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Diffstat (limited to 'Source/WebCore/rendering/mathml/RenderMathMLMath.cpp')
-rw-r--r-- | Source/WebCore/rendering/mathml/RenderMathMLMath.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/mathml/RenderMathMLMath.cpp b/Source/WebCore/rendering/mathml/RenderMathMLMath.cpp new file mode 100644 index 0000000..2b65f69 --- /dev/null +++ b/Source/WebCore/rendering/mathml/RenderMathMLMath.cpp @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(MATHML) + +#include "RenderMathMLMath.h" + +#include "MathMLNames.h" + +namespace WebCore { + +using namespace MathMLNames; + +RenderMathMLMath::RenderMathMLMath(Node* math) + : RenderMathMLRow(math) +{ +} + +} + +#endif // ENABLE(MATHML) + |