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+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ANPOpenGL_npapi_H
+#define ANPOpenGL_npapi_H
+
+#include "android_npapi.h"
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+/**
+ * TODO should we not use EGL and GL data types for ABI safety?
+ */
+struct ANPTextureInfo {
+ GLuint textureId;
+ uint32_t width;
+ uint32_t height;
+ GLenum internalFormat;
+};
+
+struct ANPOpenGLInterfaceV0 : ANPInterface {
+ /**
+ */
+ EGLContext (*acquireContext)(NPP instance);
+
+ /**
+ */
+ ANPTextureInfo (*lockTexture)(NPP instance);
+
+ /**
+ */
+ void (*releaseTexture)(NPP instance, const ANPTextureInfo*);
+
+ /**
+ * Invert the contents of the plugin on the y-axis.
+ * default is to not be inverted (i.e. use OpenGL coordinates)
+ */
+ void (*invertPluginContent)(NPP instance, bool isContentInverted);
+};
+
+#endif //ANPOpenGL_npapi_H