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diff --git a/V8Binding/v8/src/debug-agent.h b/V8Binding/v8/src/debug-agent.h
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-// Copyright 2006-2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_DEBUG_AGENT_H_
-#define V8_DEBUG_AGENT_H_
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
-#include "../include/v8-debug.h"
-#include "platform.h"
-
-namespace v8 {
-namespace internal {
-
-// Forward decelrations.
-class DebuggerAgentSession;
-
-
-// Debugger agent which starts a socket listener on the debugger port and
-// handles connection from a remote debugger.
-class DebuggerAgent: public Thread {
- public:
- explicit DebuggerAgent(const char* name, int port)
- : name_(StrDup(name)), port_(port),
- server_(OS::CreateSocket()), terminate_(false),
- session_access_(OS::CreateMutex()), session_(NULL),
- terminate_now_(OS::CreateSemaphore(0)),
- listening_(OS::CreateSemaphore(0)) {
- ASSERT(instance_ == NULL);
- instance_ = this;
- }
- ~DebuggerAgent() {
- instance_ = NULL;
- delete server_;
- }
-
- void Shutdown();
- void WaitUntilListening();
-
- private:
- void Run();
- void CreateSession(Socket* socket);
- void DebuggerMessage(const v8::Debug::Message& message);
- void CloseSession();
- void OnSessionClosed(DebuggerAgentSession* session);
-
- SmartPointer<const char> name_; // Name of the embedding application.
- int port_; // Port to use for the agent.
- Socket* server_; // Server socket for listen/accept.
- bool terminate_; // Termination flag.
- Mutex* session_access_; // Mutex guarging access to session_.
- DebuggerAgentSession* session_; // Current active session if any.
- Semaphore* terminate_now_; // Semaphore to signal termination.
- Semaphore* listening_;
-
- static DebuggerAgent* instance_;
-
- friend class DebuggerAgentSession;
- friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
-
- DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
-};
-
-
-// Debugger agent session. The session receives requests from the remote
-// debugger and sends debugger events/responses to the remote debugger.
-class DebuggerAgentSession: public Thread {
- public:
- DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
- : agent_(agent), client_(client) {}
-
- void DebuggerMessage(Vector<uint16_t> message);
- void Shutdown();
-
- private:
- void Run();
-
- void DebuggerMessage(Vector<char> message);
-
- DebuggerAgent* agent_;
- Socket* client_;
-
- DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
-};
-
-
-// Utility methods factored out to be used by the D8 shell as well.
-class DebuggerAgentUtil {
- public:
- static const char* kContentLength;
- static int kContentLengthSize;
-
- static SmartPointer<char> ReceiveMessage(const Socket* conn);
- static bool SendConnectMessage(const Socket* conn,
- const char* embedding_host);
- static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
- static bool SendMessage(const Socket* conn,
- const v8::Handle<v8::String> message);
- static int ReceiveAll(const Socket* conn, char* data, int len);
-};
-
-} } // namespace v8::internal
-
-#endif // ENABLE_DEBUGGER_SUPPORT
-
-#endif // V8_DEBUG_AGENT_H_