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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "ConvolverNode.h"
+
+#include "AudioBuffer.h"
+#include "AudioNodeInput.h"
+#include "AudioNodeOutput.h"
+#include "Reverb.h"
+
+// Note about empirical tuning:
+// The maximum FFT size affects reverb performance and accuracy.
+// If the reverb is single-threaded and processes entirely in the real-time audio thread,
+// it's important not to make this too high. In this case 8192 is a good value.
+// But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy.
+// Very large FFTs will have worse phase errors. Given these constraints 16384 is a good compromise.
+const size_t MaxFFTSize = 16384;
+
+namespace WebCore {
+
+ConvolverNode::ConvolverNode(AudioContext* context, double sampleRate)
+ : AudioNode(context, sampleRate)
+{
+ addInput(adoptPtr(new AudioNodeInput(this)));
+ addOutput(adoptPtr(new AudioNodeOutput(this, 2)));
+
+ setType(NodeTypeConvolver);
+
+ initialize();
+}
+
+ConvolverNode::~ConvolverNode()
+{
+ uninitialize();
+}
+
+void ConvolverNode::process(size_t framesToProcess)
+{
+ AudioBus* outputBus = output(0)->bus();
+ ASSERT(outputBus);
+
+ // Synchronize with possible dynamic changes to the impulse response.
+ if (m_processLock.tryLock()) {
+ if (!isInitialized() || !m_reverb.get())
+ outputBus->zero();
+ else {
+ // Process using the convolution engine.
+ // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver.
+ // FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if
+ // we keep getting fed silence.
+ m_reverb->process(input(0)->bus(), outputBus, framesToProcess);
+ }
+
+ m_processLock.unlock();
+ } else {
+ // Too bad - the tryLock() failed. We must be in the middle of setting a new impulse response.
+ outputBus->zero();
+ }
+}
+
+void ConvolverNode::reset()
+{
+ MutexLocker locker(m_processLock);
+ if (m_reverb.get())
+ m_reverb->reset();
+}
+
+void ConvolverNode::initialize()
+{
+ if (isInitialized())
+ return;
+
+ AudioNode::initialize();
+}
+
+void ConvolverNode::uninitialize()
+{
+ if (!isInitialized())
+ return;
+
+ m_reverb.clear();
+ AudioNode::uninitialize();
+}
+
+void ConvolverNode::setBuffer(AudioBuffer* buffer)
+{
+ ASSERT(isMainThread());
+
+ ASSERT(buffer);
+ if (!buffer)
+ return;
+
+ unsigned numberOfChannels = buffer->numberOfChannels();
+ size_t bufferLength = buffer->length();
+
+ // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class).
+ bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength;
+ ASSERT(isBufferGood);
+ if (!isBufferGood)
+ return;
+
+ // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy().
+ // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class.
+ AudioBus bufferBus(numberOfChannels, bufferLength, false);
+ for (unsigned i = 0; i < numberOfChannels; ++i)
+ bufferBus.setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength);
+
+ // Create the reverb with the given impulse response.
+ OwnPtr<Reverb> reverb = adoptPtr(new Reverb(&bufferBus, AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, true));
+
+ {
+ // Synchronize with process().
+ MutexLocker locker(m_processLock);
+ m_reverb = reverb.release();
+ m_buffer = buffer;
+ }
+}
+
+AudioBuffer* ConvolverNode::buffer()
+{
+ ASSERT(isMainThread());
+ return m_buffer.get();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)