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Diffstat (limited to 'Source/WebCore/webaudio/AudioNode.cpp')
-rw-r--r-- | Source/WebCore/webaudio/AudioNode.cpp | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/Source/WebCore/webaudio/AudioNode.cpp b/Source/WebCore/webaudio/AudioNode.cpp new file mode 100644 index 0000000..18ddd3b --- /dev/null +++ b/Source/WebCore/webaudio/AudioNode.cpp @@ -0,0 +1,317 @@ +/* + * Copyright (C) 2010, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(WEB_AUDIO) + +#include "AudioNode.h" + +#include "AudioContext.h" +#include "AudioNodeInput.h" +#include "AudioNodeOutput.h" +#include <wtf/Atomics.h> + +namespace WebCore { + +AudioNode::AudioNode(AudioContext* context, double sampleRate) + : m_isInitialized(false) + , m_type(NodeTypeUnknown) + , m_context(context) + , m_sampleRate(sampleRate) + , m_lastProcessingTime(-1.0) + , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class) + , m_connectionRefCount(0) + , m_disabledRefCount(0) + , m_isMarkedForDeletion(false) + , m_isDisabled(false) +{ +#if DEBUG_AUDIONODE_REFERENCES + if (!s_isNodeCountInitialized) { + s_isNodeCountInitialized = true; + atexit(AudioNode::printNodeCounts); + } +#endif +} + +AudioNode::~AudioNode() +{ +#if DEBUG_AUDIONODE_REFERENCES + --s_nodeCount[type()]; + printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount); +#endif +} + +void AudioNode::initialize() +{ + m_isInitialized = true; +} + +void AudioNode::uninitialize() +{ + m_isInitialized = false; +} + +void AudioNode::setType(NodeType type) +{ + m_type = type; + +#if DEBUG_AUDIONODE_REFERENCES + ++s_nodeCount[type]; +#endif +} + +void AudioNode::lazyInitialize() +{ + if (!isInitialized()) + initialize(); +} + +void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input) +{ + m_inputs.append(input); +} + +void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output) +{ + m_outputs.append(output); +} + +AudioNodeInput* AudioNode::input(unsigned i) +{ + return m_inputs[i].get(); +} + +AudioNodeOutput* AudioNode::output(unsigned i) +{ + return m_outputs[i].get(); +} + +bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex) +{ + ASSERT(isMainThread()); + AudioContext::AutoLocker locker(context()); + + // Sanity check input and output indices. + if (outputIndex >= numberOfOutputs()) + return false; + if (destination && inputIndex >= destination->numberOfInputs()) + return false; + + AudioNodeOutput* output = this->output(outputIndex); + if (!destination) { + // Disconnect output from any inputs it may be currently connected to. + output->disconnectAllInputs(); + return true; + } + + AudioNodeInput* input = destination->input(inputIndex); + input->connect(output); + + // Let context know that a connection has been made. + context()->incrementConnectionCount(); + + return true; +} + +bool AudioNode::disconnect(unsigned outputIndex) +{ + ASSERT(isMainThread()); + AudioContext::AutoLocker locker(context()); + + return connect(0, outputIndex); +} + +void AudioNode::processIfNecessary(size_t framesToProcess) +{ + ASSERT(context()->isAudioThread()); + + if (!isInitialized()) + return; + + // Ensure that we only process once per rendering quantum. + // This handles the "fanout" problem where an output is connected to multiple inputs. + // The first time we're called during this time slice we process, but after that we don't want to re-process, + // instead our output(s) will already have the results cached in their bus; + double currentTime = context()->currentTime(); + if (m_lastProcessingTime != currentTime) { + m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph + pullInputs(framesToProcess); + process(framesToProcess); + } +} + +void AudioNode::pullInputs(size_t framesToProcess) +{ + ASSERT(context()->isAudioThread()); + + // Process all of the AudioNodes connected to our inputs. + for (unsigned i = 0; i < m_inputs.size(); ++i) + input(i)->pull(0, framesToProcess); +} + +void AudioNode::ref(RefType refType) +{ + switch (refType) { + case RefTypeNormal: + atomicIncrement(&m_normalRefCount); + break; + case RefTypeConnection: + atomicIncrement(&m_connectionRefCount); + break; + case RefTypeDisabled: + atomicIncrement(&m_disabledRefCount); + break; + default: + ASSERT_NOT_REACHED(); + } + +#if DEBUG_AUDIONODE_REFERENCES + printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); +#endif + + if (m_connectionRefCount == 1 && refType == RefTypeConnection) { + // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation. + // We should not be "actively" connected to anything, but now we're "waking up" + // For example, a note which has finished playing, but is now being played again. + // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made. + } +} + +void AudioNode::deref(RefType refType) +{ + // The actually work for deref happens completely within the audio context's graph lock. + // In the case of the audio thread, we must use a tryLock to avoid glitches. + bool hasLock = false; + bool mustReleaseLock = false; + + if (context()->isAudioThread()) { + // Real-time audio thread must not contend lock (to avoid glitches). + hasLock = context()->tryLock(mustReleaseLock); + } else { + context()->lock(mustReleaseLock); + hasLock = true; + } + + if (hasLock) { + // This is where the real deref work happens. + finishDeref(refType); + + if (mustReleaseLock) + context()->unlock(); + } else { + // We were unable to get the lock, so put this in a list to finish up later. + ASSERT(context()->isAudioThread()); + context()->addDeferredFinishDeref(this, refType); + } + + // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here. + // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive + // because AudioNodes keep a reference to the context. + if (context()->isAudioThreadFinished()) + context()->deleteMarkedNodes(); +} + +void AudioNode::finishDeref(RefType refType) +{ + ASSERT(context()->isGraphOwner()); + + switch (refType) { + case RefTypeNormal: + ASSERT(m_normalRefCount > 0); + atomicDecrement(&m_normalRefCount); + break; + case RefTypeConnection: + ASSERT(m_connectionRefCount > 0); + atomicDecrement(&m_connectionRefCount); + break; + case RefTypeDisabled: + ASSERT(m_disabledRefCount > 0); + atomicDecrement(&m_disabledRefCount); + break; + default: + ASSERT_NOT_REACHED(); + } + +#if DEBUG_AUDIONODE_REFERENCES + printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); +#endif + + if (!m_connectionRefCount) { + if (!m_normalRefCount && !m_disabledRefCount) { + if (!m_isMarkedForDeletion) { + // All references are gone - we need to go away. + for (unsigned i = 0; i < m_outputs.size(); ++i) + output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to... + + // Mark for deletion at end of each render quantum or when context shuts down. + context()->markForDeletion(this); + m_isMarkedForDeletion = true; + } + } else if (refType == RefTypeConnection) { + if (!m_isDisabled) { + // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state. + // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering... + + // As far as JavaScript is concerned, our outputs must still appear to be connected. + // But internally our outputs should be disabled from the inputs they're connected to. + // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes. + + // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply + // because they no longer have any input connections. This needs to be handled more generally where AudioNodes have + // a tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds after there are no + // longer any active connections. + if (type() != NodeTypeConvolver && type() != NodeTypeDelay) { + m_isDisabled = true; + for (unsigned i = 0; i < m_outputs.size(); ++i) + output(i)->disable(); + } + } + } + } +} + +#if DEBUG_AUDIONODE_REFERENCES + +bool AudioNode::s_isNodeCountInitialized = false; +int AudioNode::s_nodeCount[NodeTypeEnd]; + +void AudioNode::printNodeCounts() +{ + printf("\n\n"); + printf("===========================\n"); + printf("AudioNode: reference counts\n"); + printf("===========================\n"); + + for (unsigned i = 0; i < NodeTypeEnd; ++i) + printf("%d: %d\n", i, s_nodeCount[i]); + + printf("===========================\n\n\n"); +} + +#endif // DEBUG_AUDIONODE_REFERENCES + +} // namespace WebCore + +#endif // ENABLE(WEB_AUDIO) |