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Diffstat (limited to 'Source/WebCore/rendering/RenderSVGContainer.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderSVGContainer.cpp | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderSVGContainer.cpp b/Source/WebCore/rendering/RenderSVGContainer.cpp new file mode 100644 index 0000000..32e0598 --- /dev/null +++ b/Source/WebCore/rendering/RenderSVGContainer.cpp @@ -0,0 +1,184 @@ +/* + Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> + 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org> + 2007 Eric Seidel <eric@webkit.org> + Copyright (C) 2009 Google, Inc. All rights reserved. + 2009 Dirk Schulze <krit@webkit.org> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGContainer.h" + +#include "GraphicsContext.h" +#include "RenderSVGResource.h" +#include "RenderSVGResourceFilter.h" +#include "RenderView.h" +#include "SVGRenderSupport.h" +#include "SVGResources.h" +#include "SVGStyledElement.h" + +namespace WebCore { + +RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node) + : RenderSVGModelObject(node) + , m_needsBoundariesUpdate(true) +{ +} + +RenderSVGContainer::~RenderSVGContainer() +{ +} + +void RenderSVGContainer::layout() +{ + ASSERT(needsLayout()); + + // RenderSVGRoot disables layoutState for the SVG rendering tree. + ASSERT(!view()->layoutStateEnabled()); + + // Allow RenderSVGViewportContainer to update its viewport. + calcViewport(); + + LayoutRepainter repainter(*this, checkForRepaintDuringLayout() || selfWillPaint()); + + // Allow RenderSVGTransformableContainer to update its transform. + bool updatedTransform = calculateLocalTransform(); + + SVGRenderSupport::layoutChildren(this, selfNeedsLayout()); + + // Invalidate all resources of this client if our layout changed. + if (m_everHadLayout && selfNeedsLayout()) + SVGResourcesCache::clientLayoutChanged(this); + + // At this point LayoutRepainter already grabbed the old bounds, + // recalculate them now so repaintAfterLayout() uses the new bounds. + if (m_needsBoundariesUpdate || updatedTransform) { + updateCachedBoundaries(); + m_needsBoundariesUpdate = false; + + // If our bounds changed, notify the parents. + RenderSVGModelObject::setNeedsBoundariesUpdate(); + } + + repainter.repaintAfterLayout(); + setNeedsLayout(false); +} + +bool RenderSVGContainer::selfWillPaint() +{ +#if ENABLE(FILTERS) + SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this); + return resources && resources->filter(); +#else + return false; +#endif +} + +void RenderSVGContainer::paint(PaintInfo& paintInfo, int, int) +{ + if (paintInfo.context->paintingDisabled()) + return; + + // Spec: groups w/o children still may render filter content. + if (!firstChild() && !selfWillPaint()) + return; + + FloatRect repaintRect = repaintRectInLocalCoordinates(); + if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo)) + return; + + PaintInfo childPaintInfo(paintInfo); + childPaintInfo.context->save(); + + // Let the RenderSVGViewportContainer subclass clip if necessary + applyViewportClip(childPaintInfo); + + childPaintInfo.applyTransform(localToParentTransform()); + + bool continueRendering = true; + if (childPaintInfo.phase == PaintPhaseForeground) + continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo); + + if (continueRendering) { + childPaintInfo.updatePaintingRootForChildren(this); + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) + child->paint(childPaintInfo, 0, 0); + } + + if (paintInfo.phase == PaintPhaseForeground) + SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context); + + childPaintInfo.context->restore(); + + // FIXME: This really should be drawn from local coordinates, but currently we hack it + // to avoid our clip killing our outline rect. Thus we translate our + // outline rect into parent coords before drawing. + // FIXME: This means our focus ring won't share our rotation like it should. + // We should instead disable our clip during PaintPhaseOutline + if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE) { + IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect)); + paintOutline(paintInfo.context, paintRectInParent.x(), paintRectInParent.y(), paintRectInParent.width(), paintRectInParent.height()); + } +} + +// addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call +void RenderSVGContainer::addFocusRingRects(Vector<IntRect>& rects, int, int) +{ + IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates())); + if (!paintRectInParent.isEmpty()) + rects.append(paintRectInParent); +} + +void RenderSVGContainer::updateCachedBoundaries() +{ + m_objectBoundingBox = FloatRect(); + m_strokeBoundingBox = FloatRect(); + m_repaintBoundingBox = FloatRect(); + + SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_strokeBoundingBox, m_repaintBoundingBox); + SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox); +} + +bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) +{ + // Give RenderSVGViewportContainer a chance to apply its viewport clip + if (!pointIsInsideViewportClip(pointInParent)) + return false; + + FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); + + if (!SVGRenderSupport::pointInClippingArea(this, localPoint)) + return false; + + for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { + if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) { + updateHitTestResult(result, roundedIntPoint(localPoint)); + return true; + } + } + + // Spec: Only graphical elements can be targeted by the mouse, period. + // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched." + return false; +} + +} + +#endif // ENABLE(SVG) |