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+/*
+ * Copyright 2006, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef RenderSkinAndroid_h
+#define RenderSkinAndroid_h
+
+#include "PlatformString.h"
+
+namespace android {
+ class AssetManager;
+}
+
+class SkBitmap;
+
+namespace WebCore {
+class Node;
+class RenderSkinButton;
+
+class RenderSkinAndroid
+{
+public:
+ enum State {
+ kDisabled,
+ kNormal,
+ kFocused,
+ kPressed,
+
+ kNumStates
+ };
+
+ /**
+ * Initialize the Android skinning system. The AssetManager may be used to find resources used
+ * in rendering.
+ */
+ RenderSkinAndroid(android::AssetManager*, String drawableDirectory);
+ ~RenderSkinAndroid();
+
+ /* DecodeBitmap determines which file to use, with the given fileName of the form
+ * "images/bitmap.png", and uses the asset manager to select the exact one. It
+ * returns true if it successfully decoded the bitmap, false otherwise.
+ */
+ static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
+
+ const RenderSkinButton* renderSkinButton() const { return m_button; }
+
+private:
+ RenderSkinButton* m_button;
+};
+
+} // WebCore
+
+#endif