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diff --git a/Source/WebCore/rendering/RenderSVGContainer.cpp b/Source/WebCore/rendering/RenderSVGContainer.cpp
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+/*
+ Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
+ 2007 Eric Seidel <eric@webkit.org>
+ Copyright (C) 2009 Google, Inc. All rights reserved.
+ 2009 Dirk Schulze <krit@webkit.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "RenderSVGContainer.h"
+
+#include "GraphicsContext.h"
+#include "RenderSVGResource.h"
+#include "RenderSVGResourceFilter.h"
+#include "RenderView.h"
+#include "SVGRenderSupport.h"
+#include "SVGResources.h"
+#include "SVGStyledElement.h"
+
+namespace WebCore {
+
+RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node)
+ : RenderSVGModelObject(node)
+ , m_needsBoundariesUpdate(true)
+{
+}
+
+RenderSVGContainer::~RenderSVGContainer()
+{
+}
+
+void RenderSVGContainer::layout()
+{
+ ASSERT(needsLayout());
+
+ // RenderSVGRoot disables layoutState for the SVG rendering tree.
+ ASSERT(!view()->layoutStateEnabled());
+
+ // Allow RenderSVGViewportContainer to update its viewport.
+ calcViewport();
+
+ LayoutRepainter repainter(*this, checkForRepaintDuringLayout() || selfWillPaint());
+
+ // Allow RenderSVGTransformableContainer to update its transform.
+ bool updatedTransform = calculateLocalTransform();
+
+ SVGRenderSupport::layoutChildren(this, selfNeedsLayout());
+
+ // Invalidate all resources of this client if our layout changed.
+ if (m_everHadLayout && selfNeedsLayout())
+ SVGResourcesCache::clientLayoutChanged(this);
+
+ // At this point LayoutRepainter already grabbed the old bounds,
+ // recalculate them now so repaintAfterLayout() uses the new bounds.
+ if (m_needsBoundariesUpdate || updatedTransform) {
+ updateCachedBoundaries();
+ m_needsBoundariesUpdate = false;
+
+ // If our bounds changed, notify the parents.
+ RenderSVGModelObject::setNeedsBoundariesUpdate();
+ }
+
+ repainter.repaintAfterLayout();
+ setNeedsLayout(false);
+}
+
+bool RenderSVGContainer::selfWillPaint()
+{
+#if ENABLE(FILTERS)
+ SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
+ return resources && resources->filter();
+#else
+ return false;
+#endif
+}
+
+void RenderSVGContainer::paint(PaintInfo& paintInfo, int, int)
+{
+ if (paintInfo.context->paintingDisabled())
+ return;
+
+ // Spec: groups w/o children still may render filter content.
+ if (!firstChild() && !selfWillPaint())
+ return;
+
+ FloatRect repaintRect = repaintRectInLocalCoordinates();
+ if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(repaintRect, localToParentTransform(), paintInfo))
+ return;
+
+ PaintInfo childPaintInfo(paintInfo);
+ childPaintInfo.context->save();
+
+ // Let the RenderSVGViewportContainer subclass clip if necessary
+ applyViewportClip(childPaintInfo);
+
+ childPaintInfo.applyTransform(localToParentTransform());
+
+ bool continueRendering = true;
+ if (childPaintInfo.phase == PaintPhaseForeground)
+ continueRendering = SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo);
+
+ if (continueRendering) {
+ childPaintInfo.updatePaintingRootForChildren(this);
+ for (RenderObject* child = firstChild(); child; child = child->nextSibling())
+ child->paint(childPaintInfo, 0, 0);
+ }
+
+ if (paintInfo.phase == PaintPhaseForeground)
+ SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, paintInfo.context);
+
+ childPaintInfo.context->restore();
+
+ // FIXME: This really should be drawn from local coordinates, but currently we hack it
+ // to avoid our clip killing our outline rect. Thus we translate our
+ // outline rect into parent coords before drawing.
+ // FIXME: This means our focus ring won't share our rotation like it should.
+ // We should instead disable our clip during PaintPhaseOutline
+ if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE) {
+ IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRect));
+ paintOutline(paintInfo.context, paintRectInParent.x(), paintRectInParent.y(), paintRectInParent.width(), paintRectInParent.height());
+ }
+}
+
+// addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call
+void RenderSVGContainer::addFocusRingRects(Vector<IntRect>& rects, int, int)
+{
+ IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates()));
+ if (!paintRectInParent.isEmpty())
+ rects.append(paintRectInParent);
+}
+
+void RenderSVGContainer::updateCachedBoundaries()
+{
+ m_objectBoundingBox = FloatRect();
+ m_strokeBoundingBox = FloatRect();
+ m_repaintBoundingBox = FloatRect();
+
+ SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_strokeBoundingBox, m_repaintBoundingBox);
+ SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
+}
+
+bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
+{
+ // Give RenderSVGViewportContainer a chance to apply its viewport clip
+ if (!pointIsInsideViewportClip(pointInParent))
+ return false;
+
+ FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
+
+ if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
+ return false;
+
+ for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
+ if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
+ updateHitTestResult(result, roundedIntPoint(localPoint));
+ return true;
+ }
+ }
+
+ // Spec: Only graphical elements can be targeted by the mouse, period.
+ // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
+ return false;
+}
+
+}
+
+#endif // ENABLE(SVG)