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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "RenderRubyBase.h"
+
+namespace WebCore {
+
+RenderRubyBase::RenderRubyBase(Node* node)
+ : RenderBlock(node)
+{
+ setInline(false);
+}
+
+RenderRubyBase::~RenderRubyBase()
+{
+}
+
+bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const
+{
+ return child->isInline();
+}
+
+bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const
+{
+ // Tests whether all children in the base before beforeChild are either floated/positioned,
+ // or inline objects wrapped in anonymous blocks.
+ // Note that beforeChild may be 0, in which case all children are looked at.
+ for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) {
+ if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline()))
+ return false;
+ }
+ return true;
+}
+
+void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+ // This function removes all children that are before (!) beforeChild
+ // and appends them to toBase.
+ ASSERT(toBase);
+
+ // First make sure that beforeChild (if set) is indeed a direct child of this.
+ // Inline children might be wrapped in an anonymous block if there's a continuation.
+ // Theoretically, in ruby bases, this can happen with only the first such a child,
+ // so it should be OK to just climb the tree.
+ while (fromBeforeChild && fromBeforeChild->parent() != this)
+ fromBeforeChild = fromBeforeChild->parent();
+
+ if (childrenInline())
+ moveInlineChildren(toBase, fromBeforeChild);
+ else
+ moveBlockChildren(toBase, fromBeforeChild);
+
+ setNeedsLayoutAndPrefWidthsRecalc();
+ toBase->setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+ RenderBlock* toBlock;
+
+ if (toBase->childrenInline()) {
+ // The standard and easy case: move the children into the target base
+ toBlock = toBase;
+ } else {
+ // We need to wrap the inline objects into an anonymous block.
+ // If toBase has a suitable block, we re-use it, otherwise create a new one.
+ RenderObject* lastChild = toBase->lastChild();
+ if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline())
+ toBlock = toRenderBlock(lastChild);
+ else {
+ toBlock = toBase->createAnonymousBlock();
+ toBase->children()->appendChildNode(toBase, toBlock);
+ }
+ }
+ // Move our inline children into the target block we determined above.
+ moveChildrenTo(toBlock, firstChild(), fromBeforeChild);
+}
+
+void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+ if (toBase->childrenInline()) {
+ // First check whether we move only wrapped inline objects.
+ if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
+ // The reason why the base is in block flow must be after beforeChild.
+ // We therefore can extract the inline objects and move them to toBase.
+ for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
+ if (child->isAnonymousBlock()) {
+ RenderBlock* anonBlock = toRenderBlock(child);
+ ASSERT(anonBlock->childrenInline());
+ ASSERT(!anonBlock->inlineElementContinuation());
+ anonBlock->moveAllChildrenTo(toBase, toBase->children());
+ anonBlock->deleteLineBoxTree();
+ anonBlock->destroy();
+ } else {
+ ASSERT(child->isFloatingOrPositioned());
+ moveChildTo(toBase, child);
+ }
+ }
+ } else {
+ // Moving block children -> have to set toBase as block flow
+ toBase->makeChildrenNonInline();
+ // Move children, potentially collapsing anonymous block wrappers.
+ mergeBlockChildren(toBase, fromBeforeChild);
+
+ // Now we need to check if the leftover children are all inline.
+ // If so, make this base inline again.
+ if (hasOnlyWrappedInlineChildren()) {
+ RenderObject* next = 0;
+ for (RenderObject* child = firstChild(); child; child = next) {
+ next = child->nextSibling();
+ if (child->isFloatingOrPositioned())
+ continue;
+ ASSERT(child->isAnonymousBlock());
+
+ RenderBlock* anonBlock = toRenderBlock(child);
+ ASSERT(anonBlock->childrenInline());
+ ASSERT(!anonBlock->inlineElementContinuation());
+ // Move inline children out of anonymous block.
+ anonBlock->moveAllChildrenTo(this, anonBlock);
+ anonBlock->deleteLineBoxTree();
+ anonBlock->destroy();
+ }
+ setChildrenInline(true);
+ }
+ }
+ } else
+ mergeBlockChildren(toBase, fromBeforeChild);
+}
+
+void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
+{
+ // This function removes all children that are before fromBeforeChild and appends them to toBase.
+ ASSERT(!childrenInline());
+ ASSERT(toBase);
+ ASSERT(!toBase->childrenInline());
+
+ // Quick check whether we have anything to do, to simplify the following code.
+ if (fromBeforeChild != firstChild())
+ return;
+
+ // If an anonymous block would be put next to another such block, then merge those.
+ RenderObject* firstChildHere = firstChild();
+ RenderObject* lastChildThere = toBase->lastChild();
+ if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline()
+ && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {
+ RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
+ RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
+ anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
+ anonBlockHere->deleteLineBoxTree();
+ anonBlockHere->destroy();
+ }
+ // Move all remaining children normally.
+ moveChildrenTo(toBase, firstChild(), fromBeforeChild);
+}
+
+} // namespace WebCore