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Diffstat (limited to 'Source/WebCore/rendering/RenderRubyBase.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderRubyBase.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderRubyBase.cpp b/Source/WebCore/rendering/RenderRubyBase.cpp new file mode 100644 index 0000000..83399a1 --- /dev/null +++ b/Source/WebCore/rendering/RenderRubyBase.cpp @@ -0,0 +1,185 @@ +/* + * Copyright (C) 2009 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#include "RenderRubyBase.h" + +namespace WebCore { + +RenderRubyBase::RenderRubyBase(Node* node) + : RenderBlock(node) +{ + setInline(false); +} + +RenderRubyBase::~RenderRubyBase() +{ +} + +bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const +{ + return child->isInline(); +} + +bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const +{ + // Tests whether all children in the base before beforeChild are either floated/positioned, + // or inline objects wrapped in anonymous blocks. + // Note that beforeChild may be 0, in which case all children are looked at. + for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) { + if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline())) + return false; + } + return true; +} + +void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) +{ + // This function removes all children that are before (!) beforeChild + // and appends them to toBase. + ASSERT(toBase); + + // First make sure that beforeChild (if set) is indeed a direct child of this. + // Inline children might be wrapped in an anonymous block if there's a continuation. + // Theoretically, in ruby bases, this can happen with only the first such a child, + // so it should be OK to just climb the tree. + while (fromBeforeChild && fromBeforeChild->parent() != this) + fromBeforeChild = fromBeforeChild->parent(); + + if (childrenInline()) + moveInlineChildren(toBase, fromBeforeChild); + else + moveBlockChildren(toBase, fromBeforeChild); + + setNeedsLayoutAndPrefWidthsRecalc(); + toBase->setNeedsLayoutAndPrefWidthsRecalc(); +} + +void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) +{ + RenderBlock* toBlock; + + if (toBase->childrenInline()) { + // The standard and easy case: move the children into the target base + toBlock = toBase; + } else { + // We need to wrap the inline objects into an anonymous block. + // If toBase has a suitable block, we re-use it, otherwise create a new one. + RenderObject* lastChild = toBase->lastChild(); + if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline()) + toBlock = toRenderBlock(lastChild); + else { + toBlock = toBase->createAnonymousBlock(); + toBase->children()->appendChildNode(toBase, toBlock); + } + } + // Move our inline children into the target block we determined above. + moveChildrenTo(toBlock, firstChild(), fromBeforeChild); +} + +void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) +{ + if (toBase->childrenInline()) { + // First check whether we move only wrapped inline objects. + if (hasOnlyWrappedInlineChildren(fromBeforeChild)) { + // The reason why the base is in block flow must be after beforeChild. + // We therefore can extract the inline objects and move them to toBase. + for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) { + if (child->isAnonymousBlock()) { + RenderBlock* anonBlock = toRenderBlock(child); + ASSERT(anonBlock->childrenInline()); + ASSERT(!anonBlock->inlineElementContinuation()); + anonBlock->moveAllChildrenTo(toBase, toBase->children()); + anonBlock->deleteLineBoxTree(); + anonBlock->destroy(); + } else { + ASSERT(child->isFloatingOrPositioned()); + moveChildTo(toBase, child); + } + } + } else { + // Moving block children -> have to set toBase as block flow + toBase->makeChildrenNonInline(); + // Move children, potentially collapsing anonymous block wrappers. + mergeBlockChildren(toBase, fromBeforeChild); + + // Now we need to check if the leftover children are all inline. + // If so, make this base inline again. + if (hasOnlyWrappedInlineChildren()) { + RenderObject* next = 0; + for (RenderObject* child = firstChild(); child; child = next) { + next = child->nextSibling(); + if (child->isFloatingOrPositioned()) + continue; + ASSERT(child->isAnonymousBlock()); + + RenderBlock* anonBlock = toRenderBlock(child); + ASSERT(anonBlock->childrenInline()); + ASSERT(!anonBlock->inlineElementContinuation()); + // Move inline children out of anonymous block. + anonBlock->moveAllChildrenTo(this, anonBlock); + anonBlock->deleteLineBoxTree(); + anonBlock->destroy(); + } + setChildrenInline(true); + } + } + } else + mergeBlockChildren(toBase, fromBeforeChild); +} + +void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) +{ + // This function removes all children that are before fromBeforeChild and appends them to toBase. + ASSERT(!childrenInline()); + ASSERT(toBase); + ASSERT(!toBase->childrenInline()); + + // Quick check whether we have anything to do, to simplify the following code. + if (fromBeforeChild != firstChild()) + return; + + // If an anonymous block would be put next to another such block, then merge those. + RenderObject* firstChildHere = firstChild(); + RenderObject* lastChildThere = toBase->lastChild(); + if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() + && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) { + RenderBlock* anonBlockHere = toRenderBlock(firstChildHere); + RenderBlock* anonBlockThere = toRenderBlock(lastChildThere); + anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children()); + anonBlockHere->deleteLineBoxTree(); + anonBlockHere->destroy(); + } + // Move all remaining children normally. + moveChildrenTo(toBase, firstChild(), fromBeforeChild); +} + +} // namespace WebCore |