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Diffstat (limited to 'SunSpider/tests/v8-deltablue.js')
-rw-r--r-- | SunSpider/tests/v8-deltablue.js | 877 |
1 files changed, 0 insertions, 877 deletions
diff --git a/SunSpider/tests/v8-deltablue.js b/SunSpider/tests/v8-deltablue.js deleted file mode 100644 index 0391a3b..0000000 --- a/SunSpider/tests/v8-deltablue.js +++ /dev/null @@ -1,877 +0,0 @@ -// Copyright 2008 Google Inc. All Rights Reserved. -// Copyright 1996 John Maloney and Mario Wolczko. - -// This program is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - -// This implementation of the DeltaBlue benchmark is derived -// from the Smalltalk implementation by John Maloney and Mario -// Wolczko. Some parts have been translated directly, whereas -// others have been modified more aggresively to make it feel -// more like a JavaScript program. - -/** - * A JavaScript implementation of the DeltaBlue constrain-solving - * algorithm, as described in: - * - * "The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver" - * Bjorn N. Freeman-Benson and John Maloney - * January 1990 Communications of the ACM, - * also available as University of Washington TR 89-08-06. - * - * Beware: this benchmark is written in a grotesque style where - * the constraint model is built by side-effects from constructors. - * I've kept it this way to avoid deviating too much from the original - * implementation. - */ - - -/* --- O b j e c t M o d e l --- */ - -Object.prototype.inherits = function (shuper) { - function Inheriter() { } - Inheriter.prototype = shuper.prototype; - this.prototype = new Inheriter(); - this.superConstructor = shuper; -} - -function OrderedCollection() { - this.elms = new Array(); -} - -OrderedCollection.prototype.add = function (elm) { - this.elms.push(elm); -} - -OrderedCollection.prototype.at = function (index) { - return this.elms[index]; -} - -OrderedCollection.prototype.size = function () { - return this.elms.length; -} - -OrderedCollection.prototype.removeFirst = function () { - return this.elms.pop(); -} - -OrderedCollection.prototype.remove = function (elm) { - var index = 0, skipped = 0; - for (var i = 0; i < this.elms.length; i++) { - var value = this.elms[i]; - if (value != elm) { - this.elms[index] = value; - index++; - } else { - skipped++; - } - } - for (var i = 0; i < skipped; i++) - this.elms.pop(); -} - -/* --- * - * S t r e n g t h - * --- */ - -/** - * Strengths are used to measure the relative importance of constraints. - * New strengths may be inserted in the strength hierarchy without - * disrupting current constraints. Strengths cannot be created outside - * this class, so pointer comparison can be used for value comparison. - */ -function Strength(strengthValue, name) { - this.strengthValue = strengthValue; - this.name = name; -} - -Strength.stronger = function (s1, s2) { - return s1.strengthValue < s2.strengthValue; -} - -Strength.weaker = function (s1, s2) { - return s1.strengthValue > s2.strengthValue; -} - -Strength.weakestOf = function (s1, s2) { - return this.weaker(s1, s2) ? s1 : s2; -} - -Strength.strongest = function (s1, s2) { - return this.stronger(s1, s2) ? s1 : s2; -} - -Strength.prototype.nextWeaker = function () { - switch (this.strengthValue) { - case 0: return Strength.WEAKEST; - case 1: return Strength.WEAK_DEFAULT; - case 2: return Strength.NORMAL; - case 3: return Strength.STRONG_DEFAULT; - case 4: return Strength.PREFERRED; - case 5: return Strength.REQUIRED; - } -} - -// Strength constants. -Strength.REQUIRED = new Strength(0, "required"); -Strength.STONG_PREFERRED = new Strength(1, "strongPreferred"); -Strength.PREFERRED = new Strength(2, "preferred"); -Strength.STRONG_DEFAULT = new Strength(3, "strongDefault"); -Strength.NORMAL = new Strength(4, "normal"); -Strength.WEAK_DEFAULT = new Strength(5, "weakDefault"); -Strength.WEAKEST = new Strength(6, "weakest"); - -/* --- * - * C o n s t r a i n t - * --- */ - -/** - * An abstract class representing a system-maintainable relationship - * (or "constraint") between a set of variables. A constraint supplies - * a strength instance variable; concrete subclasses provide a means - * of storing the constrained variables and other information required - * to represent a constraint. - */ -function Constraint(strength) { - this.strength = strength; -} - -/** - * Activate this constraint and attempt to satisfy it. - */ -Constraint.prototype.addConstraint = function () { - this.addToGraph(); - planner.incrementalAdd(this); -} - -/** - * Attempt to find a way to enforce this constraint. If successful, - * record the solution, perhaps modifying the current dataflow - * graph. Answer the constraint that this constraint overrides, if - * there is one, or nil, if there isn't. - * Assume: I am not already satisfied. - */ -Constraint.prototype.satisfy = function (mark) { - this.chooseMethod(mark); - if (!this.isSatisfied()) { - if (this.strength == Strength.REQUIRED) - alert("Could not satisfy a required constraint!"); - return null; - } - this.markInputs(mark); - var out = this.output(); - var overridden = out.determinedBy; - if (overridden != null) overridden.markUnsatisfied(); - out.determinedBy = this; - if (!planner.addPropagate(this, mark)) - alert("Cycle encountered"); - out.mark = mark; - return overridden; -} - -Constraint.prototype.destroyConstraint = function () { - if (this.isSatisfied()) planner.incrementalRemove(this); - else this.removeFromGraph(); -} - -/** - * Normal constraints are not input constraints. An input constraint - * is one that depends on external state, such as the mouse, the - * keybord, a clock, or some arbitraty piece of imperative code. - */ -Constraint.prototype.isInput = function () { - return false; -} - -/* --- * - * U n a r y C o n s t r a i n t - * --- */ - -/** - * Abstract superclass for constraints having a single possible output - * variable. - */ -function UnaryConstraint(v, strength) { - UnaryConstraint.superConstructor.call(this, strength); - this.myOutput = v; - this.satisfied = false; - this.addConstraint(); -} - -UnaryConstraint.inherits(Constraint); - -/** - * Adds this constraint to the constraint graph - */ -UnaryConstraint.prototype.addToGraph = function () { - this.myOutput.addConstraint(this); - this.satisfied = false; -} - -/** - * Decides if this constraint can be satisfied and records that - * decision. - */ -UnaryConstraint.prototype.chooseMethod = function (mark) { - this.satisfied = (this.myOutput.mark != mark) - && Strength.stronger(this.strength, this.myOutput.walkStrength); -} - -/** - * Returns true if this constraint is satisfied in the current solution. - */ -UnaryConstraint.prototype.isSatisfied = function () { - return this.satisfied; -} - -UnaryConstraint.prototype.markInputs = function (mark) { - // has no inputs -} - -/** - * Returns the current output variable. - */ -UnaryConstraint.prototype.output = function () { - return this.myOutput; -} - -/** - * Calculate the walkabout strength, the stay flag, and, if it is - * 'stay', the value for the current output of this constraint. Assume - * this constraint is satisfied. - */ -UnaryConstraint.prototype.recalculate = function () { - this.myOutput.walkStrength = this.strength; - this.myOutput.stay = !this.isInput(); - if (this.myOutput.stay) this.execute(); // Stay optimization -} - -/** - * Records that this constraint is unsatisfied - */ -UnaryConstraint.prototype.markUnsatisfied = function () { - this.satisfied = false; -} - -UnaryConstraint.prototype.inputsKnown = function () { - return true; -} - -UnaryConstraint.prototype.removeFromGraph = function () { - if (this.myOutput != null) this.myOutput.removeConstraint(this); - this.satisfied = false; -} - -/* --- * - * S t a y C o n s t r a i n t - * --- */ - -/** - * Variables that should, with some level of preference, stay the same. - * Planners may exploit the fact that instances, if satisfied, will not - * change their output during plan execution. This is called "stay - * optimization". - */ -function StayConstraint(v, str) { - StayConstraint.superConstructor.call(this, v, str); -} - -StayConstraint.inherits(UnaryConstraint); - -StayConstraint.prototype.execute = function () { - // Stay constraints do nothing -} - -/* --- * - * E d i t C o n s t r a i n t - * --- */ - -/** - * A unary input constraint used to mark a variable that the client - * wishes to change. - */ -function EditConstraint(v, str) { - EditConstraint.superConstructor.call(this, v, str); -} - -EditConstraint.inherits(UnaryConstraint); - -/** - * Edits indicate that a variable is to be changed by imperative code. - */ -EditConstraint.prototype.isInput = function () { - return true; -} - -EditConstraint.prototype.execute = function () { - // Edit constraints do nothing -} - -/* --- * - * B i n a r y C o n s t r a i n t - * --- */ - -var Direction = new Object(); -Direction.NONE = 0; -Direction.FORWARD = 1; -Direction.BACKWARD = -1; - -/** - * Abstract superclass for constraints having two possible output - * variables. - */ -function BinaryConstraint(var1, var2, strength) { - BinaryConstraint.superConstructor.call(this, strength); - this.v1 = var1; - this.v2 = var2; - this.direction = Direction.NONE; - this.addConstraint(); -} - -BinaryConstraint.inherits(Constraint); - -/** - * Decides if this constratint can be satisfied and which way it - * should flow based on the relative strength of the variables related, - * and record that decision. - */ -BinaryConstraint.prototype.chooseMethod = function (mark) { - if (this.v1.mark == mark) { - this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v2.walkStrength)) - ? Direction.FORWARD - : Direction.NONE; - } - if (this.v2.mark == mark) { - this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v1.walkStrength)) - ? Direction.BACKWARD - : Direction.NONE; - } - if (Strength.weaker(this.v1.walkStrength, this.v2.walkStrength)) { - this.direction = Strength.stronger(this.strength, this.v1.walkStrength) - ? Direction.BACKWARD - : Direction.NONE; - } else { - this.direction = Strength.stronger(this.strength, this.v2.walkStrength) - ? Direction.FORWARD - : Direction.BACKWARD - } -} - -/** - * Add this constraint to the constraint graph - */ -BinaryConstraint.prototype.addToGraph = function () { - this.v1.addConstraint(this); - this.v2.addConstraint(this); - this.direction = Direction.NONE; -} - -/** - * Answer true if this constraint is satisfied in the current solution. - */ -BinaryConstraint.prototype.isSatisfied = function () { - return this.direction != Direction.NONE; -} - -/** - * Mark the input variable with the given mark. - */ -BinaryConstraint.prototype.markInputs = function (mark) { - this.input().mark = mark; -} - -/** - * Returns the current input variable - */ -BinaryConstraint.prototype.input = function () { - return (this.direction == Direction.FORWARD) ? this.v1 : this.v2; -} - -/** - * Returns the current output variable - */ -BinaryConstraint.prototype.output = function () { - return (this.direction == Direction.FORWARD) ? this.v2 : this.v1; -} - -/** - * Calculate the walkabout strength, the stay flag, and, if it is - * 'stay', the value for the current output of this - * constraint. Assume this constraint is satisfied. - */ -BinaryConstraint.prototype.recalculate = function () { - var ihn = this.input(), out = this.output(); - out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); - out.stay = ihn.stay; - if (out.stay) this.execute(); -} - -/** - * Record the fact that this constraint is unsatisfied. - */ -BinaryConstraint.prototype.markUnsatisfied = function () { - this.direction = Direction.NONE; -} - -BinaryConstraint.prototype.inputsKnown = function (mark) { - var i = this.input(); - return i.mark == mark || i.stay || i.determinedBy == null; -} - -BinaryConstraint.prototype.removeFromGraph = function () { - if (this.v1 != null) this.v1.removeConstraint(this); - if (this.v2 != null) this.v2.removeConstraint(this); - this.direction = Direction.NONE; -} - -/* --- * - * S c a l e C o n s t r a i n t - * --- */ - -/** - * Relates two variables by the linear scaling relationship: "v2 = - * (v1 * scale) + offset". Either v1 or v2 may be changed to maintain - * this relationship but the scale factor and offset are considered - * read-only. - */ -function ScaleConstraint(src, scale, offset, dest, strength) { - this.direction = Direction.NONE; - this.scale = scale; - this.offset = offset; - ScaleConstraint.superConstructor.call(this, src, dest, strength); -} - -ScaleConstraint.inherits(BinaryConstraint); - -/** - * Adds this constraint to the constraint graph. - */ -ScaleConstraint.prototype.addToGraph = function () { - ScaleConstraint.superConstructor.prototype.addToGraph.call(this); - this.scale.addConstraint(this); - this.offset.addConstraint(this); -} - -ScaleConstraint.prototype.removeFromGraph = function () { - ScaleConstraint.superConstructor.prototype.removeFromGraph.call(this); - if (this.scale != null) this.scale.removeConstraint(this); - if (this.offset != null) this.offset.removeConstraint(this); -} - -ScaleConstraint.prototype.markInputs = function (mark) { - ScaleConstraint.superConstructor.prototype.markInputs.call(this, mark); - this.scale.mark = this.offset.mark = mark; -} - -/** - * Enforce this constraint. Assume that it is satisfied. - */ -ScaleConstraint.prototype.execute = function () { - if (this.direction == Direction.FORWARD) { - this.v2.value = this.v1.value * this.scale.value + this.offset.value; - } else { - this.v1.value = (this.v2.value - this.offset.value) / this.scale.value; - } -} - -/** - * Calculate the walkabout strength, the stay flag, and, if it is - * 'stay', the value for the current output of this constraint. Assume - * this constraint is satisfied. - */ -ScaleConstraint.prototype.recalculate = function () { - var ihn = this.input(), out = this.output(); - out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); - out.stay = ihn.stay && this.scale.stay && this.offset.stay; - if (out.stay) this.execute(); -} - -/* --- * - * E q u a l i t y C o n s t r a i n t - * --- */ - -/** - * Constrains two variables to have the same value. - */ -function EqualityConstraint(var1, var2, strength) { - EqualityConstraint.superConstructor.call(this, var1, var2, strength); -} - -EqualityConstraint.inherits(BinaryConstraint); - -/** - * Enforce this constraint. Assume that it is satisfied. - */ -EqualityConstraint.prototype.execute = function () { - this.output().value = this.input().value; -} - -/* --- * - * V a r i a b l e - * --- */ - -/** - * A constrained variable. In addition to its value, it maintain the - * structure of the constraint graph, the current dataflow graph, and - * various parameters of interest to the DeltaBlue incremental - * constraint solver. - **/ -function Variable(name, initialValue) { - this.value = initialValue || 0; - this.constraints = new OrderedCollection(); - this.determinedBy = null; - this.mark = 0; - this.walkStrength = Strength.WEAKEST; - this.stay = true; - this.name = name; -} - -/** - * Add the given constraint to the set of all constraints that refer - * this variable. - */ -Variable.prototype.addConstraint = function (c) { - this.constraints.add(c); -} - -/** - * Removes all traces of c from this variable. - */ -Variable.prototype.removeConstraint = function (c) { - this.constraints.remove(c); - if (this.determinedBy == c) this.determinedBy = null; -} - -/* --- * - * P l a n n e r - * --- */ - -/** - * The DeltaBlue planner - */ -function Planner() { - this.currentMark = 0; -} - -/** - * Attempt to satisfy the given constraint and, if successful, - * incrementally update the dataflow graph. Details: If satifying - * the constraint is successful, it may override a weaker constraint - * on its output. The algorithm attempts to resatisfy that - * constraint using some other method. This process is repeated - * until either a) it reaches a variable that was not previously - * determined by any constraint or b) it reaches a constraint that - * is too weak to be satisfied using any of its methods. The - * variables of constraints that have been processed are marked with - * a unique mark value so that we know where we've been. This allows - * the algorithm to avoid getting into an infinite loop even if the - * constraint graph has an inadvertent cycle. - */ -Planner.prototype.incrementalAdd = function (c) { - var mark = this.newMark(); - var overridden = c.satisfy(mark); - while (overridden != null) - overridden = overridden.satisfy(mark); -} - -/** - * Entry point for retracting a constraint. Remove the given - * constraint and incrementally update the dataflow graph. - * Details: Retracting the given constraint may allow some currently - * unsatisfiable downstream constraint to be satisfied. We therefore collect - * a list of unsatisfied downstream constraints and attempt to - * satisfy each one in turn. This list is traversed by constraint - * strength, strongest first, as a heuristic for avoiding - * unnecessarily adding and then overriding weak constraints. - * Assume: c is satisfied. - */ -Planner.prototype.incrementalRemove = function (c) { - var out = c.output(); - c.markUnsatisfied(); - c.removeFromGraph(); - var unsatisfied = this.removePropagateFrom(out); - var strength = Strength.REQUIRED; - do { - for (var i = 0; i < unsatisfied.size(); i++) { - var u = unsatisfied.at(i); - if (u.strength == strength) - this.incrementalAdd(u); - } - strength = strength.nextWeaker(); - } while (strength != Strength.WEAKEST); -} - -/** - * Select a previously unused mark value. - */ -Planner.prototype.newMark = function () { - return ++this.currentMark; -} - -/** - * Extract a plan for resatisfaction starting from the given source - * constraints, usually a set of input constraints. This method - * assumes that stay optimization is desired; the plan will contain - * only constraints whose output variables are not stay. Constraints - * that do no computation, such as stay and edit constraints, are - * not included in the plan. - * Details: The outputs of a constraint are marked when it is added - * to the plan under construction. A constraint may be appended to - * the plan when all its input variables are known. A variable is - * known if either a) the variable is marked (indicating that has - * been computed by a constraint appearing earlier in the plan), b) - * the variable is 'stay' (i.e. it is a constant at plan execution - * time), or c) the variable is not determined by any - * constraint. The last provision is for past states of history - * variables, which are not stay but which are also not computed by - * any constraint. - * Assume: sources are all satisfied. - */ -Planner.prototype.makePlan = function (sources) { - var mark = this.newMark(); - var plan = new Plan(); - var todo = sources; - while (todo.size() > 0) { - var c = todo.removeFirst(); - if (c.output().mark != mark && c.inputsKnown(mark)) { - plan.addConstraint(c); - c.output().mark = mark; - this.addConstraintsConsumingTo(c.output(), todo); - } - } - return plan; -} - -/** - * Extract a plan for resatisfying starting from the output of the - * given constraints, usually a set of input constraints. - */ -Planner.prototype.extractPlanFromConstraints = function (constraints) { - var sources = new OrderedCollection(); - for (var i = 0; i < constraints.size(); i++) { - var c = constraints.at(i); - if (c.isInput() && c.isSatisfied()) - // not in plan already and eligible for inclusion - sources.add(c); - } - return this.makePlan(sources); -} - -/** - * Recompute the walkabout strengths and stay flags of all variables - * downstream of the given constraint and recompute the actual - * values of all variables whose stay flag is true. If a cycle is - * detected, remove the given constraint and answer - * false. Otherwise, answer true. - * Details: Cycles are detected when a marked variable is - * encountered downstream of the given constraint. The sender is - * assumed to have marked the inputs of the given constraint with - * the given mark. Thus, encountering a marked node downstream of - * the output constraint means that there is a path from the - * constraint's output to one of its inputs. - */ -Planner.prototype.addPropagate = function (c, mark) { - var todo = new OrderedCollection(); - todo.add(c); - while (todo.size() > 0) { - var d = todo.removeFirst(); - if (d.output().mark == mark) { - this.incrementalRemove(c); - return false; - } - d.recalculate(); - this.addConstraintsConsumingTo(d.output(), todo); - } - return true; -} - - -/** - * Update the walkabout strengths and stay flags of all variables - * downstream of the given constraint. Answer a collection of - * unsatisfied constraints sorted in order of decreasing strength. - */ -Planner.prototype.removePropagateFrom = function (out) { - out.determinedBy = null; - out.walkStrength = Strength.WEAKEST; - out.stay = true; - var unsatisfied = new OrderedCollection(); - var todo = new OrderedCollection(); - todo.add(out); - while (todo.size() > 0) { - var v = todo.removeFirst(); - for (var i = 0; i < v.constraints.size(); i++) { - var c = v.constraints.at(i); - if (!c.isSatisfied()) - unsatisfied.add(c); - } - var determining = v.determinedBy; - for (var i = 0; i < v.constraints.size(); i++) { - var next = v.constraints.at(i); - if (next != determining && next.isSatisfied()) { - next.recalculate(); - todo.add(next.output()); - } - } - } - return unsatisfied; -} - -Planner.prototype.addConstraintsConsumingTo = function (v, coll) { - var determining = v.determinedBy; - var cc = v.constraints; - for (var i = 0; i < cc.size(); i++) { - var c = cc.at(i); - if (c != determining && c.isSatisfied()) - coll.add(c); - } -} - -/* --- * - * P l a n - * --- */ - -/** - * A Plan is an ordered list of constraints to be executed in sequence - * to resatisfy all currently satisfiable constraints in the face of - * one or more changing inputs. - */ -function Plan() { - this.v = new OrderedCollection(); -} - -Plan.prototype.addConstraint = function (c) { - this.v.add(c); -} - -Plan.prototype.size = function () { - return this.v.size(); -} - -Plan.prototype.constraintAt = function (index) { - return this.v.at(index); -} - -Plan.prototype.execute = function () { - for (var i = 0; i < this.size(); i++) { - var c = this.constraintAt(i); - c.execute(); - } -} - -/* --- * - * M a i n - * --- */ - -/** - * This is the standard DeltaBlue benchmark. A long chain of equality - * constraints is constructed with a stay constraint on one end. An - * edit constraint is then added to the opposite end and the time is - * measured for adding and removing this constraint, and extracting - * and executing a constraint satisfaction plan. There are two cases. - * In case 1, the added constraint is stronger than the stay - * constraint and values must propagate down the entire length of the - * chain. In case 2, the added constraint is weaker than the stay - * constraint so it cannot be accomodated. The cost in this case is, - * of course, very low. Typical situations lie somewhere between these - * two extremes. - */ -function chainTest(n) { - planner = new Planner(); - var prev = null, first = null, last = null; - - // Build chain of n equality constraints - for (var i = 0; i <= n; i++) { - var name = "v" + i; - var v = new Variable(name); - if (prev != null) - new EqualityConstraint(prev, v, Strength.REQUIRED); - if (i == 0) first = v; - if (i == n) last = v; - prev = v; - } - - new StayConstraint(last, Strength.STRONG_DEFAULT); - var edit = new EditConstraint(first, Strength.PREFERRED); - var edits = new OrderedCollection(); - edits.add(edit); - var plan = planner.extractPlanFromConstraints(edits); - for (var i = 0; i < 100; i++) { - first.value = i; - plan.execute(); - if (last.value != i) - alert("Chain test failed."); - } -} - -/** - * This test constructs a two sets of variables related to each - * other by a simple linear transformation (scale and offset). The - * time is measured to change a variable on either side of the - * mapping and to change the scale and offset factors. - */ -function projectionTest(n) { - planner = new Planner(); - var scale = new Variable("scale", 10); - var offset = new Variable("offset", 1000); - var src = null, dst = null; - - var dests = new OrderedCollection(); - for (var i = 0; i < n; i++) { - src = new Variable("src" + i, i); - dst = new Variable("dst" + i, i); - dests.add(dst); - new StayConstraint(src, Strength.NORMAL); - new ScaleConstraint(src, scale, offset, dst, Strength.REQUIRED); - } - - change(src, 17); - if (dst.value != 1170) alert("Projection 1 failed"); - change(dst, 1050); - if (src.value != 5) alert("Projection 2 failed"); - change(scale, 5); - for (var i = 0; i < n - 1; i++) { - if (dests.at(i).value != i * 5 + 1000) - alert("Projection 3 failed"); - } - change(offset, 2000); - for (var i = 0; i < n - 1; i++) { - if (dests.at(i).value != i * 5 + 2000) - alert("Projection 4 failed"); - } -} - -function change(v, newValue) { - var edit = new EditConstraint(v, Strength.PREFERRED); - var edits = new OrderedCollection(); - edits.add(edit); - var plan = planner.extractPlanFromConstraints(edits); - for (var i = 0; i < 10; i++) { - v.value = newValue; - plan.execute(); - } - edit.destroyConstraint(); -} - -// Global variable holding the current planner. -var planner = null; - -function deltaBlue() { - chainTest(100); - projectionTest(100); -} - -for (var i = 0; i < 155; ++i) - deltaBlue(); |