIRO) || PLATFORM(QT)
+#define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1
+#endif
+
+namespace WebCore {
+
+class AnimationController;
+class HitTestResult;
+class InlineBox;
+class InlineFlowBox;
+class OverlapTestRequestClient;
+class Path;
+class Position;
+class RenderBoxModelObject;
+class RenderInline;
+class RenderBlock;
+class RenderFlow;
+class RenderLayer;
+class RenderTheme;
+class TransformState;
+class VisiblePosition;
+#if ENABLE(SVG)
+class RenderSVGResourceContainer;
+#endif
+
+enum HitTestFilter {
+ HitTestAll,
+ HitTestSelf,
+ HitTestDescendants
+};
+
+enum HitTestAction {
+ HitTestBlockBackground,
+ HitTestChildBlockBackground,
+ HitTestChildBlockBackgrounds,
+ HitTestFloat,
+ HitTestForeground
+};
+
+// Sides used when drawing borders and outlines. This is in RenderObject rather than RenderBoxModelObject since outlines can
+// be drawn by SVG around bounding boxes.
+enum BoxSide {
+ BSTop,
+ BSBottom,
+ BSLeft,
+ BSRight
+};
+
+const int caretWidth = 1;
+
+#if ENABLE(DASHBOARD_SUPPORT)
+struct DashboardRegionValue {
+ bool operator==(const DashboardRegionValue& o) const
+ {
+ return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
+ }
+ bool operator!=(const DashboardRegionValue& o) const
+ {
+ return !(*this == o);
+ }
+
+ String label;
+ IntRect bounds;
+ IntRect clip;
+ int type;
+};
+#endif
+
+// Base class for all rendering tree objects.
+class RenderObject : public CachedResourceClient {
+ friend class RenderBlock;
+ friend class RenderBox;
+ friend class RenderLayer;
+ friend class RenderObjectChildList;
+ friend class RenderSVGContainer;
+public:
+ // Anonymous objects should pass the document as their node, and they will then automatically be
+ // marked as anonymous in the constructor.
+ RenderObject(Node*);
+ virtual ~RenderObject();
+
+ RenderTheme* theme() const;
+
+ virtual const char* renderName() const = 0;
+
+ RenderObject* parent() const { return m_parent; }
+ bool isDescendantOf(const RenderObject*) const;
+
+ RenderObject* previousSibling() const { return m_previous; }
+ RenderObject* nextSibling() const { return m_next; }
+
+ RenderObject* firstChild() const
+ {
+ if (const RenderObjectChildList* children = virtualChildren())
+ return children->firstChild();
+ return 0;
+ }
+ RenderObject* lastChild() const
+ {
+ if (const RenderObjectChildList* children = virtualChildren())
+ return children->lastChild();
+ return 0;
+ }
+ virtual RenderObjectChildList* virtualChildren() { return 0; }
+ virtual const RenderObjectChildList* virtualChildren() const { return 0; }
+
+ RenderObject* nextInPreOrder() const;
+ RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
+ RenderObject* nextInPreOrderAfterChildren() const;
+ RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
+ RenderObject* previousInPreOrder() const;
+ RenderObject* childAt(unsigned) const;
+
+ RenderObject* firstLeafChild() const;
+ RenderObject* lastLeafChild() const;
+
+ // The following six functions are used when the render tree hierarchy changes to make sure layers get
+ // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
+ // can contain a mixture of boxes and other object types, these functions need to be in the base class.
+ RenderLayer* enclosingLayer() const;
+ void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
+ void removeLayers(RenderLayer* parentLayer);
+ void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
+ RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
+
+ // Convenience function for getting to the nearest enclosing box of a RenderObject.
+ RenderBox* enclosingBox() const;
+ RenderBoxModelObject* enclosingBoxModelObject() const;
+
+ virtual bool isEmpty() const { return firstChild() == 0; }
+
+#ifndef NDEBUG
+ void setHasAXObject(bool flag) { m_hasAXObject = flag; }
+ bool hasAXObject() const { return m_hasAXObject; }
+ bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
+ void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
+#endif
+
+ // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+ // children.
+ virtual RenderBlock* firstLineBlock() const;
+
+ // Called when an object that was floating or positioned becomes a normal flow object
+ // again. We have to make sure the render tree updates as needed to accommodate the new
+ // normal flow object.
+ void handleDynamicFloatPositionChange();
+
+ // RenderObject tree manipulation
+ //////////////////////////////////////////
+ virtual bool canHaveChildren() const { return virtualChildren(); }
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
+ virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+ virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
+ virtual void removeChild(RenderObject*);
+ virtual bool createsAnonymousWrapper() const { return false; }
+ //////////////////////////////////////////
+
+protected:
+ //////////////////////////////////////////
+ // Helper functions. Dangerous to use!
+ void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
+ void setNextSibling(RenderObject* next) { m_next = next; }
+ void setParent(RenderObject* parent) { m_parent = parent; }
+ //////////////////////////////////////////
+private:
+ void addAbsoluteRectForLayer(IntRect& result);
+ void setLayerNeedsFullRepaint();
+
+public:
+#ifndef NDEBUG
+ void showTreeForThis() const;
+
+ void showRenderObject() const;
+ // We don't make printedCharacters an optional parameter so that
+ // showRenderObject can be called from gdb easily.
+ void showRenderObject(int printedCharacters) const;
+ void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
+#endif
+
+ static RenderObject* createObject(Node*, RenderStyle*);
+
+ // Overloaded new operator. Derived classes must override operator new
+ // in order to allocate out of the RenderArena.
+ void* operator new(size_t, RenderArena*) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void*, size_t);
+
+private:
+ // The normal operator new is disallowed on all render objects.
+ void* operator new(size_t) throw();
+
+public:
+ RenderArena* renderArena() const { return document()->renderArena(); }
+
+ virtual bool isApplet() const { return false; }
+ virtual bool isBR() const { return false; }
+ virtual bool isBlockFlow() const { return false; }
+ virtual bool isBoxModelObject() const { return false; }
+ virtual bool isCounter() const { return false; }
+ virtual bool isDetails() const { return false; }
+ virtual bool isDetailsMarker() const { return false; }
+ virtual bool isEmbeddedObject() const { return false; }
+ virtual bool isFieldset() const { return false; }
+ virtual bool isFileUploadControl() const { return false; }
+ virtual bool isFrame() const { return false; }
+ virtual bool isFrameSet() const { return false; }
+ virtual bool isImage() const { return false; }
+ virtual bool isInlineBlockOrInlineTable() const { return false; }
+ virtual bool isListBox() const { return false; }
+ virtual bool isListItem() const { return false; }
+ virtual bool isListMarker() const { return false; }
+ virtual bool isMedia() const { return false; }
+ virtual bool isMenuList() const { return false; }
+#if ENABLE(METER_TAG)
+ virtual bool isMeter() const { return false; }
+#endif
+#if ENABLE(PROGRESS_TAG)
+ virtual bool isProgress() const { return false; }
+#endif
+ virtual bool isRenderBlock() const { return false; }
+ virtual bool isRenderButton() const { return false; }
+ virtual bool isRenderIFrame() const { return false; }
+ virtual bool isRenderImage() const { return false; }
+ virtual bool isRenderInline() const { return false; }
+ virtual bool isRenderPart() const { return false; }
+ virtual bool isRenderView() const { return false; }
+ virtual bool isReplica() const { return false; }
+
+ virtual bool isRuby() const { return false; }
+ virtual bool isRubyBase() const { return false; }
+ virtual bool isRubyRun() const { return false; }
+ virtual bool isRubyText() const { return false; }
+
+ virtual bool isSlider() const { return false; }
+ virtual bool isSummary() const { return false; }
+ virtual bool isTable() const { return false; }
+ virtual bool isTableCell() const { return false; }
+ virtual bool isTableCol() const { return false; }
+ virtual bool isTableRow() const { return false; }
+ virtual bool isTableSection() const { return false; }
+ virtual bool isTextControl() const { return false; }
+ virtual bool isTextArea() const { return false; }
+ virtual bool isTextField() const { return false; }
+ virtual bool isVideo() const { return false; }
+ virtual bool isWidget() const { return false; }
+ virtual bool isCanvas() const { return false; }
+#if ENABLE(FULLSCREEN_API)
+ virtual bool isRenderFullScreen() const { return false; }
+#endif
+
+ bool isRoot() const { return document()->documentElement() == m_node; }
+ bool isBody() const;
+ bool isHR() const;
+ bool isLegend() const;
+
+ bool isHTMLMarquee() const;
+
+ inline bool isBeforeContent() const;
+ inline bool isAfterContent() const;
+ static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); }
+ static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
+
+ bool childrenInline() const { return m_childrenInline; }
+ void setChildrenInline(bool b = true) { m_childrenInline = b; }
+ bool hasColumns() const { return m_hasColumns; }
+ void setHasColumns(bool b = true) { m_hasColumns = b; }
+ bool cellWidthChanged() const { return m_cellWidthChanged; }
+ void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
+
+ virtual bool requiresForcedStyleRecalcPropagation() const { return false; }
+
+#if ENABLE(MATHML)
+ virtual bool isRenderMathMLBlock() const { return false; }
+#endif // ENABLE(MATHML)
+
+#if ENABLE(SVG)
+ // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
+ // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
+ virtual bool isSVGRoot() const { return false; }
+ virtual bool isSVGContainer() const { return false; }
+ virtual bool isSVGViewportContainer() const { return false; }
+ virtual bool isSVGGradientStop() const { return false; }
+ virtual bool isSVGHiddenContainer() const { return false; }
+ virtual bool isSVGPath() const { return false; }
+ virtual bool isSVGText() const { return false; }
+ virtual bool isSVGTextPath() const { return false; }
+ virtual bool isSVGInline() const { return false; }
+ virtual bool isSVGInlineText() const { return false; }
+ virtual bool isSVGImage() const { return false; }
+ virtual bool isSVGForeignObject() const { return false; }
+ virtual bool isSVGResourceContainer() const { return false; }
+ virtual bool isSVGResourceFilterPrimitive() const { return false; }
+ virtual bool isSVGShadowTreeRootContainer() const { return false; }
+
+ virtual RenderSVGResourceContainer* toRenderSVGResourceContainer();
+
+ // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
+ // Unfortunately we don't have such a class yet, because it's not possible for all renderers
+ // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
+ virtual void setNeedsTransformUpdate() { }
+ virtual void setNeedsBoundariesUpdate();
+
+ // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
+ // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
+ // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
+ // since stroke-width is ignored (and marker size can depend on stroke-width).
+ // objectBoundingBox is returned local coordinates.
+ // The name objectBoundingBox is taken from the SVG 1.1 spec.
+ virtual FloatRect objectBoundingBox() const;
+ virtual FloatRect strokeBoundingBox() const;
+
+ // Returns the smallest rectangle enclosing all of the painted content
+ // respecting clipping, masking, filters, opacity, stroke-width and markers
+ virtual FloatRect repaintRectInLocalCoordinates() const;
+
+ // This only returns the transform="" value from the element
+ // most callsites want localToParentTransform() instead.
+ virtual AffineTransform localTransform() const;
+
+ // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
+ // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
+ virtual const AffineTransform& localToParentTransform() const;
+
+ // SVG uses FloatPoint precise hit testing, and passes the point in parent
+ // coordinates instead of in repaint container coordinates. Eventually the
+ // rest of the rendering tree will move to a similar model.
+ virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
+#endif
+
+ bool isAnonymous() const { return m_isAnonymous; }
+ void setIsAnonymous(bool b) { m_isAnonymous = b; }
+ bool isAnonymousBlock() const
+ {
+ return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
+ }
+ bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
+ bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
+ bool isElementContinuation() const { return node() && node()->renderer() != this; }
+ bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
+ bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); }
+ virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
+
+ bool isFloating() const { return m_floating; }
+ bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
+ bool isRelPositioned() const { return m_relPositioned; } // relative positioning
+ bool isText() const { return m_isText; }
+ bool isBox() const { return m_isBox; }
+ bool isInline() const { return m_inline; } // inline object
+ bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
+ bool isDragging() const { return m_isDragging; }
+ bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
+
+ bool hasLayer() const { return m_hasLayer; }
+
+ bool hasBoxDecorations() const { return m_paintBackground; }
+ bool mustRepaintBackgroundOrBorder() const;
+ bool hasBackground() const { return style()->hasBackground(); }
+ bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
+ bool selfNeedsLayout() const { return m_needsLayout; }
+ bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
+ bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
+ bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
+ bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
+
+ bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; }
+
+ bool isSelectionBorder() const;
+
+ bool hasClip() const { return isPositioned() && style()->hasClip(); }
+ bool hasOverflowClip() const { return m_hasOverflowClip; }
+
+ bool hasTransform() const { return m_hasTransform; }
+ bool hasMask() const { return style() && style()->hasMask(); }
+
+ void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
+ Color, EBorderStyle, int adjbw1, int adjbw2);
+#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING)
+ void drawBoxSideFromPath(GraphicsContext*, IntRect, Path,
+ float thickness, float drawThickness, BoxSide, const RenderStyle*,
+ Color, EBorderStyle);
+#else
+ // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!!
+ // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon.
+ void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
+ int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner);
+#endif
+
+ IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth,
+ unsigned short leftWidth, unsigned short rightWidth) const;
+
+ // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
+ // any pseudo classes (and therefore has no concept of changing state).
+ RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
+ PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
+
+ virtual void updateDragState(bool dragOn);
+
+ RenderView* view() const;
+
+ // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
+ bool isRooted(RenderView** = 0);
+
+ Node* node() const { return m_isAnonymous ? 0 : m_node; }
+ void setNode(Node* node) { m_node = node; }
+
+ Document* document() const { return m_node->document(); }
+ Frame* frame() const { return document()->frame(); }
+
+ bool hasOutlineAnnotation() const;
+ bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
+
+ // Returns the object containing this one. Can be different from parent for positioned elements.
+ // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
+ // is true if the renderer returned is an ancestor of repaintContainer.
+ RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
+
+ virtual RenderObject* hoverAncestor() const { return parent(); }
+
+ // IE Extension that can be called on any RenderObject. See the implementation for the details.
+ RenderBoxModelObject* offsetParent() const;
+
+ void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
+ void setNeedsLayout(bool b, bool markParents = true);
+ void setChildNeedsLayout(bool b, bool markParents = true);
+ void setNeedsPositionedMovementLayout();
+ void setPreferredLogicalWidthsDirty(bool, bool markParents = true);
+ void invalidateContainerPreferredLogicalWidths();
+
+ void setNeedsLayoutAndPrefWidthsRecalc()
+ {
+ setNeedsLayout(true);
+ setPreferredLogicalWidthsDirty(true);
+ }
+
+ void setPositioned(bool b = true) { m_positioned = b; }
+ void setRelPositioned(bool b = true) { m_relPositioned = b; }
+ void setFloating(bool b = true) { m_floating = b; }
+ void setInline(bool b = true) { m_inline = b; }
+ void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
+ void setIsText() { m_isText = true; }
+ void setIsBox() { m_isBox = true; }
+ void setReplaced(bool b = true) { m_replaced = b; }
+ void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
+ void setHasLayer(bool b = true) { m_hasLayer = b; }
+ void setHasTransform(bool b = true) { m_hasTransform = b; }
+ void setHasReflection(bool b = true) { m_hasReflection = b; }
+
+ void scheduleRelayout();
+
+ void updateFillImages(const FillLayer*, const FillLayer*);
+ void updateImage(StyleImage*, StyleImage*);
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+
+ // Recursive function that computes the size and position of this object and all its descendants.
+ virtual void layout();
+
+ /* This function performs a layout only if one is needed. */
+ void layoutIfNeeded() { if (needsLayout()) layout(); }
+
+ // used for element state updates that cannot be fixed with a
+ // repaint and do not need a relayout
+ virtual void updateFromElement() { }
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
+ void collectDashboardRegions(Vector<DashboardRegionValue>&);
+#endif
+
+ bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+ VisiblePosition positionForCoordinates(int x, int y);
+ virtual VisiblePosition positionForPoint(const IntPoint&);
+ VisiblePosition createVisiblePosition(int offset, EAffinity);
+ VisiblePosition createVisiblePosition(const Position&);
+
+ virtual void dirtyLinesFromChangedChild(RenderObject*);
+
+ // Called to update a style that is allowed to trigger animations.
+ // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
+ // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
+ void setAnimatableStyle(PassRefPtr<RenderStyle>);
+
+ // Set the style of the object and update the state of the object accordingly.
+ virtual void setStyle(PassRefPtr<RenderStyle>);
+
+ // Updates only the local style ptr of the object. Does not update the state of the object,
+ // and so only should be called when the style is known not to have changed (or from setStyle).
+ void setStyleInternal(PassRefPtr<RenderStyle>);
+
+ // returns the containing block level element for this element.
+ RenderBlock* containingBlock() const;
+
+ // Convert the given local point to absolute coordinates
+ // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
+ FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
+ FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
+
+ // Convert a local quad to absolute coordinates, taking transforms into account.
+ FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
+ {
+ return localToContainerQuad(quad, 0, fixed);
+ }
+ // Convert a local quad into the coordinate system of container, taking transforms into account.
+ FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
+
+ // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
+ // different offsets apply at different points, so return the offset that applies to the given point.
+ virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
+ // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
+ IntSize offsetFromAncestorContainer(RenderObject*) const;
+
+ virtual void absoluteRects(Vector<IntRect>&, int, int) { }
+ // FIXME: useTransforms should go away eventually
+ IntRect absoluteBoundingBoxRect(bool useTransforms = false);
+
+ // Build an array of quads in absolute coords for line boxes
+ virtual void absoluteQuads(Vector<FloatQuad>&) { }
+
+ void absoluteFocusRingQuads(Vector<FloatQuad>&);
+
+ // the rect that will be painted if this object is passed as the paintingRoot
+ IntRect paintingRootRect(IntRect& topLevelRect);
+
+ virtual int minPreferredLogicalWidth() const { return 0; }
+ virtual int maxPreferredLogicalWidth() const { return 0; }
+
+ RenderStyle* style() const { return m_style.get(); }
+ RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
+ RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
+
+ // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
+ // given new style, without accessing the cache.
+ PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
+
+ // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
+ // This is typically only relevant when repainting.
+ virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
+
+ void getTextDecorationColors(int decorations, Color& underline, Color& overline,
+ Color& linethrough, bool quirksMode = false);
+
+ // Return the RenderBox in the container chain which is responsible for painting this object, or 0
+ // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
+ // methods.
+ RenderBoxModelObject* containerForRepaint() const;
+ // Actually do the repaint of rect r for this object which has been computed in the coordinate space
+ // of repaintContainer. If repaintContainer is 0, repaint via the view.
+ void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
+
+ // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
+ // style changes.
+ void repaint(bool immediate = false);
+
+ // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
+ void repaintRectangle(const IntRect&, bool immediate = false);
+
+ // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
+ bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0);
+
+ // Repaint only if the object moved.
+ virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
+
+ // Called to repaint a block's floats.
+ virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
+
+ bool checkForRepaintDuringLayout() const;
+
+ // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
+ // coordinate space. This method deals with outlines and overflow.
+ IntRect absoluteClippedOverflowRect()
+ {
+ return clippedOverflowRectForRepaint(0);
+ }
+ virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+ virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
+
+ // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+ // that rect in view coordinates.
+ void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
+ {
+ return computeRectForRepaint(0, r, fixed);
+ }
+ // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+ // that rect in the coordinate space of repaintContainer.
+ virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+
+ // If multiple-column layout results in applying an offset to the given point, add the same
+ // offset to the given size.
+ virtual void adjustForColumns(IntSize&, const IntPoint&) const { }
+
+ virtual unsigned int length() const { return 1; }
+
+ bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
+
+ bool isTransparent() const { return style()->opacity() < 1.0f; }
+ float opacity() const { return style()->opacity(); }
+
+ bool hasReflection() const { return m_hasReflection; }
+
+ // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
+ int maximalOutlineSize(PaintPhase) const;
+
+ void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
+ bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
+
+ enum SelectionState {
+ SelectionNone, // The object is not selected.
+ SelectionStart, // The object either contains the start of a selection run or is the start of a run
+ SelectionInside, // The object is fully encompassed by a selection run
+ SelectionEnd, // The object either contains the end of a selection run or is the end of a run
+ SelectionBoth // The object contains an entire run or is the sole selected object in that run
+ };
+
+ // The current selection state for an object. For blocks, the state refers to the state of the leaf
+ // descendants (as described above in the SelectionState enum declaration).
+ SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
+
+ // Sets the selection state for an object.
+ virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
+
+ // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
+ // possible bounding box for the selection.
+ IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
+ virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
+
+ // Whether or not an object can be part of the leaf elements of the selection.
+ virtual bool canBeSelectionLeaf() const { return false; }
+
+ // Whether or not a block has selected children.
+ bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
+
+ // Obtains the selection colors that should be used when painting a selection.
+ Color selectionBackgroundColor() const;
+ Color selectionForegroundColor() const;
+ Color selectionEmphasisMarkColor() const;
+
+ // Whether or not a given block needs to paint selection gaps.
+ virtual bool shouldPaintSelectionGaps() const { return false; }
+
+#if ENABLE(DRAG_SUPPORT)
+ Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
+#endif
+
+ /**
+ * Returns the local coordinates of the caret within this render object.
+ * @param caretOffset zero-based offset determining position within the render object.
+ * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
+ * useful for character range rect computations
+ */
+ virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
+
+ bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; }
+ bool isMarginAfterQuirk() const { return m_marginAfterQuirk; }
+ void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; }
+ void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; }
+
+ // When performing a global document tear-down, the renderer of the document is cleared. We use this
+ // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
+ bool documentBeingDestroyed() const;
+
+ virtual void destroy();
+
+ // Virtual function helpers for CSS3 Flexible Box Layout
+ virtual bool isFlexibleBox() const { return false; }
+ virtual bool isFlexingChildren() const { return false; }
+ virtual bool isStretchingChildren() const { return false; }
+
+ virtual int caretMinOffset() const;
+ virtual int caretMaxOffset() const;
+ virtual unsigned caretMaxRenderedOffset() const;
+
+ virtual int previousOffset(int current) const;
+ virtual int previousOffsetForBackwardDeletion(int current) const;
+ virtual int nextOffset(int current) const;
+
+ virtual void imageChanged(CachedImage*, const IntRect* = 0);
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
+ virtual bool willRenderImage(CachedImage*);
+
+ void selectionStartEnd(int& spos, int& epos) const;
+
+ bool hasOverrideSize() const { return m_hasOverrideSize; }
+ void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
+
+ void remove() { if (parent()) parent()->removeChild(this); }
+
+ AnimationController* animation() const;
+
+ bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
+
+ // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
+ // localToAbsolute/absoluteToLocal methods instead.
+ virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
+ virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
+
+ bool shouldUseTransformFromContainer(const RenderObject* container) const;
+ void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
+
+ virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
+
+ IntRect absoluteOutlineBounds() const
+ {
+ return outlineBoundsForRepaint(0);
+ }
+
+protected:
+ // Overrides should call the superclass at the end
+ virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+ // Overrides should call the superclass at the start
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+ void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*);
+ void paintOutline(GraphicsContext*, int tx, int ty, int w, int h);
+ void addPDFURLRect(GraphicsContext*, const IntRect&);
+
+ virtual IntRect viewRect() const;
+
+ void adjustRectForOutlineAndShadow(IntRect&) const;
+
+ void arenaDelete(RenderArena*, void* objectBase);
+
+ virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); }
+
+ class LayoutRepainter {
+ public:
+ LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
+ : m_object(object)
+ , m_repaintContainer(0)
+ , m_checkForRepaint(checkForRepaint)
+ {
+ if (m_checkForRepaint) {
+ m_repaintContainer = m_object.containerForRepaint();
+ m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
+ m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
+ }
+ }
+
+ // Return true if it repainted.
+ bool repaintAfterLayout()
+ {
+ return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
+ }
+
+ bool checkForRepaint() const { return m_checkForRepaint; }
+
+ private:
+ RenderObject& m_object;
+ RenderBoxModelObject* m_repaintContainer;
+ IntRect m_oldBounds;
+ IntRect m_oldOutlineBox;
+ bool m_checkForRepaint;
+ };
+
+private:
+ RenderStyle* firstLineStyleSlowCase() const;
+ StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
+
+ Color selectionColor(int colorProperty) const;
+
+ RefPtr<RenderStyle> m_style;
+
+ Node* m_node;
+
+ RenderObject* m_parent;
+ RenderObject* m_previous;
+ RenderObject* m_next;
+
+#ifndef NDEBUG
+ bool m_hasAXObject;
+ bool m_setNeedsLayoutForbidden : 1;
+#endif
+
+ // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
+ bool m_needsLayout : 1;
+ bool m_needsPositionedMovementLayout :1;
+ bool m_normalChildNeedsLayout : 1;
+ bool m_posChildNeedsLayout : 1;
+ bool m_preferredLogicalWidthsDirty : 1;
+ bool m_floating : 1;
+
+ bool m_positioned : 1;
+ bool m_relPositioned : 1;
+ bool m_paintBackground : 1; // if the box has something to paint in the
+ // background painting phase (background, border, etc)
+
+ bool m_isAnonymous : 1;
+ bool m_isText : 1;
+ bool m_isBox : 1;
+ bool m_inline : 1;
+ bool m_replaced : 1;
+ bool m_isDragging : 1;
+
+ bool m_hasLayer : 1;
+ bool m_hasOverflowClip : 1; // Set in the case of overflow:auto/scroll/hidden
+ bool m_hasTransform : 1;
+ bool m_hasReflection : 1;
+
+ bool m_hasOverrideSize : 1;
+
+public:
+ bool m_hasCounterNodeMap : 1;
+ bool m_everHadLayout : 1;
+
+private:
+ // These bitfields are moved here from subclasses to pack them together
+ // from RenderBlock
+ bool m_childrenInline : 1;
+ bool m_marginBeforeQuirk : 1;
+ bool m_marginAfterQuirk : 1;
+ bool m_hasMarkupTruncation : 1;
+ unsigned m_selectionState : 3; // SelectionState
+ bool m_hasColumns : 1;
+
+ // from RenderTableCell
+ bool m_cellWidthChanged : 1;
+
+private:
+ // Store state between styleWillChange and styleDidChange
+ static bool s_affectsParentBlock;
+};
+
+inline bool RenderObject::documentBeingDestroyed() const
+{
+ return !document()->renderer();
+}
+
+inline bool RenderObject::isBeforeContent() const
+{
+ if (style()->styleType() != BEFORE)
+ return false;
+ // Text nodes don't have their own styles, so ignore the style on a text node.
+ if (isText() && !isBR())
+ return false;
+ return true;
+}
+
+inline bool RenderObject::isAfterContent() const
+{
+ if (style()->styleType() != AFTER)
+ return false;
+ // Text nodes don't have their own styles, so ignore the style on a text node.
+ if (isText() && !isBR())
+ return false;
+ return true;
+}
+
+inline void RenderObject::setNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_needsLayout;
+ m_needsLayout = b;
+ if (b) {
+ ASSERT(!isSetNeedsLayoutForbidden());
+ if (!alreadyNeededLayout) {
+ if (markParents)
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ setLayerNeedsFullRepaint();
+ }
+ } else {
+ m_everHadLayout = true;
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_normalChildNeedsLayout;
+ m_normalChildNeedsLayout = b;
+ if (b) {
+ ASSERT(!isSetNeedsLayoutForbidden());
+ if (!alreadyNeededLayout && markParents)
+ markContainingBlocksForLayout();
+ } else {
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+inline void RenderObject::setNeedsPositionedMovementLayout()
+{
+ bool alreadyNeededLayout = needsLayout();
+ m_needsPositionedMovementLayout = true;
+ if (!alreadyNeededLayout) {
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ setLayerNeedsFullRepaint();
+ }
+}
+
+inline bool objectIsRelayoutBoundary(const RenderObject *obj)
+{
+ // FIXME: In future it may be possible to broaden this condition in order to improve performance.
+ // Table cells are excluded because even when their CSS height is fixed, their height()
+ // may depend on their contents.
+ return obj->isTextControl()
+ || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
+#if ENABLE(SVG)
+ || obj->isSVGRoot()
+#endif
+ ;
+}
+
+inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
+{
+ ASSERT(!scheduleRelayout || !newRoot);
+
+ RenderObject* o = container();
+ RenderObject* last = this;
+
+ while (o) {
+ // Don't mark the outermost object of an unrooted subtree. That object will be
+ // marked when the subtree is added to the document.
+ RenderObject* container = o->container();
+ if (!container && !o->isRenderView())
+ return;
+ if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
+ if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
+ RenderObject* parent = last->parent();
+ if (!parent->normalChildNeedsLayout()) {
+ parent->setChildNeedsLayout(true, false);
+ if (parent != newRoot)
+ parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
+ }
+ }
+ if (o->m_posChildNeedsLayout)
+ return;
+ o->m_posChildNeedsLayout = true;
+ ASSERT(!o->isSetNeedsLayoutForbidden());
+ } else {
+ if (o->m_normalChildNeedsLayout)
+ return;
+ o->m_normalChildNeedsLayout = true;
+ ASSERT(!o->isSetNeedsLayoutForbidden());
+ }
+
+ if (o == newRoot)
+ return;
+
+ last = o;
+ if (scheduleRelayout && objectIsRelayoutBoundary(last))
+ break;
+ o = container;
+ }
+
+ if (scheduleRelayout)
+ last->scheduleRelayout();
+}
+
+inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
+{
+#if !ENABLE(3D_RENDERING)
+ UNUSED_PARAM(has3DRendering);
+ matrix.makeAffine();
+#else
+ if (!has3DRendering)
+ matrix.makeAffine();
+#endif
+}
+
+inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
+{
+ return adjustForAbsoluteZoom(value, renderer->style());
+}
+
+inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
+{
+ // The result here is in floats, so we don't need the truncation hack from the integer version above.
+ float zoomFactor = renderer->style()->effectiveZoom();
+ if (zoomFactor == 1)
+ return point;
+ return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
+}
+
+inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
+{
+ quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
+ quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
+ quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
+ quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
+}
+
+inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer)
+{
+ RenderStyle* style = renderer->style();
+ rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style));
+ rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style));
+ rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style));
+ rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style));
+}
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::RenderObject*);
+void showRenderTree(const WebCore::RenderObject* object1);
+// We don't make object2 an optional parameter so that showRenderTree
+// can be called from gdb easily.
+void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
+#endif
+
+#endif // RenderObject_h