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Diffstat (limited to 'Source/WebCore/rendering/mathml/RenderMathMLRow.cpp')
-rw-r--r-- | Source/WebCore/rendering/mathml/RenderMathMLRow.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/mathml/RenderMathMLRow.cpp b/Source/WebCore/rendering/mathml/RenderMathMLRow.cpp new file mode 100644 index 0000000..ad54846 --- /dev/null +++ b/Source/WebCore/rendering/mathml/RenderMathMLRow.cpp @@ -0,0 +1,136 @@ +/* + * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(MATHML) + +#include "RenderMathMLRow.h" + +#include "MathMLNames.h" +#include "RenderMathMLOperator.h" + +namespace WebCore { + +using namespace MathMLNames; + +RenderMathMLRow::RenderMathMLRow(Node* row) + : RenderMathMLBlock(row) +{ +} + +int RenderMathMLRow::nonOperatorHeight() const +{ + int maxHeight = 0; + for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { + if (current->isRenderMathMLBlock()) { + RenderMathMLBlock* block = toRenderMathMLBlock(current); + int blockHeight = block->nonOperatorHeight(); + // Check to see if this box has a larger height + if (blockHeight > maxHeight) + maxHeight = blockHeight; + } else if (current->isBoxModelObject()) { + RenderBoxModelObject* box = toRenderBoxModelObject(current); + // Check to see if this box has a larger height + if (box->offsetHeight() > maxHeight) + maxHeight = box->offsetHeight(); + } + + } + return maxHeight; +} + +void RenderMathMLRow::layout() +{ + RenderBlock::layout(); + + int maxHeight = 0; + int childCount = 0; + int operatorCount = 0; + + // Calculate the non-operator max height of the row. + int operatorHeight = 0; + for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { + childCount++; + if (current->isRenderMathMLBlock()) { + RenderMathMLBlock* block = toRenderMathMLBlock(current); + // Check to see if the non-operator block has a greater height. + if (!block->hasBase() && !block->isRenderMathMLOperator() && block->offsetHeight() > maxHeight) + maxHeight = block->offsetHeight(); + if (block->hasBase() && block->nonOperatorHeight() > maxHeight) + maxHeight = block->nonOperatorHeight(); + // If the block is an operator, capture the maximum height and increment the count. + if (block->isRenderMathMLOperator()) { + if (block->offsetHeight() > operatorHeight) + operatorHeight = block->offsetHeight(); + operatorCount++; + } + } else if (current->isBoxModelObject()) { + RenderBoxModelObject* box = toRenderBoxModelObject(current); + // Check to see if this box has a larger height. + if (box->offsetHeight() > maxHeight) + maxHeight = box->offsetHeight(); + } + } + + if (childCount > 0 && childCount == operatorCount) { + // We have only operators and so set the max height to the operator height. + maxHeight = operatorHeight; + } + + // Stretch everything to the same height (blocks can ignore the request). + if (maxHeight > 0) { + bool didStretch = false; + for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { + if (current->isRenderMathMLBlock()) { + RenderMathMLBlock* block = toRenderMathMLBlock(current); + block->stretchToHeight(maxHeight); + didStretch = true; + } + } + if (didStretch) { + setNeedsLayout(true); + setPreferredLogicalWidthsDirty(true, false); + RenderBlock::layout(); + } + } + +} + +int RenderMathMLRow::baselinePosition(FontBaseline, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const +{ + if (firstChild() && firstChild()->isRenderMathMLBlock()) { + RenderMathMLBlock* block = toRenderMathMLBlock(firstChild()); + if (block->isRenderMathMLOperator()) + return block->y() + block->baselinePosition(AlphabeticBaseline, firstLine, direction, linePositionMode); + } + + return RenderBlock::baselinePosition(AlphabeticBaseline, firstLine, direction, linePositionMode); +} + +} + +#endif // ENABLE(MATHML) + |