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Diffstat (limited to 'Source/WebCore/rendering/RenderObject.h')
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diff --git a/Source/WebCore/rendering/RenderObject.h b/Source/WebCore/rendering/RenderObject.h new file mode 100644 index 0000000..2f443ef --- /dev/null +++ b/Source/WebCore/rendering/RenderObject.h @@ -0,0 +1,1050 @@ +/* + * Copyright (C) 2000 Lars Knoll (knoll@kde.org) + * (C) 2000 Antti Koivisto (koivisto@kde.org) + * (C) 2000 Dirk Mueller (mueller@kde.org) + * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) + * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. + * Copyright (C) 2009 Google Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderObject_h +#define RenderObject_h + +#include "AffineTransform.h" +#include "CachedResourceClient.h" +#include "CSSPrimitiveValue.h" +#include "Document.h" +#include "Element.h" +#include "FloatQuad.h" +#include "PaintInfo.h" +#include "RenderObjectChildList.h" +#include "RenderStyle.h" +#include "TextAffinity.h" +#include "TransformationMatrix.h" +#include <wtf/UnusedParam.h> + +#if PLATFORM(CG) || PLATFORM(CAIRO) || PLATFORM(QT) +#define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1 +#endif + +namespace WebCore { + +class AnimationController; +class HitTestResult; +class InlineBox; +class InlineFlowBox; +class OverlapTestRequestClient; +class Path; +class Position; +class RenderBoxModelObject; +class RenderInline; +class RenderBlock; +class RenderFlow; +class RenderLayer; +class RenderTheme; +class TransformState; +class VisiblePosition; +#if ENABLE(SVG) +class RenderSVGResourceContainer; +#endif + +enum HitTestFilter { + HitTestAll, + HitTestSelf, + HitTestDescendants +}; + +enum HitTestAction { + HitTestBlockBackground, + HitTestChildBlockBackground, + HitTestChildBlockBackgrounds, + HitTestFloat, + HitTestForeground +}; + +// Sides used when drawing borders and outlines. This is in RenderObject rather than RenderBoxModelObject since outlines can +// be drawn by SVG around bounding boxes. +enum BoxSide { + BSTop, + BSBottom, + BSLeft, + BSRight +}; + +const int caretWidth = 1; + +#if ENABLE(DASHBOARD_SUPPORT) +struct DashboardRegionValue { + bool operator==(const DashboardRegionValue& o) const + { + return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label; + } + bool operator!=(const DashboardRegionValue& o) const + { + return !(*this == o); + } + + String label; + IntRect bounds; + IntRect clip; + int type; +}; +#endif + +// Base class for all rendering tree objects. +class RenderObject : public CachedResourceClient { + friend class RenderBlock; + friend class RenderBox; + friend class RenderLayer; + friend class RenderObjectChildList; + friend class RenderSVGContainer; +public: + // Anonymous objects should pass the document as their node, and they will then automatically be + // marked as anonymous in the constructor. + RenderObject(Node*); + virtual ~RenderObject(); + + RenderTheme* theme() const; + + virtual const char* renderName() const = 0; + + RenderObject* parent() const { return m_parent; } + bool isDescendantOf(const RenderObject*) const; + + RenderObject* previousSibling() const { return m_previous; } + RenderObject* nextSibling() const { return m_next; } + + RenderObject* firstChild() const + { + if (const RenderObjectChildList* children = virtualChildren()) + return children->firstChild(); + return 0; + } + RenderObject* lastChild() const + { + if (const RenderObjectChildList* children = virtualChildren()) + return children->lastChild(); + return 0; + } + virtual RenderObjectChildList* virtualChildren() { return 0; } + virtual const RenderObjectChildList* virtualChildren() const { return 0; } + + RenderObject* nextInPreOrder() const; + RenderObject* nextInPreOrder(RenderObject* stayWithin) const; + RenderObject* nextInPreOrderAfterChildren() const; + RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const; + RenderObject* previousInPreOrder() const; + RenderObject* childAt(unsigned) const; + + RenderObject* firstLeafChild() const; + RenderObject* lastLeafChild() const; + + // The following six functions are used when the render tree hierarchy changes to make sure layers get + // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy + // can contain a mixture of boxes and other object types, these functions need to be in the base class. + RenderLayer* enclosingLayer() const; + void addLayers(RenderLayer* parentLayer, RenderObject* newObject); + void removeLayers(RenderLayer* parentLayer); + void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); + RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); + + // Convenience function for getting to the nearest enclosing box of a RenderObject. + RenderBox* enclosingBox() const; + RenderBoxModelObject* enclosingBoxModelObject() const; + + virtual bool isEmpty() const { return firstChild() == 0; } + +#ifndef NDEBUG + void setHasAXObject(bool flag) { m_hasAXObject = flag; } + bool hasAXObject() const { return m_hasAXObject; } + bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; } + void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; } +#endif + + // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline + // children. + virtual RenderBlock* firstLineBlock() const; + + // Called when an object that was floating or positioned becomes a normal flow object + // again. We have to make sure the render tree updates as needed to accommodate the new + // normal flow object. + void handleDynamicFloatPositionChange(); + + // RenderObject tree manipulation + ////////////////////////////////////////// + virtual bool canHaveChildren() const { return virtualChildren(); } + virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } + virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); + virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); } + virtual void removeChild(RenderObject*); + virtual bool createsAnonymousWrapper() const { return false; } + ////////////////////////////////////////// + +protected: + ////////////////////////////////////////// + // Helper functions. Dangerous to use! + void setPreviousSibling(RenderObject* previous) { m_previous = previous; } + void setNextSibling(RenderObject* next) { m_next = next; } + void setParent(RenderObject* parent) { m_parent = parent; } + ////////////////////////////////////////// +private: + void addAbsoluteRectForLayer(IntRect& result); + void setLayerNeedsFullRepaint(); + +public: +#ifndef NDEBUG + void showTreeForThis() const; + + void showRenderObject() const; + // We don't make printedCharacters an optional parameter so that + // showRenderObject can be called from gdb easily. + void showRenderObject(int printedCharacters) const; + void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const; +#endif + + static RenderObject* createObject(Node*, RenderStyle*); + + // Overloaded new operator. Derived classes must override operator new + // in order to allocate out of the RenderArena. + void* operator new(size_t, RenderArena*) throw(); + + // Overridden to prevent the normal delete from being called. + void operator delete(void*, size_t); + +private: + // The normal operator new is disallowed on all render objects. + void* operator new(size_t) throw(); + +public: + RenderArena* renderArena() const { return document()->renderArena(); } + + virtual bool isApplet() const { return false; } + virtual bool isBR() const { return false; } + virtual bool isBlockFlow() const { return false; } + virtual bool isBoxModelObject() const { return false; } + virtual bool isCounter() const { return false; } + virtual bool isDetails() const { return false; } + virtual bool isDetailsMarker() const { return false; } + virtual bool isEmbeddedObject() const { return false; } + virtual bool isFieldset() const { return false; } + virtual bool isFileUploadControl() const { return false; } + virtual bool isFrame() const { return false; } + virtual bool isFrameSet() const { return false; } + virtual bool isImage() const { return false; } + virtual bool isInlineBlockOrInlineTable() const { return false; } + virtual bool isListBox() const { return false; } + virtual bool isListItem() const { return false; } + virtual bool isListMarker() const { return false; } + virtual bool isMedia() const { return false; } + virtual bool isMenuList() const { return false; } +#if ENABLE(METER_TAG) + virtual bool isMeter() const { return false; } +#endif +#if ENABLE(PROGRESS_TAG) + virtual bool isProgress() const { return false; } +#endif + virtual bool isRenderBlock() const { return false; } + virtual bool isRenderButton() const { return false; } + virtual bool isRenderIFrame() const { return false; } + virtual bool isRenderImage() const { return false; } + virtual bool isRenderInline() const { return false; } + virtual bool isRenderPart() const { return false; } + virtual bool isRenderView() const { return false; } + virtual bool isReplica() const { return false; } + + virtual bool isRuby() const { return false; } + virtual bool isRubyBase() const { return false; } + virtual bool isRubyRun() const { return false; } + virtual bool isRubyText() const { return false; } + + virtual bool isSlider() const { return false; } + virtual bool isSummary() const { return false; } + virtual bool isTable() const { return false; } + virtual bool isTableCell() const { return false; } + virtual bool isTableCol() const { return false; } + virtual bool isTableRow() const { return false; } + virtual bool isTableSection() const { return false; } + virtual bool isTextControl() const { return false; } + virtual bool isTextArea() const { return false; } + virtual bool isTextField() const { return false; } + virtual bool isVideo() const { return false; } + virtual bool isWidget() const { return false; } + virtual bool isCanvas() const { return false; } +#if ENABLE(FULLSCREEN_API) + virtual bool isRenderFullScreen() const { return false; } +#endif + + bool isRoot() const { return document()->documentElement() == m_node; } + bool isBody() const; + bool isHR() const; + bool isLegend() const; + + bool isHTMLMarquee() const; + + inline bool isBeforeContent() const; + inline bool isAfterContent() const; + static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); } + static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); } + + bool childrenInline() const { return m_childrenInline; } + void setChildrenInline(bool b = true) { m_childrenInline = b; } + bool hasColumns() const { return m_hasColumns; } + void setHasColumns(bool b = true) { m_hasColumns = b; } + bool cellWidthChanged() const { return m_cellWidthChanged; } + void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } + + virtual bool requiresForcedStyleRecalcPropagation() const { return false; } + +#if ENABLE(MATHML) + virtual bool isRenderMathMLBlock() const { return false; } +#endif // ENABLE(MATHML) + +#if ENABLE(SVG) + // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have + // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation. + virtual bool isSVGRoot() const { return false; } + virtual bool isSVGContainer() const { return false; } + virtual bool isSVGViewportContainer() const { return false; } + virtual bool isSVGGradientStop() const { return false; } + virtual bool isSVGHiddenContainer() const { return false; } + virtual bool isSVGPath() const { return false; } + virtual bool isSVGText() const { return false; } + virtual bool isSVGTextPath() const { return false; } + virtual bool isSVGInline() const { return false; } + virtual bool isSVGInlineText() const { return false; } + virtual bool isSVGImage() const { return false; } + virtual bool isSVGForeignObject() const { return false; } + virtual bool isSVGResourceContainer() const { return false; } + virtual bool isSVGResourceFilterPrimitive() const { return false; } + virtual bool isSVGShadowTreeRootContainer() const { return false; } + + virtual RenderSVGResourceContainer* toRenderSVGResourceContainer(); + + // FIXME: Those belong into a SVG specific base-class for all renderers (see above) + // Unfortunately we don't have such a class yet, because it's not possible for all renderers + // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance) + virtual void setNeedsTransformUpdate() { } + virtual void setNeedsBoundariesUpdate(); + + // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width. + // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox(). + // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them + // since stroke-width is ignored (and marker size can depend on stroke-width). + // objectBoundingBox is returned local coordinates. + // The name objectBoundingBox is taken from the SVG 1.1 spec. + virtual FloatRect objectBoundingBox() const; + virtual FloatRect strokeBoundingBox() const; + + // Returns the smallest rectangle enclosing all of the painted content + // respecting clipping, masking, filters, opacity, stroke-width and markers + virtual FloatRect repaintRectInLocalCoordinates() const; + + // This only returns the transform="" value from the element + // most callsites want localToParentTransform() instead. + virtual AffineTransform localTransform() const; + + // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer + // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element. + virtual const AffineTransform& localToParentTransform() const; + + // SVG uses FloatPoint precise hit testing, and passes the point in parent + // coordinates instead of in repaint container coordinates. Eventually the + // rest of the rendering tree will move to a similar model. + virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); +#endif + + bool isAnonymous() const { return m_isAnonymous; } + void setIsAnonymous(bool b) { m_isAnonymous = b; } + bool isAnonymousBlock() const + { + return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker(); + } + bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); } + bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); } + bool isElementContinuation() const { return node() && node()->renderer() != this; } + bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); } + bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); } + virtual RenderBoxModelObject* virtualContinuation() const { return 0; } + + bool isFloating() const { return m_floating; } + bool isPositioned() const { return m_positioned; } // absolute or fixed positioning + bool isRelPositioned() const { return m_relPositioned; } // relative positioning + bool isText() const { return m_isText; } + bool isBox() const { return m_isBox; } + bool isInline() const { return m_inline; } // inline object + bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object + bool isDragging() const { return m_isDragging; } + bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) + + bool hasLayer() const { return m_hasLayer; } + + bool hasBoxDecorations() const { return m_paintBackground; } + bool mustRepaintBackgroundOrBorder() const; + bool hasBackground() const { return style()->hasBackground(); } + bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; } + bool selfNeedsLayout() const { return m_needsLayout; } + bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; } + bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; } + bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } + bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } + + bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; } + + bool isSelectionBorder() const; + + bool hasClip() const { return isPositioned() && style()->hasClip(); } + bool hasOverflowClip() const { return m_hasOverflowClip; } + + bool hasTransform() const { return m_hasTransform; } + bool hasMask() const { return style() && style()->hasMask(); } + + void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide, + Color, EBorderStyle, int adjbw1, int adjbw2); +#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) + void drawBoxSideFromPath(GraphicsContext*, IntRect, Path, + float thickness, float drawThickness, BoxSide, const RenderStyle*, + Color, EBorderStyle); +#else + // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!! + // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon. + void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart, + int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner); +#endif + + IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth, + unsigned short leftWidth, unsigned short rightWidth) const; + + // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect + // any pseudo classes (and therefore has no concept of changing state). + RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const; + PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const; + + virtual void updateDragState(bool dragOn); + + RenderView* view() const; + + // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy). + bool isRooted(RenderView** = 0); + + Node* node() const { return m_isAnonymous ? 0 : m_node; } + void setNode(Node* node) { m_node = node; } + + Document* document() const { return m_node->document(); } + Frame* frame() const { return document()->frame(); } + + bool hasOutlineAnnotation() const; + bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } + + // Returns the object containing this one. Can be different from parent for positioned elements. + // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped + // is true if the renderer returned is an ancestor of repaintContainer. + RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const; + + virtual RenderObject* hoverAncestor() const { return parent(); } + + // IE Extension that can be called on any RenderObject. See the implementation for the details. + RenderBoxModelObject* offsetParent() const; + + void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); + void setNeedsLayout(bool b, bool markParents = true); + void setChildNeedsLayout(bool b, bool markParents = true); + void setNeedsPositionedMovementLayout(); + void setPreferredLogicalWidthsDirty(bool, bool markParents = true); + void invalidateContainerPreferredLogicalWidths(); + + void setNeedsLayoutAndPrefWidthsRecalc() + { + setNeedsLayout(true); + setPreferredLogicalWidthsDirty(true); + } + + void setPositioned(bool b = true) { m_positioned = b; } + void setRelPositioned(bool b = true) { m_relPositioned = b; } + void setFloating(bool b = true) { m_floating = b; } + void setInline(bool b = true) { m_inline = b; } + void setHasBoxDecorations(bool b = true) { m_paintBackground = b; } + void setIsText() { m_isText = true; } + void setIsBox() { m_isBox = true; } + void setReplaced(bool b = true) { m_replaced = b; } + void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } + void setHasLayer(bool b = true) { m_hasLayer = b; } + void setHasTransform(bool b = true) { m_hasTransform = b; } + void setHasReflection(bool b = true) { m_hasReflection = b; } + + void scheduleRelayout(); + + void updateFillImages(const FillLayer*, const FillLayer*); + void updateImage(StyleImage*, StyleImage*); + + virtual void paint(PaintInfo&, int tx, int ty); + + // Recursive function that computes the size and position of this object and all its descendants. + virtual void layout(); + + /* This function performs a layout only if one is needed. */ + void layoutIfNeeded() { if (needsLayout()) layout(); } + + // used for element state updates that cannot be fixed with a + // repaint and do not need a relayout + virtual void updateFromElement() { } + +#if ENABLE(DASHBOARD_SUPPORT) + virtual void addDashboardRegions(Vector<DashboardRegionValue>&); + void collectDashboardRegions(Vector<DashboardRegionValue>&); +#endif + + bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll); + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + virtual void updateHitTestResult(HitTestResult&, const IntPoint&); + + VisiblePosition positionForCoordinates(int x, int y); + virtual VisiblePosition positionForPoint(const IntPoint&); + VisiblePosition createVisiblePosition(int offset, EAffinity); + VisiblePosition createVisiblePosition(const Position&); + + virtual void dirtyLinesFromChangedChild(RenderObject*); + + // Called to update a style that is allowed to trigger animations. + // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. + // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). + void setAnimatableStyle(PassRefPtr<RenderStyle>); + + // Set the style of the object and update the state of the object accordingly. + virtual void setStyle(PassRefPtr<RenderStyle>); + + // Updates only the local style ptr of the object. Does not update the state of the object, + // and so only should be called when the style is known not to have changed (or from setStyle). + void setStyleInternal(PassRefPtr<RenderStyle>); + + // returns the containing block level element for this element. + RenderBlock* containingBlock() const; + + // Convert the given local point to absolute coordinates + // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. + FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const; + FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const; + + // Convert a local quad to absolute coordinates, taking transforms into account. + FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const + { + return localToContainerQuad(quad, 0, fixed); + } + // Convert a local quad into the coordinate system of container, taking transforms into account. + FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const; + + // Return the offset from the container() renderer (excluding transforms). In multi-column layout, + // different offsets apply at different points, so return the offset that applies to the given point. + virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; + // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms. + IntSize offsetFromAncestorContainer(RenderObject*) const; + + virtual void absoluteRects(Vector<IntRect>&, int, int) { } + // FIXME: useTransforms should go away eventually + IntRect absoluteBoundingBoxRect(bool useTransforms = false); + + // Build an array of quads in absolute coords for line boxes + virtual void absoluteQuads(Vector<FloatQuad>&) { } + + void absoluteFocusRingQuads(Vector<FloatQuad>&); + + // the rect that will be painted if this object is passed as the paintingRoot + IntRect paintingRootRect(IntRect& topLevelRect); + + virtual int minPreferredLogicalWidth() const { return 0; } + virtual int maxPreferredLogicalWidth() const { return 0; } + + RenderStyle* style() const { return m_style.get(); } + RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); } + RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } + + // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a + // given new style, without accessing the cache. + PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const; + + // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead. + // This is typically only relevant when repainting. + virtual RenderStyle* outlineStyleForRepaint() const { return style(); } + + void getTextDecorationColors(int decorations, Color& underline, Color& overline, + Color& linethrough, bool quirksMode = false); + + // Return the RenderBox in the container chain which is responsible for painting this object, or 0 + // if painting is root-relative. This is the container that should be passed to the 'forRepaint' + // methods. + RenderBoxModelObject* containerForRepaint() const; + // Actually do the repaint of rect r for this object which has been computed in the coordinate space + // of repaintContainer. If repaintContainer is 0, repaint via the view. + void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false); + + // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border + // style changes. + void repaint(bool immediate = false); + + // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. + void repaintRectangle(const IntRect&, bool immediate = false); + + // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known. + bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0); + + // Repaint only if the object moved. + virtual void repaintDuringLayoutIfMoved(const IntRect& rect); + + // Called to repaint a block's floats. + virtual void repaintOverhangingFloats(bool paintAllDescendants = false); + + bool checkForRepaintDuringLayout() const; + + // Returns the rect that should be repainted whenever this object changes. The rect is in the view's + // coordinate space. This method deals with outlines and overflow. + IntRect absoluteClippedOverflowRect() + { + return clippedOverflowRectForRepaint(0); + } + virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); + virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); + + // Given a rect in the object's coordinate space, compute a rect suitable for repainting + // that rect in view coordinates. + void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false) + { + return computeRectForRepaint(0, r, fixed); + } + // Given a rect in the object's coordinate space, compute a rect suitable for repainting + // that rect in the coordinate space of repaintContainer. + virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); + + // If multiple-column layout results in applying an offset to the given point, add the same + // offset to the given size. + virtual void adjustForColumns(IntSize&, const IntPoint&) const { } + + virtual unsigned int length() const { return 1; } + + bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); } + + bool isTransparent() const { return style()->opacity() < 1.0f; } + float opacity() const { return style()->opacity(); } + + bool hasReflection() const { return m_hasReflection; } + + // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. + int maximalOutlineSize(PaintPhase) const; + + void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; } + bool hasMarkupTruncation() const { return m_hasMarkupTruncation; } + + enum SelectionState { + SelectionNone, // The object is not selected. + SelectionStart, // The object either contains the start of a selection run or is the start of a run + SelectionInside, // The object is fully encompassed by a selection run + SelectionEnd, // The object either contains the end of a selection run or is the end of a run + SelectionBoth // The object contains an entire run or is the sole selected object in that run + }; + + // The current selection state for an object. For blocks, the state refers to the state of the leaf + // descendants (as described above in the SelectionState enum declaration). + SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; } + + // Sets the selection state for an object. + virtual void setSelectionState(SelectionState state) { m_selectionState = state; } + + // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest + // possible bounding box for the selection. + IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); } + virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); } + + // Whether or not an object can be part of the leaf elements of the selection. + virtual bool canBeSelectionLeaf() const { return false; } + + // Whether or not a block has selected children. + bool hasSelectedChildren() const { return m_selectionState != SelectionNone; } + + // Obtains the selection colors that should be used when painting a selection. + Color selectionBackgroundColor() const; + Color selectionForegroundColor() const; + Color selectionEmphasisMarkColor() const; + + // Whether or not a given block needs to paint selection gaps. + virtual bool shouldPaintSelectionGaps() const { return false; } + +#if ENABLE(DRAG_SUPPORT) + Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const; +#endif + + /** + * Returns the local coordinates of the caret within this render object. + * @param caretOffset zero-based offset determining position within the render object. + * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - + * useful for character range rect computations + */ + virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); + + bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; } + bool isMarginAfterQuirk() const { return m_marginAfterQuirk; } + void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; } + void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; } + + // When performing a global document tear-down, the renderer of the document is cleared. We use this + // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. + bool documentBeingDestroyed() const; + + virtual void destroy(); + + // Virtual function helpers for CSS3 Flexible Box Layout + virtual bool isFlexibleBox() const { return false; } + virtual bool isFlexingChildren() const { return false; } + virtual bool isStretchingChildren() const { return false; } + + virtual int caretMinOffset() const; + virtual int caretMaxOffset() const; + virtual unsigned caretMaxRenderedOffset() const; + + virtual int previousOffset(int current) const; + virtual int previousOffsetForBackwardDeletion(int current) const; + virtual int nextOffset(int current) const; + + virtual void imageChanged(CachedImage*, const IntRect* = 0); + virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { } + virtual bool willRenderImage(CachedImage*); + + void selectionStartEnd(int& spos, int& epos) const; + + bool hasOverrideSize() const { return m_hasOverrideSize; } + void setHasOverrideSize(bool b) { m_hasOverrideSize = b; } + + void remove() { if (parent()) parent()->removeChild(this); } + + AnimationController* animation() const; + + bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; } + + // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use + // localToAbsolute/absoluteToLocal methods instead. + virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; + virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; + + bool shouldUseTransformFromContainer(const RenderObject* container) const; + void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const; + + virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { }; + + IntRect absoluteOutlineBounds() const + { + return outlineBoundsForRepaint(0); + } + +protected: + // Overrides should call the superclass at the end + virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); + // Overrides should call the superclass at the start + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); + + void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*); + void paintOutline(GraphicsContext*, int tx, int ty, int w, int h); + void addPDFURLRect(GraphicsContext*, const IntRect&); + + virtual IntRect viewRect() const; + + void adjustRectForOutlineAndShadow(IntRect&) const; + + void arenaDelete(RenderArena*, void* objectBase); + + virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); } + + class LayoutRepainter { + public: + LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0) + : m_object(object) + , m_repaintContainer(0) + , m_checkForRepaint(checkForRepaint) + { + if (m_checkForRepaint) { + m_repaintContainer = m_object.containerForRepaint(); + m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer); + m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer); + } + } + + // Return true if it repainted. + bool repaintAfterLayout() + { + return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false; + } + + bool checkForRepaint() const { return m_checkForRepaint; } + + private: + RenderObject& m_object; + RenderBoxModelObject* m_repaintContainer; + IntRect m_oldBounds; + IntRect m_oldOutlineBox; + bool m_checkForRepaint; + }; + +private: + RenderStyle* firstLineStyleSlowCase() const; + StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const; + + Color selectionColor(int colorProperty) const; + + RefPtr<RenderStyle> m_style; + + Node* m_node; + + RenderObject* m_parent; + RenderObject* m_previous; + RenderObject* m_next; + +#ifndef NDEBUG + bool m_hasAXObject; + bool m_setNeedsLayoutForbidden : 1; +#endif + + // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE. + bool m_needsLayout : 1; + bool m_needsPositionedMovementLayout :1; + bool m_normalChildNeedsLayout : 1; + bool m_posChildNeedsLayout : 1; + bool m_preferredLogicalWidthsDirty : 1; + bool m_floating : 1; + + bool m_positioned : 1; + bool m_relPositioned : 1; + bool m_paintBackground : 1; // if the box has something to paint in the + // background painting phase (background, border, etc) + + bool m_isAnonymous : 1; + bool m_isText : 1; + bool m_isBox : 1; + bool m_inline : 1; + bool m_replaced : 1; + bool m_isDragging : 1; + + bool m_hasLayer : 1; + bool m_hasOverflowClip : 1; // Set in the case of overflow:auto/scroll/hidden + bool m_hasTransform : 1; + bool m_hasReflection : 1; + + bool m_hasOverrideSize : 1; + +public: + bool m_hasCounterNodeMap : 1; + bool m_everHadLayout : 1; + +private: + // These bitfields are moved here from subclasses to pack them together + // from RenderBlock + bool m_childrenInline : 1; + bool m_marginBeforeQuirk : 1; + bool m_marginAfterQuirk : 1; + bool m_hasMarkupTruncation : 1; + unsigned m_selectionState : 3; // SelectionState + bool m_hasColumns : 1; + + // from RenderTableCell + bool m_cellWidthChanged : 1; + +private: + // Store state between styleWillChange and styleDidChange + static bool s_affectsParentBlock; +}; + +inline bool RenderObject::documentBeingDestroyed() const +{ + return !document()->renderer(); +} + +inline bool RenderObject::isBeforeContent() const +{ + if (style()->styleType() != BEFORE) + return false; + // Text nodes don't have their own styles, so ignore the style on a text node. + if (isText() && !isBR()) + return false; + return true; +} + +inline bool RenderObject::isAfterContent() const +{ + if (style()->styleType() != AFTER) + return false; + // Text nodes don't have their own styles, so ignore the style on a text node. + if (isText() && !isBR()) + return false; + return true; +} + +inline void RenderObject::setNeedsLayout(bool b, bool markParents) +{ + bool alreadyNeededLayout = m_needsLayout; + m_needsLayout = b; + if (b) { + ASSERT(!isSetNeedsLayoutForbidden()); + if (!alreadyNeededLayout) { + if (markParents) + markContainingBlocksForLayout(); + if (hasLayer()) + setLayerNeedsFullRepaint(); + } + } else { + m_everHadLayout = true; + m_posChildNeedsLayout = false; + m_normalChildNeedsLayout = false; + m_needsPositionedMovementLayout = false; + } +} + +inline void RenderObject::setChildNeedsLayout(bool b, bool markParents) +{ + bool alreadyNeededLayout = m_normalChildNeedsLayout; + m_normalChildNeedsLayout = b; + if (b) { + ASSERT(!isSetNeedsLayoutForbidden()); + if (!alreadyNeededLayout && markParents) + markContainingBlocksForLayout(); + } else { + m_posChildNeedsLayout = false; + m_normalChildNeedsLayout = false; + m_needsPositionedMovementLayout = false; + } +} + +inline void RenderObject::setNeedsPositionedMovementLayout() +{ + bool alreadyNeededLayout = needsLayout(); + m_needsPositionedMovementLayout = true; + if (!alreadyNeededLayout) { + markContainingBlocksForLayout(); + if (hasLayer()) + setLayerNeedsFullRepaint(); + } +} + +inline bool objectIsRelayoutBoundary(const RenderObject *obj) +{ + // FIXME: In future it may be possible to broaden this condition in order to improve performance. + // Table cells are excluded because even when their CSS height is fixed, their height() + // may depend on their contents. + return obj->isTextControl() + || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()) +#if ENABLE(SVG) + || obj->isSVGRoot() +#endif + ; +} + +inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot) +{ + ASSERT(!scheduleRelayout || !newRoot); + + RenderObject* o = container(); + RenderObject* last = this; + + while (o) { + // Don't mark the outermost object of an unrooted subtree. That object will be + // marked when the subtree is added to the document. + RenderObject* container = o->container(); + if (!container && !o->isRenderView()) + return; + if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) { + if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) { + RenderObject* parent = last->parent(); + if (!parent->normalChildNeedsLayout()) { + parent->setChildNeedsLayout(true, false); + if (parent != newRoot) + parent->markContainingBlocksForLayout(scheduleRelayout, newRoot); + } + } + if (o->m_posChildNeedsLayout) + return; + o->m_posChildNeedsLayout = true; + ASSERT(!o->isSetNeedsLayoutForbidden()); + } else { + if (o->m_normalChildNeedsLayout) + return; + o->m_normalChildNeedsLayout = true; + ASSERT(!o->isSetNeedsLayoutForbidden()); + } + + if (o == newRoot) + return; + + last = o; + if (scheduleRelayout && objectIsRelayoutBoundary(last)) + break; + o = container; + } + + if (scheduleRelayout) + last->scheduleRelayout(); +} + +inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering) +{ +#if !ENABLE(3D_RENDERING) + UNUSED_PARAM(has3DRendering); + matrix.makeAffine(); +#else + if (!has3DRendering) + matrix.makeAffine(); +#endif +} + +inline int adjustForAbsoluteZoom(int value, RenderObject* renderer) +{ + return adjustForAbsoluteZoom(value, renderer->style()); +} + +inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer) +{ + // The result here is in floats, so we don't need the truncation hack from the integer version above. + float zoomFactor = renderer->style()->effectiveZoom(); + if (zoomFactor == 1) + return point; + return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor); +} + +inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer) +{ + quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer)); + quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer)); + quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer)); + quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer)); +} + +inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer) +{ + RenderStyle* style = renderer->style(); + rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style)); + rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style)); + rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style)); + rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style)); +} + +} // namespace WebCore + +#ifndef NDEBUG +// Outside the WebCore namespace for ease of invocation from gdb. +void showTree(const WebCore::RenderObject*); +void showRenderTree(const WebCore::RenderObject* object1); +// We don't make object2 an optional parameter so that showRenderTree +// can be called from gdb easily. +void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2); +#endif + +#endif // RenderObject_h |