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+// Copyright (c) 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "config.h"
+
+#include "V8NPUtils.h"
+
+#include "DOMWindow.h"
+#include "Frame.h"
+#include "PlatformString.h"
+#undef LOG
+
+#include "npruntime_priv.h"
+#include "NPV8Object.h"
+#include "V8NPObject.h"
+#include "v8_proxy.h"
+
+void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NPVariant* result)
+{
+ VOID_TO_NPVARIANT(*result);
+
+ // It is really the caller's responsibility to deal with the empty handle
+ // case because there could be different actions to take in different
+ // contexts.
+ ASSERT(!object.IsEmpty());
+
+ if (object.IsEmpty())
+ return;
+
+ if (object->IsInt32())
+ INT32_TO_NPVARIANT(object->NumberValue(), *result);
+ else if (object->IsNumber())
+ DOUBLE_TO_NPVARIANT(object->NumberValue(), *result);
+ else if (object->IsBoolean())
+ BOOLEAN_TO_NPVARIANT(object->BooleanValue(), *result);
+ else if (object->IsNull())
+ NULL_TO_NPVARIANT(*result);
+ else if (object->IsUndefined())
+ VOID_TO_NPVARIANT(*result);
+ else if (object->IsString()) {
+ v8::String::Utf8Value utf8(object);
+ char* utf8_chars = strdup(*utf8);
+ STRINGN_TO_NPVARIANT(utf8_chars, utf8.length(), *result);
+ } else if (object->IsObject()) {
+ WebCore::DOMWindow* window = WebCore::V8Proxy::retrieveWindow();
+ NPObject* npobject = npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(object), window);
+ if (npobject)
+ _NPN_RegisterObject(npobject, owner);
+ OBJECT_TO_NPVARIANT(npobject, *result);
+ }
+}
+
+
+v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant* variant, NPObject* npobject)
+{
+ NPVariantType type = variant->type;
+
+ if (type == NPVariantType_Int32)
+ return v8::Integer::New(NPVARIANT_TO_INT32(*variant));
+ if (type == NPVariantType_Double)
+ return v8::Number::New(NPVARIANT_TO_DOUBLE(*variant));
+ if (type == NPVariantType_Bool)
+ return NPVARIANT_TO_BOOLEAN(*variant) ? v8::True() : v8::False();
+ if (type == NPVariantType_Null)
+ return v8::Null();
+ if (type == NPVariantType_Void)
+ return v8::Undefined();
+ if (type == NPVariantType_String) {
+ NPString src = NPVARIANT_TO_STRING(*variant);
+ return v8::String::New(src.UTF8Characters, src.UTF8Length);
+ }
+ if (type == NPVariantType_Object) {
+ NPObject* obj = NPVARIANT_TO_OBJECT(*variant);
+ if (obj->_class == npScriptObjectClass)
+ return reinterpret_cast<V8NPObject*>(obj)->v8Object;
+ return CreateV8ObjectForNPObject(obj, npobject);
+ }
+ return v8::Undefined();
+}
+
+// Helper function to create an NPN String Identifier from a v8 string.
+NPIdentifier getStringIdentifier(v8::Handle<v8::String> str)
+{
+ const int kStackBufSize = 100;
+
+ int bufLen = str->Length() + 1;
+ if (bufLen <= kStackBufSize) {
+ // Use local stack buffer to avoid heap allocations for small strings.
+ // Here we should only use the stack space for stack_buf when it's used,
+ // not when we use the heap.
+ char stackBuf[kStackBufSize];
+ str->WriteAscii(stackBuf);
+ return NPN_GetStringIdentifier(stackBuf);
+ }
+
+ v8::String::AsciiValue ascii(str);
+ return NPN_GetStringIdentifier(*ascii);
+}