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Diffstat (limited to 'V8Binding/v8/benchmarks/raytrace.js')
-rw-r--r-- | V8Binding/v8/benchmarks/raytrace.js | 935 |
1 files changed, 0 insertions, 935 deletions
diff --git a/V8Binding/v8/benchmarks/raytrace.js b/V8Binding/v8/benchmarks/raytrace.js deleted file mode 100644 index c68b038..0000000 --- a/V8Binding/v8/benchmarks/raytrace.js +++ /dev/null @@ -1,935 +0,0 @@ -// The ray tracer code in this file is written by Adam Burmister. It -// is available in its original form from: -// -// http://labs.flog.nz.co/raytracer/ -// -// It has been modified slightly by Google to work as a standalone -// benchmark, but the all the computational code remains -// untouched. This file also contains a copy of parts of the Prototype -// JavaScript framework which is used by the ray tracer. - -var RayTrace = new BenchmarkSuite('RayTrace', 932666, [ - new Benchmark('RayTrace', renderScene) -]); - - -// Variable used to hold a number that can be used to verify that -// the scene was ray traced correctly. -var checkNumber; - - -// ------------------------------------------------------------------------ -// ------------------------------------------------------------------------ - -// The following is a copy of parts of the Prototype JavaScript library: - -// Prototype JavaScript framework, version 1.5.0 -// (c) 2005-2007 Sam Stephenson -// -// Prototype is freely distributable under the terms of an MIT-style license. -// For details, see the Prototype web site: http://prototype.conio.net/ - - -var Class = { - create: function() { - return function() { - this.initialize.apply(this, arguments); - } - } -}; - - -Object.extend = function(destination, source) { - for (var property in source) { - destination[property] = source[property]; - } - return destination; -}; - - -// ------------------------------------------------------------------------ -// ------------------------------------------------------------------------ - -// The rest of this file is the actual ray tracer written by Adam -// Burmister. It's a concatenation of the following files: -// -// flog/color.js -// flog/light.js -// flog/vector.js -// flog/ray.js -// flog/scene.js -// flog/material/basematerial.js -// flog/material/solid.js -// flog/material/chessboard.js -// flog/shape/baseshape.js -// flog/shape/sphere.js -// flog/shape/plane.js -// flog/intersectioninfo.js -// flog/camera.js -// flog/background.js -// flog/engine.js - - -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Color = Class.create(); - -Flog.RayTracer.Color.prototype = { - red : 0.0, - green : 0.0, - blue : 0.0, - - initialize : function(r, g, b) { - if(!r) r = 0.0; - if(!g) g = 0.0; - if(!b) b = 0.0; - - this.red = r; - this.green = g; - this.blue = b; - }, - - add : function(c1, c2){ - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red + c2.red; - result.green = c1.green + c2.green; - result.blue = c1.blue + c2.blue; - - return result; - }, - - addScalar: function(c1, s){ - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red + s; - result.green = c1.green + s; - result.blue = c1.blue + s; - - result.limit(); - - return result; - }, - - subtract: function(c1, c2){ - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red - c2.red; - result.green = c1.green - c2.green; - result.blue = c1.blue - c2.blue; - - return result; - }, - - multiply : function(c1, c2) { - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red * c2.red; - result.green = c1.green * c2.green; - result.blue = c1.blue * c2.blue; - - return result; - }, - - multiplyScalar : function(c1, f) { - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red * f; - result.green = c1.green * f; - result.blue = c1.blue * f; - - return result; - }, - - divideFactor : function(c1, f) { - var result = new Flog.RayTracer.Color(0,0,0); - - result.red = c1.red / f; - result.green = c1.green / f; - result.blue = c1.blue / f; - - return result; - }, - - limit: function(){ - this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0; - this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0; - this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0; - }, - - distance : function(color) { - var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue); - return d; - }, - - blend: function(c1, c2, w){ - var result = new Flog.RayTracer.Color(0,0,0); - result = Flog.RayTracer.Color.prototype.add( - Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w), - Flog.RayTracer.Color.prototype.multiplyScalar(c2, w) - ); - return result; - }, - - brightness : function() { - var r = Math.floor(this.red*255); - var g = Math.floor(this.green*255); - var b = Math.floor(this.blue*255); - return (r * 77 + g * 150 + b * 29) >> 8; - }, - - toString : function () { - var r = Math.floor(this.red*255); - var g = Math.floor(this.green*255); - var b = Math.floor(this.blue*255); - - return "rgb("+ r +","+ g +","+ b +")"; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Light = Class.create(); - -Flog.RayTracer.Light.prototype = { - position: null, - color: null, - intensity: 10.0, - - initialize : function(pos, color, intensity) { - this.position = pos; - this.color = color; - this.intensity = (intensity ? intensity : 10.0); - }, - - getIntensity: function(distance){ - if(distance >= intensity) return 0; - - return Math.pow((intensity - distance) / strength, 0.2); - }, - - toString : function () { - return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Vector = Class.create(); - -Flog.RayTracer.Vector.prototype = { - x : 0.0, - y : 0.0, - z : 0.0, - - initialize : function(x, y, z) { - this.x = (x ? x : 0); - this.y = (y ? y : 0); - this.z = (z ? z : 0); - }, - - copy: function(vector){ - this.x = vector.x; - this.y = vector.y; - this.z = vector.z; - }, - - normalize : function() { - var m = this.magnitude(); - return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m); - }, - - magnitude : function() { - return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z)); - }, - - cross : function(w) { - return new Flog.RayTracer.Vector( - -this.z * w.y + this.y * w.z, - this.z * w.x - this.x * w.z, - -this.y * w.x + this.x * w.y); - }, - - dot : function(w) { - return this.x * w.x + this.y * w.y + this.z * w.z; - }, - - add : function(v, w) { - return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z); - }, - - subtract : function(v, w) { - if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']'; - return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z); - }, - - multiplyVector : function(v, w) { - return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z); - }, - - multiplyScalar : function(v, w) { - return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w); - }, - - toString : function () { - return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Ray = Class.create(); - -Flog.RayTracer.Ray.prototype = { - position : null, - direction : null, - initialize : function(pos, dir) { - this.position = pos; - this.direction = dir; - }, - - toString : function () { - return 'Ray [' + this.position + ',' + this.direction + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Scene = Class.create(); - -Flog.RayTracer.Scene.prototype = { - camera : null, - shapes : [], - lights : [], - background : null, - - initialize : function() { - this.camera = new Flog.RayTracer.Camera( - new Flog.RayTracer.Vector(0,0,-5), - new Flog.RayTracer.Vector(0,0,1), - new Flog.RayTracer.Vector(0,1,0) - ); - this.shapes = new Array(); - this.lights = new Array(); - this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2); - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; -if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; - -Flog.RayTracer.Material.BaseMaterial = Class.create(); - -Flog.RayTracer.Material.BaseMaterial.prototype = { - - gloss: 2.0, // [0...infinity] 0 = matt - transparency: 0.0, // 0=opaque - reflection: 0.0, // [0...infinity] 0 = no reflection - refraction: 0.50, - hasTexture: false, - - initialize : function() { - - }, - - getColor: function(u, v){ - - }, - - wrapUp: function(t){ - t = t % 2.0; - if(t < -1) t += 2.0; - if(t >= 1) t -= 2.0; - return t; - }, - - toString : function () { - return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Material.Solid = Class.create(); - -Flog.RayTracer.Material.Solid.prototype = Object.extend( - new Flog.RayTracer.Material.BaseMaterial(), { - initialize : function(color, reflection, refraction, transparency, gloss) { - this.color = color; - this.reflection = reflection; - this.transparency = transparency; - this.gloss = gloss; - this.hasTexture = false; - }, - - getColor: function(u, v){ - return this.color; - }, - - toString : function () { - return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; - } - } -); -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Material.Chessboard = Class.create(); - -Flog.RayTracer.Material.Chessboard.prototype = Object.extend( - new Flog.RayTracer.Material.BaseMaterial(), { - colorEven: null, - colorOdd: null, - density: 0.5, - - initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) { - this.colorEven = colorEven; - this.colorOdd = colorOdd; - this.reflection = reflection; - this.transparency = transparency; - this.gloss = gloss; - this.density = density; - this.hasTexture = true; - }, - - getColor: function(u, v){ - var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density); - - if(t < 0.0) - return this.colorEven; - else - return this.colorOdd; - }, - - toString : function () { - return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; - } - } -); -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; -if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; - -Flog.RayTracer.Shape.BaseShape = Class.create(); - -Flog.RayTracer.Shape.BaseShape.prototype = { - position: null, - material: null, - - initialize : function() { - this.position = new Vector(0,0,0); - this.material = new Flog.RayTracer.Material.SolidMaterial( - new Flog.RayTracer.Color(1,0,1), - 0, - 0, - 0 - ); - }, - - toString : function () { - return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; -if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; - -Flog.RayTracer.Shape.Sphere = Class.create(); - -Flog.RayTracer.Shape.Sphere.prototype = { - initialize : function(pos, radius, material) { - this.radius = radius; - this.position = pos; - this.material = material; - }, - - intersect: function(ray){ - var info = new Flog.RayTracer.IntersectionInfo(); - info.shape = this; - - var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); - - var B = dst.dot(ray.direction); - var C = dst.dot(dst) - (this.radius * this.radius); - var D = (B * B) - C; - - if(D > 0){ // intersection! - info.isHit = true; - info.distance = (-B) - Math.sqrt(D); - info.position = Flog.RayTracer.Vector.prototype.add( - ray.position, - Flog.RayTracer.Vector.prototype.multiplyScalar( - ray.direction, - info.distance - ) - ); - info.normal = Flog.RayTracer.Vector.prototype.subtract( - info.position, - this.position - ).normalize(); - - info.color = this.material.getColor(0,0); - } else { - info.isHit = false; - } - return info; - }, - - toString : function () { - return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; -if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; - -Flog.RayTracer.Shape.Plane = Class.create(); - -Flog.RayTracer.Shape.Plane.prototype = { - d: 0.0, - - initialize : function(pos, d, material) { - this.position = pos; - this.d = d; - this.material = material; - }, - - intersect: function(ray){ - var info = new Flog.RayTracer.IntersectionInfo(); - - var Vd = this.position.dot(ray.direction); - if(Vd == 0) return info; // no intersection - - var t = -(this.position.dot(ray.position) + this.d) / Vd; - if(t <= 0) return info; - - info.shape = this; - info.isHit = true; - info.position = Flog.RayTracer.Vector.prototype.add( - ray.position, - Flog.RayTracer.Vector.prototype.multiplyScalar( - ray.direction, - t - ) - ); - info.normal = this.position; - info.distance = t; - - if(this.material.hasTexture){ - var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x); - var vV = vU.cross(this.position); - var u = info.position.dot(vU); - var v = info.position.dot(vV); - info.color = this.material.getColor(u,v); - } else { - info.color = this.material.getColor(0,0); - } - - return info; - }, - - toString : function () { - return 'Plane [' + this.position + ', d=' + this.d + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.IntersectionInfo = Class.create(); - -Flog.RayTracer.IntersectionInfo.prototype = { - isHit: false, - hitCount: 0, - shape: null, - position: null, - normal: null, - color: null, - distance: null, - - initialize : function() { - this.color = new Flog.RayTracer.Color(0,0,0); - }, - - toString : function () { - return 'Intersection [' + this.position + ']'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Camera = Class.create(); - -Flog.RayTracer.Camera.prototype = { - position: null, - lookAt: null, - equator: null, - up: null, - screen: null, - - initialize : function(pos, lookAt, up) { - this.position = pos; - this.lookAt = lookAt; - this.up = up; - this.equator = lookAt.normalize().cross(this.up); - this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt); - }, - - getRay: function(vx, vy){ - var pos = Flog.RayTracer.Vector.prototype.subtract( - this.screen, - Flog.RayTracer.Vector.prototype.subtract( - Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx), - Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) - ) - ); - pos.y = pos.y * -1; - var dir = Flog.RayTracer.Vector.prototype.subtract( - pos, - this.position - ); - - var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); - - return ray; - }, - - toString : function () { - return 'Ray []'; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Background = Class.create(); - -Flog.RayTracer.Background.prototype = { - color : null, - ambience : 0.0, - - initialize : function(color, ambience) { - this.color = color; - this.ambience = ambience; - } -} -/* Fake a Flog.* namespace */ -if(typeof(Flog) == 'undefined') var Flog = {}; -if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; - -Flog.RayTracer.Engine = Class.create(); - -Flog.RayTracer.Engine.prototype = { - canvas: null, /* 2d context we can render to */ - - initialize: function(options){ - this.options = Object.extend({ - canvasHeight: 100, - canvasWidth: 100, - pixelWidth: 2, - pixelHeight: 2, - renderDiffuse: false, - renderShadows: false, - renderHighlights: false, - renderReflections: false, - rayDepth: 2 - }, options || {}); - - this.options.canvasHeight /= this.options.pixelHeight; - this.options.canvasWidth /= this.options.pixelWidth; - - /* TODO: dynamically include other scripts */ - }, - - setPixel: function(x, y, color){ - var pxW, pxH; - pxW = this.options.pixelWidth; - pxH = this.options.pixelHeight; - - if (this.canvas) { - this.canvas.fillStyle = color.toString(); - this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH); - } else { - if (x === y) { - checkNumber += color.brightness(); - } - // print(x * pxW, y * pxH, pxW, pxH); - } - }, - - renderScene: function(scene, canvas){ - checkNumber = 0; - /* Get canvas */ - if (canvas) { - this.canvas = canvas.getContext("2d"); - } else { - this.canvas = null; - } - - var canvasHeight = this.options.canvasHeight; - var canvasWidth = this.options.canvasWidth; - - for(var y=0; y < canvasHeight; y++){ - for(var x=0; x < canvasWidth; x++){ - var yp = y * 1.0 / canvasHeight * 2 - 1; - var xp = x * 1.0 / canvasWidth * 2 - 1; - - var ray = scene.camera.getRay(xp, yp); - - var color = this.getPixelColor(ray, scene); - - this.setPixel(x, y, color); - } - } - if (checkNumber !== 2321) { - throw new Error("Scene rendered incorrectly"); - } - }, - - getPixelColor: function(ray, scene){ - var info = this.testIntersection(ray, scene, null); - if(info.isHit){ - var color = this.rayTrace(info, ray, scene, 0); - return color; - } - return scene.background.color; - }, - - testIntersection: function(ray, scene, exclude){ - var hits = 0; - var best = new Flog.RayTracer.IntersectionInfo(); - best.distance = 2000; - - for(var i=0; i<scene.shapes.length; i++){ - var shape = scene.shapes[i]; - - if(shape != exclude){ - var info = shape.intersect(ray); - if(info.isHit && info.distance >= 0 && info.distance < best.distance){ - best = info; - hits++; - } - } - } - best.hitCount = hits; - return best; - }, - - getReflectionRay: function(P,N,V){ - var c1 = -N.dot(V); - var R1 = Flog.RayTracer.Vector.prototype.add( - Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1), - V - ); - return new Flog.RayTracer.Ray(P, R1); - }, - - rayTrace: function(info, ray, scene, depth){ - // Calc ambient - var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience); - var oldColor = color; - var shininess = Math.pow(10, info.shape.material.gloss + 1); - - for(var i=0; i<scene.lights.length; i++){ - var light = scene.lights[i]; - - // Calc diffuse lighting - var v = Flog.RayTracer.Vector.prototype.subtract( - light.position, - info.position - ).normalize(); - - if(this.options.renderDiffuse){ - var L = v.dot(info.normal); - if(L > 0.0){ - color = Flog.RayTracer.Color.prototype.add( - color, - Flog.RayTracer.Color.prototype.multiply( - info.color, - Flog.RayTracer.Color.prototype.multiplyScalar( - light.color, - L - ) - ) - ); - } - } - - // The greater the depth the more accurate the colours, but - // this is exponentially (!) expensive - if(depth <= this.options.rayDepth){ - // calculate reflection ray - if(this.options.renderReflections && info.shape.material.reflection > 0) - { - var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction); - var refl = this.testIntersection(reflectionRay, scene, info.shape); - - if (refl.isHit && refl.distance > 0){ - refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1); - } else { - refl.color = scene.background.color; - } - - color = Flog.RayTracer.Color.prototype.blend( - color, - refl.color, - info.shape.material.reflection - ); - } - - // Refraction - /* TODO */ - } - - /* Render shadows and highlights */ - - var shadowInfo = new Flog.RayTracer.IntersectionInfo(); - - if(this.options.renderShadows){ - var shadowRay = new Flog.RayTracer.Ray(info.position, v); - - shadowInfo = this.testIntersection(shadowRay, scene, info.shape); - if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){ - var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5); - var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5)); - color = Flog.RayTracer.Color.prototype.addScalar(vA,dB); - } - } - - // Phong specular highlights - if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){ - var Lv = Flog.RayTracer.Vector.prototype.subtract( - info.shape.position, - light.position - ).normalize(); - - var E = Flog.RayTracer.Vector.prototype.subtract( - scene.camera.position, - info.shape.position - ).normalize(); - - var H = Flog.RayTracer.Vector.prototype.subtract( - E, - Lv - ).normalize(); - - var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess); - color = Flog.RayTracer.Color.prototype.add( - Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), - color - ); - } - } - color.limit(); - return color; - } -}; - - -function renderScene(){ - var scene = new Flog.RayTracer.Scene(); - - scene.camera = new Flog.RayTracer.Camera( - new Flog.RayTracer.Vector(0, 0, -15), - new Flog.RayTracer.Vector(-0.2, 0, 5), - new Flog.RayTracer.Vector(0, 1, 0) - ); - - scene.background = new Flog.RayTracer.Background( - new Flog.RayTracer.Color(0.5, 0.5, 0.5), - 0.4 - ); - - var sphere = new Flog.RayTracer.Shape.Sphere( - new Flog.RayTracer.Vector(-1.5, 1.5, 2), - 1.5, - new Flog.RayTracer.Material.Solid( - new Flog.RayTracer.Color(0,0.5,0.5), - 0.3, - 0.0, - 0.0, - 2.0 - ) - ); - - var sphere1 = new Flog.RayTracer.Shape.Sphere( - new Flog.RayTracer.Vector(1, 0.25, 1), - 0.5, - new Flog.RayTracer.Material.Solid( - new Flog.RayTracer.Color(0.9,0.9,0.9), - 0.1, - 0.0, - 0.0, - 1.5 - ) - ); - - var plane = new Flog.RayTracer.Shape.Plane( - new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(), - 1.2, - new Flog.RayTracer.Material.Chessboard( - new Flog.RayTracer.Color(1,1,1), - new Flog.RayTracer.Color(0,0,0), - 0.2, - 0.0, - 1.0, - 0.7 - ) - ); - - scene.shapes.push(plane); - scene.shapes.push(sphere); - scene.shapes.push(sphere1); - - var light = new Flog.RayTracer.Light( - new Flog.RayTracer.Vector(5, 10, -1), - new Flog.RayTracer.Color(0.8, 0.8, 0.8) - ); - - var light1 = new Flog.RayTracer.Light( - new Flog.RayTracer.Vector(-3, 5, -15), - new Flog.RayTracer.Color(0.8, 0.8, 0.8), - 100 - ); - - scene.lights.push(light); - scene.lights.push(light1); - - var imageWidth = 100; // $F('imageWidth'); - var imageHeight = 100; // $F('imageHeight'); - var pixelSize = "5,5".split(','); // $F('pixelSize').split(','); - var renderDiffuse = true; // $F('renderDiffuse'); - var renderShadows = true; // $F('renderShadows'); - var renderHighlights = true; // $F('renderHighlights'); - var renderReflections = true; // $F('renderReflections'); - var rayDepth = 2;//$F('rayDepth'); - - var raytracer = new Flog.RayTracer.Engine( - { - canvasWidth: imageWidth, - canvasHeight: imageHeight, - pixelWidth: pixelSize[0], - pixelHeight: pixelSize[1], - "renderDiffuse": renderDiffuse, - "renderHighlights": renderHighlights, - "renderShadows": renderShadows, - "renderReflections": renderReflections, - "rayDepth": rayDepth - } - ); - - raytracer.renderScene(scene, null, 0); -} |