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diff --git a/V8Binding/v8/include/v8-debug.h b/V8Binding/v8/include/v8-debug.h
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-// Copyright 2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_V8_DEBUG_H_
-#define V8_V8_DEBUG_H_
-
-#include "v8.h"
-
-#ifdef _WIN32
-typedef int int32_t;
-typedef unsigned int uint32_t;
-typedef unsigned short uint16_t; // NOLINT
-typedef long long int64_t; // NOLINT
-
-// Setup for Windows DLL export/import. See v8.h in this directory for
-// information on how to build/use V8 as a DLL.
-#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
-#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
- build configuration to ensure that at most one of these is set
-#endif
-
-#ifdef BUILDING_V8_SHARED
-#define EXPORT __declspec(dllexport)
-#elif USING_V8_SHARED
-#define EXPORT __declspec(dllimport)
-#else
-#define EXPORT
-#endif
-
-#else // _WIN32
-
-// Setup for Linux shared library export. See v8.h in this directory for
-// information on how to build/use V8 as shared library.
-#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
-#define EXPORT __attribute__ ((visibility("default")))
-#else // defined(__GNUC__) && (__GNUC__ >= 4)
-#define EXPORT
-#endif // defined(__GNUC__) && (__GNUC__ >= 4)
-
-#endif // _WIN32
-
-
-/**
- * Debugger support for the V8 JavaScript engine.
- */
-namespace v8 {
-
-// Debug events which can occur in the V8 JavaScript engine.
-enum DebugEvent {
- Break = 1,
- Exception = 2,
- NewFunction = 3,
- BeforeCompile = 4,
- AfterCompile = 5,
- ScriptCollected = 6
-};
-
-
-class EXPORT Debug {
- public:
- /**
- * A client object passed to the v8 debugger whose ownership will be taken by
- * it. v8 is always responsible for deleting the object.
- */
- class ClientData {
- public:
- virtual ~ClientData() {}
- };
-
-
- /**
- * A message object passed to the debug message handler.
- */
- class Message {
- public:
- /**
- * Check type of message.
- */
- virtual bool IsEvent() const = 0;
- virtual bool IsResponse() const = 0;
- virtual DebugEvent GetEvent() const = 0;
-
- /**
- * Indicate whether this is a response to a continue command which will
- * start the VM running after this is processed.
- */
- virtual bool WillStartRunning() const = 0;
-
- /**
- * Access to execution state and event data. Don't store these cross
- * callbacks as their content becomes invalid. These objects are from the
- * debugger event that started the debug message loop.
- */
- virtual Handle<Object> GetExecutionState() const = 0;
- virtual Handle<Object> GetEventData() const = 0;
-
- /**
- * Get the debugger protocol JSON.
- */
- virtual Handle<String> GetJSON() const = 0;
-
- /**
- * Get the context active when the debug event happened. Note this is not
- * the current active context as the JavaScript part of the debugger is
- * running in it's own context which is entered at this point.
- */
- virtual Handle<Context> GetEventContext() const = 0;
-
- /**
- * Client data passed with the corresponding request if any. This is the
- * client_data data value passed into Debug::SendCommand along with the
- * request that led to the message or NULL if the message is an event. The
- * debugger takes ownership of the data and will delete it even if there is
- * no message handler.
- */
- virtual ClientData* GetClientData() const = 0;
-
- virtual ~Message() {}
- };
-
-
- /**
- * Debug event callback function.
- *
- * \param event the type of the debug event that triggered the callback
- * (enum DebugEvent)
- * \param exec_state execution state (JavaScript object)
- * \param event_data event specific data (JavaScript object)
- * \param data value passed by the user to SetDebugEventListener
- */
- typedef void (*EventCallback)(DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data,
- Handle<Value> data);
-
-
- /**
- * Debug message callback function.
- *
- * \param message the debug message handler message object
- * \param length length of the message
- * \param client_data the data value passed when registering the message handler
-
- * A MessageHandler does not take posession of the message string,
- * and must not rely on the data persisting after the handler returns.
- *
- * This message handler is deprecated. Use MessageHandler2 instead.
- */
- typedef void (*MessageHandler)(const uint16_t* message, int length,
- ClientData* client_data);
-
- /**
- * Debug message callback function.
- *
- * \param message the debug message handler message object
-
- * A MessageHandler does not take posession of the message data,
- * and must not rely on the data persisting after the handler returns.
- */
- typedef void (*MessageHandler2)(const Message& message);
-
- /**
- * Debug host dispatch callback function.
- */
- typedef void (*HostDispatchHandler)();
-
- // Set a C debug event listener.
- static bool SetDebugEventListener(EventCallback that,
- Handle<Value> data = Handle<Value>());
-
- // Set a JavaScript debug event listener.
- static bool SetDebugEventListener(v8::Handle<v8::Object> that,
- Handle<Value> data = Handle<Value>());
-
- // Break execution of JavaScript.
- static void DebugBreak();
-
- // Message based interface. The message protocol is JSON. NOTE the message
- // handler thread is not supported any more parameter must be false.
- static void SetMessageHandler(MessageHandler handler,
- bool message_handler_thread = false);
- static void SetMessageHandler2(MessageHandler2 handler);
- static void SendCommand(const uint16_t* command, int length,
- ClientData* client_data = NULL);
-
- // Dispatch interface.
- static void SetHostDispatchHandler(HostDispatchHandler handler,
- int period = 100);
-
- /**
- * Run a JavaScript function in the debugger.
- * \param fun the function to call
- * \param data passed as second argument to the function
- * With this call the debugger is entered and the function specified is called
- * with the execution state as the first argument. This makes it possible to
- * get access to information otherwise not available during normal JavaScript
- * execution e.g. details on stack frames. The following example show a
- * JavaScript function which when passed to v8::Debug::Call will return the
- * current line of JavaScript execution.
- *
- * \code
- * function frame_source_line(exec_state) {
- * return exec_state.frame(0).sourceLine();
- * }
- * \endcode
- */
- static Local<Value> Call(v8::Handle<v8::Function> fun,
- Handle<Value> data = Handle<Value>());
-
- /**
- * Returns a mirror object for the given object.
- */
- static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
-
- /**
- * Enable the V8 builtin debug agent. The debugger agent will listen on the
- * supplied TCP/IP port for remote debugger connection.
- * \param name the name of the embedding application
- * \param port the TCP/IP port to listen on
- */
- static bool EnableAgent(const char* name, int port);
-};
-
-
-} // namespace v8
-
-
-#undef EXPORT
-
-
-#endif // V8_V8_DEBUG_H_