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diff --git a/Source/WebCore/rendering/svg/RenderSVGResourceGradient.cpp b/Source/WebCore/rendering/svg/RenderSVGResourceGradient.cpp
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+/*
+ * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
+ * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
+ * Copyright (C) Research In Motion Limited 2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "RenderSVGResourceGradient.h"
+
+#include "GradientAttributes.h"
+#include "GraphicsContext.h"
+#include "RenderSVGText.h"
+#include "SVGImageBufferTools.h"
+#include "SVGRenderSupport.h"
+#include <wtf/UnusedParam.h>
+
+namespace WebCore {
+
+RenderSVGResourceGradient::RenderSVGResourceGradient(SVGGradientElement* node)
+ : RenderSVGResourceContainer(node)
+ , m_shouldCollectGradientAttributes(true)
+#if PLATFORM(CG)
+ , m_savedContext(0)
+#endif
+{
+}
+
+RenderSVGResourceGradient::~RenderSVGResourceGradient()
+{
+ if (m_gradient.isEmpty())
+ return;
+
+ deleteAllValues(m_gradient);
+ m_gradient.clear();
+}
+
+void RenderSVGResourceGradient::removeAllClientsFromCache(bool markForInvalidation)
+{
+ if (!m_gradient.isEmpty()) {
+ deleteAllValues(m_gradient);
+ m_gradient.clear();
+ }
+
+ m_shouldCollectGradientAttributes = true;
+ markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
+}
+
+void RenderSVGResourceGradient::removeClientFromCache(RenderObject* client, bool markForInvalidation)
+{
+ ASSERT(client);
+
+ if (m_gradient.contains(client))
+ delete m_gradient.take(client);
+
+ markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
+}
+
+#if PLATFORM(CG)
+static inline bool createMaskAndSwapContextForTextGradient(GraphicsContext*& context,
+ GraphicsContext*& savedContext,
+ OwnPtr<ImageBuffer>& imageBuffer,
+ RenderObject* object)
+{
+ RenderObject* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(object);
+ ASSERT(textRootBlock);
+
+ AffineTransform absoluteTransform;
+ SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(textRootBlock, absoluteTransform);
+
+ FloatRect absoluteTargetRect = absoluteTransform.mapRect(textRootBlock->repaintRectInLocalCoordinates());
+ FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(textRootBlock, absoluteTargetRect);
+ if (clampedAbsoluteTargetRect.isEmpty())
+ return false;
+
+ OwnPtr<ImageBuffer> maskImage;
+ if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, maskImage, ColorSpaceDeviceRGB))
+ return false;
+
+ GraphicsContext* maskImageContext = maskImage->context();
+ ASSERT(maskImageContext);
+
+ maskImageContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y());
+ maskImageContext->concatCTM(absoluteTransform);
+
+ ASSERT(maskImage);
+ savedContext = context;
+ context = maskImageContext;
+ imageBuffer = maskImage.release();
+ return true;
+}
+
+static inline AffineTransform clipToTextMask(GraphicsContext* context,
+ OwnPtr<ImageBuffer>& imageBuffer,
+ FloatRect& targetRect,
+ RenderObject* object,
+ bool boundingBoxMode,
+ const AffineTransform& gradientTransform)
+{
+ RenderObject* textRootBlock = RenderSVGText::locateRenderSVGTextAncestor(object);
+ ASSERT(textRootBlock);
+
+ targetRect = textRootBlock->repaintRectInLocalCoordinates();
+
+ AffineTransform absoluteTransform;
+ SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(textRootBlock, absoluteTransform);
+
+ FloatRect absoluteTargetRect = absoluteTransform.mapRect(targetRect);
+ FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(textRootBlock, absoluteTargetRect);
+
+ SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, imageBuffer);
+
+ AffineTransform matrix;
+ if (boundingBoxMode) {
+ FloatRect maskBoundingBox = textRootBlock->objectBoundingBox();
+ matrix.translate(maskBoundingBox.x(), maskBoundingBox.y());
+ matrix.scaleNonUniform(maskBoundingBox.width(), maskBoundingBox.height());
+ }
+ matrix.multLeft(gradientTransform);
+ return matrix;
+}
+#endif
+
+bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
+{
+ ASSERT(object);
+ ASSERT(style);
+ ASSERT(context);
+ ASSERT(resourceMode != ApplyToDefaultMode);
+
+ // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further.
+ // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property
+ // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our
+ // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash.
+ SVGGradientElement* gradientElement = static_cast<SVGGradientElement*>(node());
+ if (!gradientElement)
+ return false;
+
+ if (m_shouldCollectGradientAttributes) {
+ gradientElement->updateAnimatedSVGAttribute(anyQName());
+ collectGradientAttributes(gradientElement);
+ m_shouldCollectGradientAttributes = false;
+ }
+
+ // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
+ // then the given effect (e.g. a gradient or a filter) will be ignored.
+ FloatRect objectBoundingBox = object->objectBoundingBox();
+ if (boundingBoxMode() && objectBoundingBox.isEmpty())
+ return false;
+
+ if (!m_gradient.contains(object))
+ m_gradient.set(object, new GradientData);
+
+ GradientData* gradientData = m_gradient.get(object);
+ bool isPaintingText = resourceMode & ApplyToTextMode;
+
+ // Create gradient object
+ if (!gradientData->gradient) {
+ buildGradient(gradientData, gradientElement);
+
+ // CG platforms will handle the gradient space transform for text after applying the
+ // resource, so don't apply it here. For non-CG platforms, we want the text bounding
+ // box applied to the gradient space transform now, so the gradient shader can use it.
+#if PLATFORM(CG)
+ if (boundingBoxMode() && !objectBoundingBox.isEmpty() && !isPaintingText) {
+#else
+ if (boundingBoxMode() && !objectBoundingBox.isEmpty()) {
+#endif
+ gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
+ gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
+ }
+
+ AffineTransform gradientTransform;
+ calculateGradientTransform(gradientTransform);
+
+ gradientData->userspaceTransform.multLeft(gradientTransform);
+ gradientData->gradient->setGradientSpaceTransform(gradientData->userspaceTransform);
+ }
+
+ if (!gradientData->gradient)
+ return false;
+
+ // Draw gradient
+ context->save();
+
+ if (isPaintingText) {
+#if PLATFORM(CG)
+ if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) {
+ context->restore();
+ return false;
+ }
+#endif
+
+ context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
+ }
+
+ const SVGRenderStyle* svgStyle = style->svgStyle();
+ ASSERT(svgStyle);
+
+ if (resourceMode & ApplyToFillMode) {
+ context->setAlpha(svgStyle->fillOpacity());
+ context->setFillGradient(gradientData->gradient);
+ context->setFillRule(svgStyle->fillRule());
+ } else if (resourceMode & ApplyToStrokeMode) {
+ if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE)
+ gradientData->gradient->setGradientSpaceTransform(transformOnNonScalingStroke(object, gradientData->userspaceTransform));
+ context->setAlpha(svgStyle->strokeOpacity());
+ context->setStrokeGradient(gradientData->gradient);
+ SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
+ }
+
+ return true;
+}
+
+void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path* path)
+{
+ ASSERT(context);
+ ASSERT(resourceMode != ApplyToDefaultMode);
+
+ if (resourceMode & ApplyToTextMode) {
+#if PLATFORM(CG)
+ // CG requires special handling for gradient on text
+ if (m_savedContext && m_gradient.contains(object)) {
+ GradientData* gradientData = m_gradient.get(object);
+
+ // Restore on-screen drawing context
+ context = m_savedContext;
+ m_savedContext = 0;
+
+ AffineTransform gradientTransform;
+ calculateGradientTransform(gradientTransform);
+
+ FloatRect targetRect;
+ gradientData->gradient->setGradientSpaceTransform(clipToTextMask(context, m_imageBuffer, targetRect, object, boundingBoxMode(), gradientTransform));
+ context->setFillGradient(gradientData->gradient);
+
+ context->fillRect(targetRect);
+ m_imageBuffer.clear();
+ }
+#else
+ UNUSED_PARAM(object);
+#endif
+ } else if (path) {
+ if (resourceMode & ApplyToFillMode)
+ context->fillPath(*path);
+ else if (resourceMode & ApplyToStrokeMode)
+ context->strokePath(*path);
+ }
+
+ context->restore();
+}
+
+void RenderSVGResourceGradient::addStops(GradientData* gradientData, const Vector<Gradient::ColorStop>& stops) const
+{
+ ASSERT(gradientData->gradient);
+
+ const Vector<Gradient::ColorStop>::const_iterator end = stops.end();
+ for (Vector<Gradient::ColorStop>::const_iterator it = stops.begin(); it != end; ++it)
+ gradientData->gradient->addColorStop(*it);
+}
+
+}
+
+#endif