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+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "RunLoop.h"
+
+#include "WorkItem.h"
+
+void RunLoop::performWork(void* context)
+{
+ static_cast<RunLoop*>(context)->performWork();
+}
+
+RunLoop::RunLoop()
+{
+ m_runLoop = CFRunLoopGetCurrent();
+
+ CFRunLoopSourceContext context = { 0, this, 0, 0, 0, 0, 0, 0, 0, performWork };
+ m_runLoopSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
+ CFRunLoopAddSource(m_runLoop, m_runLoopSource, kCFRunLoopCommonModes);
+}
+
+RunLoop::~RunLoop()
+{
+ // FIXME: Tear down the work item queue here.
+ CFRunLoopSourceInvalidate(m_runLoopSource);
+ CFRelease(m_runLoopSource);
+}
+
+void RunLoop::run()
+{
+ if (current() == main()) {
+ // Use -[NSApplication run] for the main run loop.
+ [NSApp run];
+ } else {
+ // Otherwise, use NSRunLoop. We do this because it sets up an autorelease pool for us.
+ [[NSRunLoop currentRunLoop] run];
+ }
+}
+
+void RunLoop::stop()
+{
+ ASSERT(m_runLoop == CFRunLoopGetCurrent());
+
+ if (m_runLoop == main()->m_runLoop) {
+ [NSApp stop:nil];
+ NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined
+ location:NSMakePoint(0, 0)
+ modifierFlags:0
+ timestamp:0.0
+ windowNumber:0
+ context:nil
+ subtype: 0
+ data1:0
+ data2:0];
+ [NSApp postEvent:event atStart:true];
+ } else
+ CFRunLoopStop(m_runLoop);
+}
+
+void RunLoop::wakeUp()
+{
+ CFRunLoopSourceSignal(m_runLoopSource);
+ CFRunLoopWakeUp(m_runLoop);
+}
+
+// RunLoop::Timer
+
+void RunLoop::TimerBase::timerFired(CFRunLoopTimerRef, void* context)
+{
+ TimerBase* timer = static_cast<TimerBase*>(context);
+ timer->fired();
+}
+
+RunLoop::TimerBase::TimerBase(RunLoop* runLoop)
+ : m_runLoop(runLoop)
+ , m_timer(0)
+{
+}
+
+RunLoop::TimerBase::~TimerBase()
+{
+ stop();
+}
+
+void RunLoop::TimerBase::start(double nextFireInterval, bool repeat)
+{
+ if (m_timer)
+ stop();
+
+ CFRunLoopTimerContext context = { 0, this, 0, 0, 0 };
+ CFTimeInterval repeatInterval = repeat ? nextFireInterval : 0;
+ m_timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + nextFireInterval, repeatInterval, 0, 0, timerFired, &context);
+ CFRunLoopAddTimer(m_runLoop->m_runLoop, m_timer, kCFRunLoopCommonModes);
+}
+
+void RunLoop::TimerBase::stop()
+{
+ if (!m_timer)
+ return;
+
+ CFRunLoopTimerInvalidate(m_timer);
+ CFRelease(m_timer);
+ m_timer = 0;
+}
+
+bool RunLoop::TimerBase::isActive() const
+{
+ return m_timer && CFRunLoopTimerIsValid(m_timer);
+}