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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "TransparencyWin.h"
+
+#include "AffineTransform.h"
+#include "ImageBuffer.h"
+
+#include <gtest/gtest.h>
+#include <windows.h>
+
+namespace WebCore {
+
+static FloatRect RECTToFloatRect(const RECT* rect)
+{
+ return FloatRect(static_cast<float>(rect->left),
+ static_cast<float>(rect->top),
+ static_cast<float>(rect->right - rect->left),
+ static_cast<float>(rect->bottom - rect->top));
+}
+
+static void drawNativeRect(GraphicsContext* context,
+ int x, int y, int w, int h)
+{
+ skia::PlatformCanvas* canvas = context->platformContext()->canvas();
+ HDC dc = canvas->beginPlatformPaint();
+
+ RECT innerRc;
+ innerRc.left = x;
+ innerRc.top = y;
+ innerRc.right = x + w;
+ innerRc.bottom = y + h;
+ FillRect(dc, &innerRc,
+ reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
+
+ canvas->endPlatformPaint();
+}
+
+static Color getPixelAt(GraphicsContext* context, int x, int y)
+{
+ const SkBitmap& bitmap = context->platformContext()->canvas()->
+ getTopPlatformDevice().accessBitmap(false);
+ return Color(*reinterpret_cast<const RGBA32*>(bitmap.getAddr32(x, y)));
+}
+
+// Resets the top layer's alpha channel to 0 for each pixel. This simulates
+// Windows messing it up.
+static void clearTopLayerAlphaChannel(GraphicsContext* context)
+{
+ SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
+ canvas()->getTopPlatformDevice().accessBitmap(false));
+ for (int y = 0; y < bitmap.height(); y++) {
+ uint32_t* row = bitmap.getAddr32(0, y);
+ for (int x = 0; x < bitmap.width(); x++)
+ row[x] &= 0x00FFFFFF;
+ }
+}
+
+// Clears the alpha channel on the specified pixel.
+static void clearTopLayerAlphaPixel(GraphicsContext* context, int x, int y)
+{
+ SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
+ canvas()->getTopPlatformDevice().accessBitmap(false));
+ *bitmap.getAddr32(x, y) &= 0x00FFFFFF;
+}
+
+static std::ostream& operator<<(std::ostream& out, const Color& c)
+{
+ std::ios_base::fmtflags oldFlags = out.flags(std::ios_base::hex |
+ std::ios_base::showbase);
+ out << c.rgb();
+ out.flags(oldFlags);
+ return out;
+}
+
+TEST(TransparencyWin, NoLayer)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), ColorSpaceDeviceRGB));
+
+ // KeepTransform
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::NoLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 12));
+
+ EXPECT_TRUE(src->context() == helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
+ }
+
+ // Untransform is not allowed for NoLayer.
+
+ // ScaleTransform
+ src->context()->save();
+ src->context()->scale(FloatSize(2.0, 0.5));
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::NoLayer,
+ TransparencyWin::ScaleTransform,
+ IntRect(2, 2, 6, 6));
+ helper.composite();
+
+ // The coordinate system should be based in the upper left of our box.
+ // It should be post-transformed.
+ EXPECT_TRUE(src->context() == helper.context());
+ EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(4, 1, 12, 3) == helper.drawRect());
+ }
+ src->context()->restore();
+}
+
+TEST(TransparencyWin, WhiteLayer)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // KeepTransform
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::WhiteLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 12));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
+ }
+
+ // Untransform
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::WhiteLayer,
+ TransparencyWin::Untransform,
+ IntRect(1, 1, 14, 12));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
+ }
+
+ // ScaleTransform
+ src->context()->save();
+ src->context()->scale(FloatSize(2.0, 0.5));
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::WhiteLayer,
+ TransparencyWin::ScaleTransform,
+ IntRect(2, 2, 6, 6));
+ helper.composite();
+
+ // The coordinate system should be based in the upper left of our box.
+ // It should be post-transformed.
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
+ }
+ src->context()->restore();
+}
+
+TEST(TransparencyWin, TextComposite)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // KeepTransform is the only valid transform mode for TextComposite.
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::TextComposite,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 12));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
+ }
+}
+
+TEST(TransparencyWin, OpaqueCompositeLayer)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // KeepTransform
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 12));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
+ }
+
+ // KeepTransform with scroll applied.
+ src->context()->save();
+ src->context()->translate(0, -1);
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 14));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect());
+ }
+ src->context()->restore();
+
+ // Untransform
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::Untransform,
+ IntRect(1, 1, 14, 12));
+ helper.composite();
+
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
+ }
+
+ // ScaleTransform
+ src->context()->save();
+ src->context()->scale(FloatSize(2.0, 0.5));
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::ScaleTransform,
+ IntRect(2, 2, 6, 6));
+ helper.composite();
+
+ // The coordinate system should be based in the upper left of our box.
+ // It should be post-transformed.
+ EXPECT_TRUE(src->context() != helper.context());
+ EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
+ EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
+ }
+ src->context()->restore();
+}
+
+TEST(TransparencyWin, WhiteLayerPixelTest)
+{
+ // Make a total transparent buffer, and draw the white layer inset by 1 px.
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::WhiteLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 14));
+
+ // Coordinates should be in the original space, not the layer.
+ drawNativeRect(helper.context(), 3, 3, 1, 1);
+ clearTopLayerAlphaChannel(helper.context());
+ helper.composite();
+ }
+
+ // The final image should be transparent around the edges for 1 px, white
+ // in the middle, with (3,3) (what we drew above) being opaque black.
+ EXPECT_EQ(Color(Color::transparent), getPixelAt(src->context(), 0, 0));
+ EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
+ EXPECT_EQ(Color(Color::black), getPixelAt(src->context(), 3, 3));
+ EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 4, 4));
+}
+
+TEST(TransparencyWin, OpaqueCompositeLayerPixel)
+{
+ Color red(0xFFFF0000), darkRed(0xFFBF0000);
+ Color green(0xFF00FF00);
+
+ // Make a red bottom layer, followed by a half green next layer @ 50%.
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ FloatRect fullRect(0, 0, 16, 16);
+ src->context()->fillRect(fullRect, red, ColorSpaceDeviceRGB);
+ src->context()->beginTransparencyLayer(0.5);
+ FloatRect rightHalf(8, 0, 8, 16);
+ src->context()->fillRect(rightHalf, green, ColorSpaceDeviceRGB);
+
+ // Make a transparency layer inset by one pixel, and fill it inset by
+ // another pixel with 50% black.
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, 1, 14, 14));
+
+ FloatRect inner(2, 2, 12, 12);
+ helper.context()->fillRect(inner, Color(0x7f000000), ColorSpaceDeviceRGB);
+ // These coordinates are relative to the layer, whish is inset by 1x1
+ // pixels from the top left. So we're actually clearing (2, 2) and
+ // (13,13), which are the extreme corners of the black area (and which
+ // we check below).
+ clearTopLayerAlphaPixel(helper.context(), 1, 1);
+ clearTopLayerAlphaPixel(helper.context(), 12, 12);
+ helper.composite();
+ }
+
+ // Finish the compositing.
+ src->context()->endTransparencyLayer();
+
+ // Check that we got the right values, it should be like the rectangle was
+ // drawn with half opacity even though the alpha channel got messed up.
+ EXPECT_EQ(red, getPixelAt(src->context(), 0, 0));
+ EXPECT_EQ(red, getPixelAt(src->context(), 1, 1));
+ EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
+
+ // The dark result is:
+ // (black @ 50% atop green) @ 50% atop red = 0xFF804000
+ // which is 0xFFA02000 (Skia computes 0xFFA11F00 due to rounding).
+ Color darkGreenRed(0xFF803f00);
+ EXPECT_EQ(darkGreenRed, getPixelAt(src->context(), 13, 13));
+
+ // 50% green on top of red = FF808000 (rounded to what Skia will produce).
+ Color greenRed(0xFF807F00);
+ EXPECT_EQ(greenRed, getPixelAt(src->context(), 14, 14));
+ EXPECT_EQ(greenRed, getPixelAt(src->context(), 15, 15));
+}
+
+// Tests that translations are properly handled when using KeepTransform.
+TEST(TransparencyWin, TranslateOpaqueCompositeLayer)
+{
+ // Fill with white.
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+ Color white(0xFFFFFFFF);
+ FloatRect fullRect(0, 0, 16, 16);
+ src->context()->fillRect(fullRect, white, ColorSpaceDeviceRGB);
+
+ // Scroll down by 8 (coordinate system goes up).
+ src->context()->save();
+ src->context()->translate(0, -8);
+
+ Color red(0xFFFF0000);
+ Color green(0xFF00FF00);
+ {
+ // Make the transparency layer after translation will be @ (0, -8) with
+ // size 16x16.
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(0, 0, 16, 16));
+
+ // Draw a red pixel at (15, 15). This should be the at (15, 7) after
+ // the transform.
+ FloatRect bottomRight(15, 15, 1, 1);
+ helper.context()->fillRect(bottomRight, green, ColorSpaceDeviceRGB);
+ helper.composite();
+ }
+
+ src->context()->restore();
+
+ // Check the pixel we wrote.
+ EXPECT_EQ(green, getPixelAt(src->context(), 15, 7));
+}
+
+// Same as OpaqueCompositeLayer, but the canvas has a rotation applied. This
+// tests that the propert transform is applied to the copied layer.
+TEST(TransparencyWin, RotateOpaqueCompositeLayer)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // The background is white.
+ Color white(0xFFFFFFFF);
+ FloatRect fullRect(0, 0, 16, 16);
+ src->context()->fillRect(fullRect, white, ColorSpaceDeviceRGB);
+
+ // Rotate the image by 90 degrees. This matrix is the same as
+ // cw90.rotate(90); but avoids rounding errors. Rounding errors can cause
+ // Skia to think that !rectStaysRect() and it will fall through to path
+ // drawing mode, which in turn gives us antialiasing. We want no
+ // antialiasing or other rounding problems since we're testing exact pixel
+ // values.
+ src->context()->save();
+ AffineTransform cw90(0, 1, -1, 0, 0, 0);
+ src->context()->concatCTM(cw90);
+
+ // Make a transparency layer consisting of a horizontal line of 50% black.
+ // Since the rotation is applied, this will actually be a vertical line
+ // down the middle of the image.
+ src->context()->beginTransparencyLayer(0.5);
+ FloatRect blackRect(0, -9, 16, 2);
+ Color black(0xFF000000);
+ src->context()->fillRect(blackRect, black, ColorSpaceDeviceRGB);
+
+ // Now draw 50% red square.
+ {
+ // Create a transparency helper inset one pixel in the buffer. The
+ // coordinates are before transforming into this space, and maps to
+ // IntRect(1, 1, 14, 14).
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::Untransform,
+ IntRect(1, -15, 14, 14));
+
+ // Fill with red.
+ helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), ColorSpaceDeviceRGB);
+ clearTopLayerAlphaChannel(helper.context());
+ helper.composite();
+ }
+
+ // Finish the compositing.
+ src->context()->endTransparencyLayer();
+
+ // Top corner should be the original background.
+ EXPECT_EQ(white, getPixelAt(src->context(), 0, 0));
+
+ // Check the stripe down the middle, first at the top...
+ Color gray(0xFF808080);
+ EXPECT_EQ(white, getPixelAt(src->context(), 6, 0));
+ EXPECT_EQ(gray, getPixelAt(src->context(), 7, 0));
+ EXPECT_EQ(gray, getPixelAt(src->context(), 8, 0));
+ EXPECT_EQ(white, getPixelAt(src->context(), 9, 0));
+
+ // ...now at the bottom.
+ EXPECT_EQ(white, getPixelAt(src->context(), 6, 15));
+ EXPECT_EQ(gray, getPixelAt(src->context(), 7, 15));
+ EXPECT_EQ(gray, getPixelAt(src->context(), 8, 15));
+ EXPECT_EQ(white, getPixelAt(src->context(), 9, 15));
+
+ // Our red square should be 25% red over the top of those two.
+ Color redwhite(0xFFdfbfbf);
+ Color redgray(0xFF9f8080);
+ EXPECT_EQ(white, getPixelAt(src->context(), 0, 1));
+ EXPECT_EQ(redwhite, getPixelAt(src->context(), 1, 1));
+ EXPECT_EQ(redwhite, getPixelAt(src->context(), 6, 1));
+ EXPECT_EQ(redgray, getPixelAt(src->context(), 7, 1));
+ EXPECT_EQ(redgray, getPixelAt(src->context(), 8, 1));
+ EXPECT_EQ(redwhite, getPixelAt(src->context(), 9, 1));
+ EXPECT_EQ(redwhite, getPixelAt(src->context(), 14, 1));
+ EXPECT_EQ(white, getPixelAt(src->context(), 15, 1));
+
+ // Complete the 50% transparent layer.
+ src->context()->restore();
+}
+
+TEST(TransparencyWin, TranslateScaleOpaqueCompositeLayer)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // The background is white on top with red on bottom.
+ Color white(0xFFFFFFFF);
+ FloatRect topRect(0, 0, 16, 8);
+ src->context()->fillRect(topRect, white, ColorSpaceDeviceRGB);
+ Color red(0xFFFF0000);
+ FloatRect bottomRect(0, 8, 16, 8);
+ src->context()->fillRect(bottomRect, red, ColorSpaceDeviceRGB);
+
+ src->context()->save();
+
+ // Translate left by one pixel.
+ AffineTransform left;
+ left.translate(-1, 0);
+
+ // Scale by 2x.
+ AffineTransform scale;
+ scale.scale(2.0);
+ src->context()->concatCTM(scale);
+
+ // Then translate up by one pixel (which will actually be 2 due to scaling).
+ AffineTransform up;
+ up.translate(0, -1);
+ src->context()->concatCTM(up);
+
+ // Now draw 50% red square.
+ {
+ // Create a transparency helper inset one pixel in the buffer. The
+ // coordinates are before transforming into this space, and maps to
+ // IntRect(1, 1, 14, 14).
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::KeepTransform,
+ IntRect(1, -15, 14, 14));
+
+ // Fill with red.
+ helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), ColorSpaceDeviceRGB);
+ clearTopLayerAlphaChannel(helper.context());
+ helper.composite();
+ }
+}
+
+// Tests scale mode with no additional copy.
+TEST(TransparencyWin, Scale)
+{
+ // Create an opaque white buffer.
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+ FloatRect fullBuffer(0, 0, 16, 16);
+ src->context()->fillRect(fullBuffer, Color::white, ColorSpaceDeviceRGB);
+
+ // Scale by 2x.
+ src->context()->save();
+ AffineTransform scale;
+ scale.scale(2.0);
+ src->context()->concatCTM(scale);
+
+ // Start drawing a rectangle from 1->4. This should get scaled to 2->8.
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::NoLayer,
+ TransparencyWin::ScaleTransform,
+ IntRect(1, 1, 3, 3));
+
+ // The context should now have the identity transform and the returned
+ // rect should be scaled.
+ EXPECT_TRUE(helper.context()->getCTM().isIdentity());
+ EXPECT_EQ(2, helper.drawRect().x());
+ EXPECT_EQ(2, helper.drawRect().y());
+ EXPECT_EQ(8, helper.drawRect().right());
+ EXPECT_EQ(8, helper.drawRect().bottom());
+
+ // Set the pixel at (2, 2) to be transparent. This should be fixed when
+ // the helper goes out of scope. We don't want to call
+ // clearTopLayerAlphaChannel because that will actually clear the whole
+ // canvas (since we have no extra layer!).
+ SkBitmap& bitmap = const_cast<SkBitmap&>(helper.context()->
+ platformContext()->canvas()->getTopPlatformDevice().
+ accessBitmap(false));
+ *bitmap.getAddr32(2, 2) &= 0x00FFFFFF;
+ helper.composite();
+ }
+
+ src->context()->restore();
+
+ // Check the pixel we previously made transparent, it should have gotten
+ // fixed back up to white.
+
+ // The current version doesn't fixup transparency when there is no layer.
+ // This seems not to be necessary, so we don't bother, but if it becomes
+ // necessary, this line should be uncommented.
+ // EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
+}
+
+// Tests scale mode with an additional copy for transparency. This will happen
+// if we have a scaled textbox, for example. WebKit will create a new
+// transparency layer, draw the text field, then draw the text into it, then
+// composite this down with an opacity.
+TEST(TransparencyWin, ScaleTransparency)
+{
+ // Create an opaque white buffer.
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+ FloatRect fullBuffer(0, 0, 16, 16);
+ src->context()->fillRect(fullBuffer, Color::white, ColorSpaceDeviceRGB);
+
+ // Make another layer (which duplicates how WebKit will make this). We fill
+ // the top half with red, and have the layer be 50% opaque.
+ src->context()->beginTransparencyLayer(0.5);
+ FloatRect topHalf(0, 0, 16, 8);
+ src->context()->fillRect(topHalf, Color(0xFFFF0000), ColorSpaceDeviceRGB);
+
+ // Scale by 2x.
+ src->context()->save();
+ AffineTransform scale;
+ scale.scale(2.0);
+ src->context()->concatCTM(scale);
+
+ // Make a layer inset two pixels (because of scaling, this is 2->14). And
+ // will it with 50% black.
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::OpaqueCompositeLayer,
+ TransparencyWin::ScaleTransform,
+ IntRect(1, 1, 6, 6));
+
+ helper.context()->fillRect(helper.drawRect(), Color(0x7f000000), ColorSpaceDeviceRGB);
+ clearTopLayerAlphaChannel(helper.context());
+ helper.composite();
+ }
+
+ // Finish the layer.
+ src->context()->restore();
+ src->context()->endTransparencyLayer();
+
+ Color redBackground(0xFFFF8080); // 50% red composited on white.
+ EXPECT_EQ(redBackground, getPixelAt(src->context(), 0, 0));
+ EXPECT_EQ(redBackground, getPixelAt(src->context(), 1, 1));
+
+ // Top half (minus two pixel border) should be 50% gray atop opaque
+ // red = 0xFF804141. Then that's composited with 50% transparency on solid
+ // white = 0xFFC0A1A1.
+ Color darkRed(0xFFBF8080);
+ EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
+ EXPECT_EQ(darkRed, getPixelAt(src->context(), 7, 7));
+
+ // Bottom half (minus a two pixel border) should be a layer with 5% gray
+ // with another 50% opacity composited atop white.
+ Color darkWhite(0xFFBFBFBF);
+ EXPECT_EQ(darkWhite, getPixelAt(src->context(), 8, 8));
+ EXPECT_EQ(darkWhite, getPixelAt(src->context(), 13, 13));
+
+ Color white(0xFFFFFFFF); // Background in the lower-right.
+ EXPECT_EQ(white, getPixelAt(src->context(), 14, 14));
+ EXPECT_EQ(white, getPixelAt(src->context(), 15, 15));
+}
+
+TEST(TransparencyWin, Text)
+{
+ OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB));
+
+ // Our text should end up 50% transparent blue-green.
+ Color fullResult(0x80008080);
+
+ {
+ TransparencyWin helper;
+ helper.init(src->context(),
+ TransparencyWin::TextComposite,
+ TransparencyWin::KeepTransform,
+ IntRect(0, 0, 16, 16));
+ helper.setTextCompositeColor(fullResult);
+
+ // Write several different squares to simulate ClearType. These should
+ // all reduce to 2/3 coverage.
+ FloatRect pixel(0, 0, 1, 1);
+ helper.context()->fillRect(pixel, 0xFFFF0000, ColorSpaceDeviceRGB);
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF00FF00, ColorSpaceDeviceRGB);
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF0000FF, ColorSpaceDeviceRGB);
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF008080, ColorSpaceDeviceRGB);
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF800080, ColorSpaceDeviceRGB);
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF808000, ColorSpaceDeviceRGB);
+
+ // Try one with 100% coverage (opaque black).
+ pixel.move(1.0f, 0.0f);
+ helper.context()->fillRect(pixel, 0xFF000000, ColorSpaceDeviceRGB);
+
+ // Now mess with the alpha channel.
+ clearTopLayerAlphaChannel(helper.context());
+ helper.composite();
+ }
+
+ Color oneThirdResult(0x55005555); // = fullResult * 2 / 3
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 0, 0));
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 1, 0));
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 2, 0));
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 3, 0));
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 4, 0));
+ EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 5, 0));
+ EXPECT_EQ(fullResult, getPixelAt(src->context(), 6, 0));
+ EXPECT_EQ(Color::transparent, getPixelAt(src->context(), 7, 0));
+}
+
+} // namespace WebCore