diff options
Diffstat (limited to 'SunSpider/tests/v8-v6/v8-splay.js')
-rw-r--r-- | SunSpider/tests/v8-v6/v8-splay.js | 393 |
1 files changed, 0 insertions, 393 deletions
diff --git a/SunSpider/tests/v8-v6/v8-splay.js b/SunSpider/tests/v8-v6/v8-splay.js deleted file mode 100644 index e257353..0000000 --- a/SunSpider/tests/v8-v6/v8-splay.js +++ /dev/null @@ -1,393 +0,0 @@ -// Copyright 2009 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -// This benchmark is based on a JavaScript log processing module used -// by the V8 profiler to generate execution time profiles for runs of -// JavaScript applications, and it effectively measures how fast the -// JavaScript engine is at allocating nodes and reclaiming the memory -// used for old nodes. Because of the way splay trees work, the engine -// also has to deal with a lot of changes to the large tree object -// graph. - -// Configuration. -var kSplayTreeSize = 8000; -var kSplayTreeModifications = 80; -var kSplayTreePayloadDepth = 5; - -var splayTree = null; - - -function GeneratePayloadTree(depth, tag) { - if (depth == 0) { - return { - array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], - string : 'String for key ' + tag + ' in leaf node' - }; - } else { - return { - left: GeneratePayloadTree(depth - 1, tag), - right: GeneratePayloadTree(depth - 1, tag) - }; - } -} - - -function GenerateKey() { - // The benchmark framework guarantees that Math.random is - // deterministic; see base.js. - return Math.random(); -} - - -function InsertNewNode() { - // Insert new node with a unique key. - var key; - do { - key = GenerateKey(); - } while (splayTree.find(key) != null); - var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key)); - splayTree.insert(key, payload); - return key; -} - - - -function SplaySetup() { - splayTree = new SplayTree(); - for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode(); -} - - -function SplayTearDown() { - // Allow the garbage collector to reclaim the memory - // used by the splay tree no matter how we exit the - // tear down function. - var keys = splayTree.exportKeys(); - splayTree = null; - - // Verify that the splay tree has the right size. - var length = keys.length; - if (length != kSplayTreeSize) { - throw new Error("Splay tree has wrong size"); - } - - // Verify that the splay tree has sorted, unique keys. - for (var i = 0; i < length - 1; i++) { - if (keys[i] >= keys[i + 1]) { - throw new Error("Splay tree not sorted"); - } - } -} - - -function SplayRun() { - // Replace a few nodes in the splay tree. - for (var i = 0; i < kSplayTreeModifications; i++) { - var key = InsertNewNode(); - var greatest = splayTree.findGreatestLessThan(key); - if (greatest == null) splayTree.remove(key); - else splayTree.remove(greatest.key); - } -} - - -/** - * Constructs a Splay tree. A splay tree is a self-balancing binary - * search tree with the additional property that recently accessed - * elements are quick to access again. It performs basic operations - * such as insertion, look-up and removal in O(log(n)) amortized time. - * - * @constructor - */ -function SplayTree() { -}; - - -/** - * Pointer to the root node of the tree. - * - * @type {SplayTree.Node} - * @private - */ -SplayTree.prototype.root_ = null; - - -/** - * @return {boolean} Whether the tree is empty. - */ -SplayTree.prototype.isEmpty = function() { - return !this.root_; -}; - - -/** - * Inserts a node into the tree with the specified key and value if - * the tree does not already contain a node with the specified key. If - * the value is inserted, it becomes the root of the tree. - * - * @param {number} key Key to insert into the tree. - * @param {*} value Value to insert into the tree. - */ -SplayTree.prototype.insert = function(key, value) { - if (this.isEmpty()) { - this.root_ = new SplayTree.Node(key, value); - return; - } - // Splay on the key to move the last node on the search path for - // the key to the root of the tree. - this.splay_(key); - if (this.root_.key == key) { - return; - } - var node = new SplayTree.Node(key, value); - if (key > this.root_.key) { - node.left = this.root_; - node.right = this.root_.right; - this.root_.right = null; - } else { - node.right = this.root_; - node.left = this.root_.left; - this.root_.left = null; - } - this.root_ = node; -}; - - -/** - * Removes a node with the specified key from the tree if the tree - * contains a node with this key. The removed node is returned. If the - * key is not found, an exception is thrown. - * - * @param {number} key Key to find and remove from the tree. - * @return {SplayTree.Node} The removed node. - */ -SplayTree.prototype.remove = function(key) { - if (this.isEmpty()) { - throw Error('Key not found: ' + key); - } - this.splay_(key); - if (this.root_.key != key) { - throw Error('Key not found: ' + key); - } - var removed = this.root_; - if (!this.root_.left) { - this.root_ = this.root_.right; - } else { - var right = this.root_.right; - this.root_ = this.root_.left; - // Splay to make sure that the new root has an empty right child. - this.splay_(key); - // Insert the original right child as the right child of the new - // root. - this.root_.right = right; - } - return removed; -}; - - -/** - * Returns the node having the specified key or null if the tree doesn't contain - * a node with the specified key. - * - * @param {number} key Key to find in the tree. - * @return {SplayTree.Node} Node having the specified key. - */ -SplayTree.prototype.find = function(key) { - if (this.isEmpty()) { - return null; - } - this.splay_(key); - return this.root_.key == key ? this.root_ : null; -}; - - -/** - * @return {SplayTree.Node} Node having the maximum key value. - */ -SplayTree.prototype.findMax = function(opt_startNode) { - if (this.isEmpty()) { - return null; - } - var current = opt_startNode || this.root_; - while (current.right) { - current = current.right; - } - return current; -}; - - -/** - * @return {SplayTree.Node} Node having the maximum key value that - * is less than the specified key value. - */ -SplayTree.prototype.findGreatestLessThan = function(key) { - if (this.isEmpty()) { - return null; - } - // Splay on the key to move the node with the given key or the last - // node on the search path to the top of the tree. - this.splay_(key); - // Now the result is either the root node or the greatest node in - // the left subtree. - if (this.root_.key < key) { - return this.root_; - } else if (this.root_.left) { - return this.findMax(this.root_.left); - } else { - return null; - } -}; - - -/** - * @return {Array<*>} An array containing all the keys of tree's nodes. - */ -SplayTree.prototype.exportKeys = function() { - var result = []; - if (!this.isEmpty()) { - this.root_.traverse_(function(node) { result.push(node.key); }); - } - return result; -}; - - -/** - * Perform the splay operation for the given key. Moves the node with - * the given key to the top of the tree. If no node has the given - * key, the last node on the search path is moved to the top of the - * tree. This is the simplified top-down splaying algorithm from: - * "Self-adjusting Binary Search Trees" by Sleator and Tarjan - * - * @param {number} key Key to splay the tree on. - * @private - */ -SplayTree.prototype.splay_ = function(key) { - if (this.isEmpty()) { - return; - } - // Create a dummy node. The use of the dummy node is a bit - // counter-intuitive: The right child of the dummy node will hold - // the L tree of the algorithm. The left child of the dummy node - // will hold the R tree of the algorithm. Using a dummy node, left - // and right will always be nodes and we avoid special cases. - var dummy, left, right; - dummy = left = right = new SplayTree.Node(null, null); - var current = this.root_; - while (true) { - if (key < current.key) { - if (!current.left) { - break; - } - if (key < current.left.key) { - // Rotate right. - var tmp = current.left; - current.left = tmp.right; - tmp.right = current; - current = tmp; - if (!current.left) { - break; - } - } - // Link right. - right.left = current; - right = current; - current = current.left; - } else if (key > current.key) { - if (!current.right) { - break; - } - if (key > current.right.key) { - // Rotate left. - var tmp = current.right; - current.right = tmp.left; - tmp.left = current; - current = tmp; - if (!current.right) { - break; - } - } - // Link left. - left.right = current; - left = current; - current = current.right; - } else { - break; - } - } - // Assemble. - left.right = current.left; - right.left = current.right; - current.left = dummy.right; - current.right = dummy.left; - this.root_ = current; -}; - - -/** - * Constructs a Splay tree node. - * - * @param {number} key Key. - * @param {*} value Value. - */ -SplayTree.Node = function(key, value) { - this.key = key; - this.value = value; -}; - - -/** - * @type {SplayTree.Node} - */ -SplayTree.Node.prototype.left = null; - - -/** - * @type {SplayTree.Node} - */ -SplayTree.Node.prototype.right = null; - - -/** - * Performs an ordered traversal of the subtree starting at - * this SplayTree.Node. - * - * @param {function(SplayTree.Node)} f Visitor function. - * @private - */ -SplayTree.Node.prototype.traverse_ = function(f) { - var current = this; - while (current) { - var left = current.left; - if (left) left.traverse_(f); - f(current); - current = current.right; - } -}; - -SplaySetup(); -SplayRun(); -SplayTearDown(); |