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diff --git a/Source/WebCore/svg/SVGTransformDistance.cpp b/Source/WebCore/svg/SVGTransformDistance.cpp
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+/*
+ * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#if ENABLE(SVG)
+#include "SVGTransformDistance.h"
+
+#include "FloatConversion.h"
+#include "FloatPoint.h"
+#include "FloatSize.h"
+#include "SVGTransform.h"
+
+#include <math.h>
+
+namespace WebCore {
+
+SVGTransformDistance::SVGTransformDistance()
+ : m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN)
+ , m_angle(0)
+ , m_cx(0)
+ , m_cy(0)
+{
+}
+
+SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const AffineTransform& transform)
+ : m_type(type)
+ , m_angle(angle)
+ , m_cx(cx)
+ , m_cy(cy)
+ , m_transform(transform)
+{
+}
+
+SVGTransformDistance::SVGTransformDistance(const SVGTransform& fromSVGTransform, const SVGTransform& toSVGTransform)
+ : m_type(fromSVGTransform.type())
+ , m_angle(0)
+ , m_cx(0)
+ , m_cy(0)
+{
+ ASSERT(m_type == toSVGTransform.type());
+
+ switch (m_type) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return;
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ // FIXME: need to be able to subtract to matrices
+ return;
+ case SVGTransform::SVG_TRANSFORM_ROTATE: {
+ FloatSize centerDistance = toSVGTransform.rotationCenter() - fromSVGTransform.rotationCenter();
+ m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
+ m_cx = centerDistance.width();
+ m_cy = centerDistance.height();
+ return;
+ }
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE: {
+ FloatSize translationDistance = toSVGTransform.translate() - fromSVGTransform.translate();
+ m_transform.translate(translationDistance.width(), translationDistance.height());
+ return;
+ }
+ case SVGTransform::SVG_TRANSFORM_SCALE: {
+ float scaleX = toSVGTransform.scale().width() - fromSVGTransform.scale().width();
+ float scaleY = toSVGTransform.scale().height() - fromSVGTransform.scale().height();
+ m_transform.scaleNonUniform(scaleX, scaleY);
+ return;
+ }
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
+ return;
+ }
+}
+
+SVGTransformDistance SVGTransformDistance::scaledDistance(float scaleFactor) const
+{
+ switch (m_type) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return SVGTransformDistance();
+ case SVGTransform::SVG_TRANSFORM_ROTATE:
+ return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform());
+ case SVGTransform::SVG_TRANSFORM_SCALE:
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform(m_transform).scale(scaleFactor));
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE: {
+ AffineTransform newTransform(m_transform);
+ newTransform.setE(m_transform.e() * scaleFactor);
+ newTransform.setF(m_transform.f() * scaleFactor);
+ return SVGTransformDistance(m_type, 0, 0, 0, newTransform);
+ }
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform());
+ }
+
+ ASSERT_NOT_REACHED();
+ return SVGTransformDistance();
+}
+
+SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second)
+{
+ ASSERT(first.type() == second.type());
+
+ SVGTransform transform;
+
+ switch (first.type()) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return SVGTransform();
+ case SVGTransform::SVG_TRANSFORM_ROTATE: {
+ transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),
+ first.rotationCenter().y() + second.rotationCenter().y());
+ return transform;
+ }
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ transform.setMatrix(first.matrix() * second.matrix());
+ return transform;
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE: {
+ float dx = first.translate().x() + second.translate().x();
+ float dy = first.translate().y() + second.translate().y();
+ transform.setTranslate(dx, dy);
+ return transform;
+ }
+ case SVGTransform::SVG_TRANSFORM_SCALE: {
+ FloatSize scale = first.scale() + second.scale();
+ transform.setScale(scale.width(), scale.height());
+ return transform;
+ }
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ transform.setSkewX(first.angle() + second.angle());
+ return transform;
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ transform.setSkewY(first.angle() + second.angle());
+ return transform;
+ }
+
+ ASSERT_NOT_REACHED();
+ return SVGTransform();
+}
+
+void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue)
+{
+ // If this is the first add, set the type for this SVGTransformDistance
+ if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN)
+ m_type = transform.type();
+
+ ASSERT(m_type == transform.type());
+
+ switch (m_type) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return;
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here?
+ return;
+ case SVGTransform::SVG_TRANSFORM_ROTATE:
+ m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
+ m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x();
+ m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y();
+ // fall through
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE: {
+ float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x();
+ float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y();
+ m_transform.translate(dx, dy);
+ return;
+ }
+ case SVGTransform::SVG_TRANSFORM_SCALE: {
+ float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width();
+ float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height();
+ m_transform.scaleNonUniform(scaleX, scaleY);
+ return;
+ }
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
+ return;
+ }
+
+ ASSERT_NOT_REACHED();
+ return;
+}
+
+SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const
+{
+ ASSERT(m_type == transform.type() || transform == SVGTransform());
+
+ SVGTransform newTransform(transform);
+
+ switch (m_type) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return SVGTransform();
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ return SVGTransform(transform.matrix() * m_transform);
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE: {
+ FloatPoint translation = transform.translate();
+ translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f());
+ newTransform.setTranslate(translation.x(), translation.y());
+ return newTransform;
+ }
+ case SVGTransform::SVG_TRANSFORM_SCALE: {
+ FloatSize scale = transform.scale();
+ scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d());
+ newTransform.setScale(scale.width(), scale.height());
+ return newTransform;
+ }
+ case SVGTransform::SVG_TRANSFORM_ROTATE: {
+ // FIXME: I'm not certain the translation is calculated correctly here
+ FloatPoint center = transform.rotationCenter();
+ newTransform.setRotate(transform.angle() + m_angle,
+ center.x() + m_cx,
+ center.y() + m_cy);
+ return newTransform;
+ }
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ newTransform.setSkewX(transform.angle() + m_angle);
+ return newTransform;
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ newTransform.setSkewY(transform.angle() + m_angle);
+ return newTransform;
+ }
+
+ ASSERT_NOT_REACHED();
+ return SVGTransform();
+}
+
+bool SVGTransformDistance::isZero() const
+{
+ return m_transform.isIdentity() && !m_angle;
+}
+
+float SVGTransformDistance::distance() const
+{
+ switch (m_type) {
+ case SVGTransform::SVG_TRANSFORM_UNKNOWN:
+ return 0;
+ case SVGTransform::SVG_TRANSFORM_ROTATE:
+ return sqrtf(m_angle * m_angle + m_cx * m_cx + m_cy * m_cy);
+ case SVGTransform::SVG_TRANSFORM_MATRIX:
+ return 0; // I'm not quite sure yet what distance between two matrices means.
+ case SVGTransform::SVG_TRANSFORM_SCALE:
+ return static_cast<float>(sqrt(m_transform.a() * m_transform.a() + m_transform.d() * m_transform.d()));
+ case SVGTransform::SVG_TRANSFORM_TRANSLATE:
+ return static_cast<float>(sqrt(m_transform.e() * m_transform.e() + m_transform.f() * m_transform.f()));
+ case SVGTransform::SVG_TRANSFORM_SKEWX:
+ case SVGTransform::SVG_TRANSFORM_SKEWY:
+ return m_angle;
+ }
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+}
+
+#endif