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+/*
+ * Copyright 2006, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef RenderSkinCombo_h
+#define RenderSkinCombo_h
+
+#include "RenderSkinAndroid.h"
+#include "SkRect.h"
+
+class SkCanvas;
+
+namespace WebCore {
+
+// This is very similar to RenderSkinButton - maybe they should be the same class?
+class RenderSkinCombo : public RenderSkinAndroid
+{
+public:
+ /**
+ * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
+ */
+ static void Init(android::AssetManager*, String drawableDirectory);
+
+ /**
+ * Draw the provided Node on the SkCanvas, using the dimensions provided by
+ * x,y,w,h. Return true if we did not draw, and WebKit needs to draw it,
+ * false otherwise.
+ */
+ static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h);
+
+ // The image is wider than the RenderObject, so this accounts for that.
+ static int extraWidth() { return arrowMargin[resolution]; }
+ static int padding() { return padMargin[resolution]; }
+
+ enum Resolution {
+ MedRes,
+ HighRes
+ };
+private:
+ static Resolution resolution;
+ const static int arrowMargin[2];
+ const static int padMargin[2];
+ const static SkIRect margin[2][2];
+};
+
+} // WebCore
+
+#endif