diff options
Diffstat (limited to 'Source/WebCore/rendering/RenderSVGResourceSolidColor.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderSVGResourceSolidColor.cpp | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/Source/WebCore/rendering/RenderSVGResourceSolidColor.cpp b/Source/WebCore/rendering/RenderSVGResourceSolidColor.cpp deleted file mode 100644 index 9fbda40..0000000 --- a/Source/WebCore/rendering/RenderSVGResourceSolidColor.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/* - * Copyright (C) Research In Motion Limited 2010. All rights reserved. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - */ - -#include "config.h" - -#if ENABLE(SVG) -#include "RenderSVGResourceSolidColor.h" - -#include "GraphicsContext.h" -#include "RenderStyle.h" -#include "SVGRenderSupport.h" - -#if PLATFORM(SKIA) && !PLATFORM(ANDROID) -#include "PlatformContextSkia.h" -#endif - -namespace WebCore { - -RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; - -RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() -{ -} - -RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() -{ -} - -bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) -{ - // We are NOT allowed to ASSERT(object) here, unlike all other resources. - // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering - // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. - ASSERT(context); - ASSERT(resourceMode != ApplyToDefaultMode); - - const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; - ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB; - - if (resourceMode & ApplyToFillMode) { - context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f); - context->setFillColor(m_color, colorSpace); - context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); - - if (resourceMode & ApplyToTextMode) - context->setTextDrawingMode(TextModeFill); - } else if (resourceMode & ApplyToStrokeMode) { - context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f); - context->setStrokeColor(m_color, colorSpace); - - if (style) - SVGRenderSupport::applyStrokeStyleToContext(context, style, object); - - if (resourceMode & ApplyToTextMode) - context->setTextDrawingMode(TextModeStroke); - } - - return true; -} - -void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path) -{ - ASSERT(context); - ASSERT(resourceMode != ApplyToDefaultMode); - - if (path && !(resourceMode & ApplyToTextMode)) { - if (resourceMode & ApplyToFillMode) - context->fillPath(*path); - else if (resourceMode & ApplyToStrokeMode) - context->strokePath(*path); - } -} - -} - -#endif |