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+/*
+ * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TextControlInnerElements_h
+#define TextControlInnerElements_h
+
+#include "HTMLDivElement.h"
+#include "SpeechInputListener.h"
+#include "Timer.h"
+#include <wtf/Forward.h>
+
+namespace WebCore {
+
+class SpeechInput;
+
+class TextControlInnerElement : public HTMLDivElement {
+public:
+ static PassRefPtr<TextControlInnerElement> create(HTMLElement* shadowParent);
+ virtual void detach();
+
+ void attachInnerElement(Node*, PassRefPtr<RenderStyle>, RenderArena*);
+
+protected:
+ TextControlInnerElement(Document*, HTMLElement* shadowParent = 0);
+
+private:
+ virtual bool isMouseFocusable() const { return false; }
+
+ RefPtr<HTMLElement> m_shadowParent;
+};
+
+class TextControlInnerTextElement : public TextControlInnerElement {
+public:
+ static PassRefPtr<TextControlInnerTextElement> create(Document*, HTMLElement* shadowParent);
+
+ virtual void defaultEventHandler(Event*);
+
+private:
+ TextControlInnerTextElement(Document*, HTMLElement* shadowParent);
+ virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+};
+
+class SearchFieldResultsButtonElement : public TextControlInnerElement {
+public:
+ static PassRefPtr<SearchFieldResultsButtonElement> create(Document*);
+
+ virtual void defaultEventHandler(Event*);
+
+private:
+ SearchFieldResultsButtonElement(Document*);
+};
+
+class SearchFieldCancelButtonElement : public TextControlInnerElement {
+public:
+ static PassRefPtr<SearchFieldCancelButtonElement> create(Document*);
+
+ virtual void defaultEventHandler(Event*);
+
+private:
+ SearchFieldCancelButtonElement(Document*);
+
+ virtual void detach();
+
+ bool m_capturing;
+};
+
+class SpinButtonElement : public TextControlInnerElement {
+public:
+ enum UpDownState {
+ Indeterminate, // Hovered, but the event is not handled.
+ Down,
+ Up,
+ };
+
+ static PassRefPtr<SpinButtonElement> create(HTMLElement*);
+ UpDownState upDownState() const { return m_upDownState; }
+
+private:
+ SpinButtonElement(HTMLElement*);
+
+ virtual bool isSpinButtonElement() const { return true; }
+ // FIXME: shadowAncestorNode() should be const.
+ virtual bool isEnabledFormControl() const { return static_cast<Element*>(const_cast<SpinButtonElement*>(this)->shadowAncestorNode())->isEnabledFormControl(); }
+ virtual bool isReadOnlyFormControl() const { return static_cast<Element*>(const_cast<SpinButtonElement*>(this)->shadowAncestorNode())->isReadOnlyFormControl(); }
+ virtual void defaultEventHandler(Event*);
+ void startRepeatingTimer();
+ void stopRepeatingTimer();
+ void repeatingTimerFired(Timer<SpinButtonElement>*);
+ virtual void setHovered(bool = true);
+
+ bool m_capturing;
+ UpDownState m_upDownState;
+ UpDownState m_pressStartingState;
+ Timer<SpinButtonElement> m_repeatingTimer;
+};
+
+#if ENABLE(INPUT_SPEECH)
+
+class InputFieldSpeechButtonElement
+ : public TextControlInnerElement,
+ public SpeechInputListener {
+public:
+ enum SpeechInputState {
+ Idle,
+ Recording,
+ Recognizing,
+ };
+
+ static PassRefPtr<InputFieldSpeechButtonElement> create(HTMLElement*);
+ virtual ~InputFieldSpeechButtonElement();
+
+ virtual void detach();
+ virtual void defaultEventHandler(Event*);
+ SpeechInputState state() const { return m_state; }
+
+ // SpeechInputListener methods.
+ void didCompleteRecording(int);
+ void didCompleteRecognition(int);
+ void setRecognitionResult(int, const SpeechInputResultArray&);
+
+private:
+ InputFieldSpeechButtonElement(HTMLElement*);
+ SpeechInput* speechInput();
+ void setState(SpeechInputState state);
+
+ bool m_capturing;
+ SpeechInputState m_state;
+ int m_listenerId;
+ SpeechInputResultArray m_results;
+};
+
+#endif // ENABLE(INPUT_SPEECH)
+
+} // namespace
+
+#endif