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-rw-r--r--V8Binding/v8/src/handles.cc766
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diff --git a/V8Binding/v8/src/handles.cc b/V8Binding/v8/src/handles.cc
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--- a/V8Binding/v8/src/handles.cc
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-// Copyright 2009 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "v8.h"
-
-#include "accessors.h"
-#include "api.h"
-#include "arguments.h"
-#include "bootstrapper.h"
-#include "compiler.h"
-#include "debug.h"
-#include "execution.h"
-#include "global-handles.h"
-#include "natives.h"
-#include "runtime.h"
-
-namespace v8 {
-namespace internal {
-
-
-v8::ImplementationUtilities::HandleScopeData HandleScope::current_ =
- { -1, NULL, NULL };
-
-
-int HandleScope::NumberOfHandles() {
- int n = HandleScopeImplementer::instance()->blocks()->length();
- if (n == 0) return 0;
- return ((n - 1) * kHandleBlockSize) +
- (current_.next - HandleScopeImplementer::instance()->blocks()->last());
-}
-
-
-Object** HandleScope::Extend() {
- Object** result = current_.next;
-
- ASSERT(result == current_.limit);
- // Make sure there's at least one scope on the stack and that the
- // top of the scope stack isn't a barrier.
- if (current_.extensions < 0) {
- Utils::ReportApiFailure("v8::HandleScope::CreateHandle()",
- "Cannot create a handle without a HandleScope");
- return NULL;
- }
- HandleScopeImplementer* impl = HandleScopeImplementer::instance();
- // If there's more room in the last block, we use that. This is used
- // for fast creation of scopes after scope barriers.
- if (!impl->blocks()->is_empty()) {
- Object** limit = &impl->blocks()->last()[kHandleBlockSize];
- if (current_.limit != limit) {
- current_.limit = limit;
- }
- }
-
- // If we still haven't found a slot for the handle, we extend the
- // current handle scope by allocating a new handle block.
- if (result == current_.limit) {
- // If there's a spare block, use it for growing the current scope.
- result = impl->GetSpareOrNewBlock();
- // Add the extension to the global list of blocks, but count the
- // extension as part of the current scope.
- impl->blocks()->Add(result);
- current_.extensions++;
- current_.limit = &result[kHandleBlockSize];
- }
-
- return result;
-}
-
-
-void HandleScope::DeleteExtensions() {
- ASSERT(current_.extensions != 0);
- HandleScopeImplementer::instance()->DeleteExtensions(current_.extensions);
-}
-
-
-void HandleScope::ZapRange(Object** start, Object** end) {
- if (start == NULL) return;
- for (Object** p = start; p < end; p++) {
- *reinterpret_cast<Address*>(p) = v8::internal::kHandleZapValue;
- }
-}
-
-
-Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray> content,
- Handle<JSArray> array) {
- CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray);
-}
-
-
-Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
- Handle<FixedArray> second) {
- CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray);
-}
-
-
-Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
- Handle<JSFunction> constructor,
- Handle<JSGlobalProxy> global) {
- CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalProxy(*constructor, *global),
- JSGlobalProxy);
-}
-
-
-void SetExpectedNofProperties(Handle<JSFunction> func, int nof) {
- func->shared()->set_expected_nof_properties(nof);
- if (func->has_initial_map()) {
- Handle<Map> new_initial_map =
- Factory::CopyMapDropTransitions(Handle<Map>(func->initial_map()));
- new_initial_map->set_unused_property_fields(nof);
- func->set_initial_map(*new_initial_map);
- }
-}
-
-
-void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value) {
- CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value));
-}
-
-
-static int ExpectedNofPropertiesFromEstimate(int estimate) {
- // TODO(1231235): We need dynamic feedback to estimate the number
- // of expected properties in an object. The static hack below
- // is barely a solution.
- if (estimate == 0) return 4;
- return estimate + 2;
-}
-
-
-void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
- int estimate) {
- shared->set_expected_nof_properties(
- ExpectedNofPropertiesFromEstimate(estimate));
-}
-
-
-void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
- int estimate) {
- SetExpectedNofProperties(
- func, ExpectedNofPropertiesFromEstimate(estimate));
-}
-
-
-void NormalizeProperties(Handle<JSObject> object,
- PropertyNormalizationMode mode,
- int expected_additional_properties) {
- CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties(
- mode,
- expected_additional_properties));
-}
-
-
-void NormalizeElements(Handle<JSObject> object) {
- CALL_HEAP_FUNCTION_VOID(object->NormalizeElements());
-}
-
-
-void TransformToFastProperties(Handle<JSObject> object,
- int unused_property_fields) {
- CALL_HEAP_FUNCTION_VOID(
- object->TransformToFastProperties(unused_property_fields));
-}
-
-
-void FlattenString(Handle<String> string) {
- CALL_HEAP_FUNCTION_VOID(string->TryFlattenIfNotFlat());
- ASSERT(string->IsFlat());
-}
-
-
-Handle<Object> SetPrototype(Handle<JSFunction> function,
- Handle<Object> prototype) {
- CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function,
- *prototype,
- NULL),
- Object);
-}
-
-
-Handle<Object> SetProperty(Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes) {
- CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object);
-}
-
-
-Handle<Object> SetProperty(Handle<Object> object,
- Handle<Object> key,
- Handle<Object> value,
- PropertyAttributes attributes) {
- CALL_HEAP_FUNCTION(
- Runtime::SetObjectProperty(object, key, value, attributes), Object);
-}
-
-
-Handle<Object> ForceSetProperty(Handle<JSObject> object,
- Handle<Object> key,
- Handle<Object> value,
- PropertyAttributes attributes) {
- CALL_HEAP_FUNCTION(
- Runtime::ForceSetObjectProperty(object, key, value, attributes), Object);
-}
-
-
-Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
- Handle<Object> key) {
- CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object);
-}
-
-
-Handle<Object> IgnoreAttributesAndSetLocalProperty(
- Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes) {
- CALL_HEAP_FUNCTION(object->
- IgnoreAttributesAndSetLocalProperty(*key, *value, attributes), Object);
-}
-
-
-Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes) {
- CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key,
- *value,
- attributes),
- Object);
-}
-
-
-Handle<Object> GetProperty(Handle<JSObject> obj,
- const char* name) {
- Handle<String> str = Factory::LookupAsciiSymbol(name);
- CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object);
-}
-
-
-Handle<Object> GetProperty(Handle<Object> obj,
- Handle<Object> key) {
- CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, key), Object);
-}
-
-
-Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> holder,
- Handle<String> name,
- PropertyAttributes* attributes) {
- CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver,
- *name,
- attributes),
- Object);
-}
-
-
-Handle<Object> GetPrototype(Handle<Object> obj) {
- Handle<Object> result(obj->GetPrototype());
- return result;
-}
-
-
-Handle<Object> GetHiddenProperties(Handle<JSObject> obj,
- bool create_if_needed) {
- Handle<String> key = Factory::hidden_symbol();
-
- if (obj->HasFastProperties()) {
- // If the object has fast properties, check whether the first slot
- // in the descriptor array matches the hidden symbol. Since the
- // hidden symbols hash code is zero (and no other string has hash
- // code zero) it will always occupy the first entry if present.
- DescriptorArray* descriptors = obj->map()->instance_descriptors();
- if ((descriptors->number_of_descriptors() > 0) &&
- (descriptors->GetKey(0) == *key) &&
- descriptors->IsProperty(0)) {
- ASSERT(descriptors->GetType(0) == FIELD);
- return Handle<Object>(obj->FastPropertyAt(descriptors->GetFieldIndex(0)));
- }
- }
-
- // Only attempt to find the hidden properties in the local object and not
- // in the prototype chain. Note that HasLocalProperty() can cause a GC in
- // the general case in the presence of interceptors.
- if (!obj->HasLocalProperty(*key)) {
- // Hidden properties object not found. Allocate a new hidden properties
- // object if requested. Otherwise return the undefined value.
- if (create_if_needed) {
- Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function());
- return SetProperty(obj, key, hidden_obj, DONT_ENUM);
- } else {
- return Factory::undefined_value();
- }
- }
- return GetProperty(obj, key);
-}
-
-
-Handle<Object> DeleteElement(Handle<JSObject> obj,
- uint32_t index) {
- CALL_HEAP_FUNCTION(obj->DeleteElement(index, JSObject::NORMAL_DELETION),
- Object);
-}
-
-
-Handle<Object> DeleteProperty(Handle<JSObject> obj,
- Handle<String> prop) {
- CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop, JSObject::NORMAL_DELETION),
- Object);
-}
-
-
-Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index) {
- CALL_HEAP_FUNCTION(Heap::LookupSingleCharacterStringFromCode(index), Object);
-}
-
-
-Handle<String> SubString(Handle<String> str, int start, int end) {
- CALL_HEAP_FUNCTION(str->Slice(start, end), String);
-}
-
-
-Handle<Object> SetElement(Handle<JSObject> object,
- uint32_t index,
- Handle<Object> value) {
- if (object->HasPixelElements()) {
- if (!value->IsSmi() && !value->IsHeapNumber() && !value->IsUndefined()) {
- bool has_exception;
- Handle<Object> number = Execution::ToNumber(value, &has_exception);
- if (has_exception) return Handle<Object>();
- value = number;
- }
- }
- CALL_HEAP_FUNCTION(object->SetElement(index, *value), Object);
-}
-
-
-Handle<JSObject> Copy(Handle<JSObject> obj) {
- CALL_HEAP_FUNCTION(Heap::CopyJSObject(*obj), JSObject);
-}
-
-
-// Wrappers for scripts are kept alive and cached in weak global
-// handles referred from proxy objects held by the scripts as long as
-// they are used. When they are not used anymore, the garbage
-// collector will call the weak callback on the global handle
-// associated with the wrapper and get rid of both the wrapper and the
-// handle.
-static void ClearWrapperCache(Persistent<v8::Value> handle, void*) {
-#ifdef ENABLE_HEAP_PROTECTION
- // Weak reference callbacks are called as if from outside V8. We
- // need to reeenter to unprotect the heap.
- VMState state(OTHER);
-#endif
- Handle<Object> cache = Utils::OpenHandle(*handle);
- JSValue* wrapper = JSValue::cast(*cache);
- Proxy* proxy = Script::cast(wrapper->value())->wrapper();
- ASSERT(proxy->proxy() == reinterpret_cast<Address>(cache.location()));
- proxy->set_proxy(0);
- GlobalHandles::Destroy(cache.location());
- Counters::script_wrappers.Decrement();
-}
-
-
-Handle<JSValue> GetScriptWrapper(Handle<Script> script) {
- if (script->wrapper()->proxy() != NULL) {
- // Return the script wrapper directly from the cache.
- return Handle<JSValue>(
- reinterpret_cast<JSValue**>(script->wrapper()->proxy()));
- }
-
- // Construct a new script wrapper.
- Counters::script_wrappers.Increment();
- Handle<JSFunction> constructor = Top::script_function();
- Handle<JSValue> result =
- Handle<JSValue>::cast(Factory::NewJSObject(constructor));
- result->set_value(*script);
-
- // Create a new weak global handle and use it to cache the wrapper
- // for future use. The cache will automatically be cleared by the
- // garbage collector when it is not used anymore.
- Handle<Object> handle = GlobalHandles::Create(*result);
- GlobalHandles::MakeWeak(handle.location(), NULL, &ClearWrapperCache);
- script->wrapper()->set_proxy(reinterpret_cast<Address>(handle.location()));
- return result;
-}
-
-
-// Init line_ends array with code positions of line ends inside script
-// source.
-void InitScriptLineEnds(Handle<Script> script) {
- if (!script->line_ends()->IsUndefined()) return;
-
- if (!script->source()->IsString()) {
- ASSERT(script->source()->IsUndefined());
- script->set_line_ends(*(Factory::NewJSArray(0)));
- ASSERT(script->line_ends()->IsJSArray());
- return;
- }
-
- Handle<String> src(String::cast(script->source()));
- const int src_len = src->length();
- Handle<String> new_line = Factory::NewStringFromAscii(CStrVector("\n"));
-
- // Pass 1: Identify line count.
- int line_count = 0;
- int position = 0;
- while (position != -1 && position < src_len) {
- position = Runtime::StringMatch(src, new_line, position);
- if (position != -1) {
- position++;
- }
- // Even if the last line misses a line end, it is counted.
- line_count++;
- }
-
- // Pass 2: Fill in line ends positions
- Handle<FixedArray> array = Factory::NewFixedArray(line_count);
- int array_index = 0;
- position = 0;
- while (position != -1 && position < src_len) {
- position = Runtime::StringMatch(src, new_line, position);
- // If the script does not end with a line ending add the final end
- // position as just past the last line ending.
- array->set(array_index++,
- Smi::FromInt(position != -1 ? position++ : src_len));
- }
- ASSERT(array_index == line_count);
-
- Handle<JSArray> object = Factory::NewJSArrayWithElements(array);
- script->set_line_ends(*object);
- ASSERT(script->line_ends()->IsJSArray());
-}
-
-
-// Convert code position into line number.
-int GetScriptLineNumber(Handle<Script> script, int code_pos) {
- InitScriptLineEnds(script);
- AssertNoAllocation no_allocation;
- JSArray* line_ends_array = JSArray::cast(script->line_ends());
- const int line_ends_len = (Smi::cast(line_ends_array->length()))->value();
-
- int line = -1;
- if (line_ends_len > 0 &&
- code_pos <= (Smi::cast(line_ends_array->GetElement(0)))->value()) {
- line = 0;
- } else {
- for (int i = 1; i < line_ends_len; ++i) {
- if ((Smi::cast(line_ends_array->GetElement(i - 1)))->value() < code_pos &&
- code_pos <= (Smi::cast(line_ends_array->GetElement(i)))->value()) {
- line = i;
- break;
- }
- }
- }
-
- return line != -1 ? line + script->line_offset()->value() : line;
-}
-
-
-void CustomArguments::IterateInstance(ObjectVisitor* v) {
- v->VisitPointers(values_, values_ + 4);
-}
-
-
-// Compute the property keys from the interceptor.
-v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> object) {
- Handle<InterceptorInfo> interceptor(object->GetNamedInterceptor());
- CustomArguments args(interceptor->data(), *receiver, *object);
- v8::AccessorInfo info(args.end());
- v8::Handle<v8::Array> result;
- if (!interceptor->enumerator()->IsUndefined()) {
- v8::NamedPropertyEnumerator enum_fun =
- v8::ToCData<v8::NamedPropertyEnumerator>(interceptor->enumerator());
- LOG(ApiObjectAccess("interceptor-named-enum", *object));
- {
- // Leaving JavaScript.
- VMState state(EXTERNAL);
- result = enum_fun(info);
- }
- }
- return result;
-}
-
-
-// Compute the element keys from the interceptor.
-v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> object) {
- Handle<InterceptorInfo> interceptor(object->GetIndexedInterceptor());
- CustomArguments args(interceptor->data(), *receiver, *object);
- v8::AccessorInfo info(args.end());
- v8::Handle<v8::Array> result;
- if (!interceptor->enumerator()->IsUndefined()) {
- v8::IndexedPropertyEnumerator enum_fun =
- v8::ToCData<v8::IndexedPropertyEnumerator>(interceptor->enumerator());
- LOG(ApiObjectAccess("interceptor-indexed-enum", *object));
- {
- // Leaving JavaScript.
- VMState state(EXTERNAL);
- result = enum_fun(info);
- }
- }
- return result;
-}
-
-
-Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
- KeyCollectionType type) {
- Handle<FixedArray> content = Factory::empty_fixed_array();
-
- // Only collect keys if access is permitted.
- for (Handle<Object> p = object;
- *p != Heap::null_value();
- p = Handle<Object>(p->GetPrototype())) {
- Handle<JSObject> current(JSObject::cast(*p));
-
- // Check access rights if required.
- if (current->IsAccessCheckNeeded() &&
- !Top::MayNamedAccess(*current, Heap::undefined_value(),
- v8::ACCESS_KEYS)) {
- Top::ReportFailedAccessCheck(*current, v8::ACCESS_KEYS);
- break;
- }
-
- // Compute the element keys.
- Handle<FixedArray> element_keys =
- Factory::NewFixedArray(current->NumberOfEnumElements());
- current->GetEnumElementKeys(*element_keys);
- content = UnionOfKeys(content, element_keys);
-
- // Add the element keys from the interceptor.
- if (current->HasIndexedInterceptor()) {
- v8::Handle<v8::Array> result =
- GetKeysForIndexedInterceptor(object, current);
- if (!result.IsEmpty())
- content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
- }
-
- // Compute the property keys.
- content = UnionOfKeys(content, GetEnumPropertyKeys(current));
-
- // Add the property keys from the interceptor.
- if (current->HasNamedInterceptor()) {
- v8::Handle<v8::Array> result =
- GetKeysForNamedInterceptor(object, current);
- if (!result.IsEmpty())
- content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
- }
-
- // If we only want local properties we bail out after the first
- // iteration.
- if (type == LOCAL_ONLY)
- break;
- }
- return content;
-}
-
-
-Handle<JSArray> GetKeysFor(Handle<JSObject> object) {
- Counters::for_in.Increment();
- Handle<FixedArray> elements = GetKeysInFixedArrayFor(object,
- INCLUDE_PROTOS);
- return Factory::NewJSArrayWithElements(elements);
-}
-
-
-Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object) {
- int index = 0;
- if (object->HasFastProperties()) {
- if (object->map()->instance_descriptors()->HasEnumCache()) {
- Counters::enum_cache_hits.Increment();
- DescriptorArray* desc = object->map()->instance_descriptors();
- return Handle<FixedArray>(FixedArray::cast(desc->GetEnumCache()));
- }
- Counters::enum_cache_misses.Increment();
- int num_enum = object->NumberOfEnumProperties();
- Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
- Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
- Handle<DescriptorArray> descs =
- Handle<DescriptorArray>(object->map()->instance_descriptors());
- for (int i = 0; i < descs->number_of_descriptors(); i++) {
- if (descs->IsProperty(i) && !descs->IsDontEnum(i)) {
- (*storage)->set(index, descs->GetKey(i));
- PropertyDetails details(descs->GetDetails(i));
- (*sort_array)->set(index, Smi::FromInt(details.index()));
- index++;
- }
- }
- (*storage)->SortPairs(*sort_array, sort_array->length());
- Handle<FixedArray> bridge_storage =
- Factory::NewFixedArray(DescriptorArray::kEnumCacheBridgeLength);
- DescriptorArray* desc = object->map()->instance_descriptors();
- desc->SetEnumCache(*bridge_storage, *storage);
- ASSERT(storage->length() == index);
- return storage;
- } else {
- int num_enum = object->NumberOfEnumProperties();
- Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
- Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
- object->property_dictionary()->CopyEnumKeysTo(*storage, *sort_array);
- return storage;
- }
-}
-
-
-bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
- ClearExceptionFlag flag,
- int loop_nesting) {
- // Compile the source information to a code object.
- ASSERT(!shared->is_compiled());
- bool result = Compiler::CompileLazy(shared, loop_nesting);
- ASSERT(result != Top::has_pending_exception());
- if (!result && flag == CLEAR_EXCEPTION) Top::clear_pending_exception();
- return result;
-}
-
-
-bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag) {
- // Compile the source information to a code object.
- Handle<SharedFunctionInfo> shared(function->shared());
- return CompileLazyShared(shared, flag, 0);
-}
-
-
-bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag) {
- // Compile the source information to a code object.
- Handle<SharedFunctionInfo> shared(function->shared());
- return CompileLazyShared(shared, flag, 1);
-}
-
-OptimizedObjectForAddingMultipleProperties::
-OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
- int expected_additional_properties,
- bool condition) {
- object_ = object;
- if (condition && object_->HasFastProperties()) {
- // Normalize the properties of object to avoid n^2 behavior
- // when extending the object multiple properties. Indicate the number of
- // properties to be added.
- unused_property_fields_ = object->map()->unused_property_fields();
- NormalizeProperties(object_,
- KEEP_INOBJECT_PROPERTIES,
- expected_additional_properties);
- has_been_transformed_ = true;
-
- } else {
- has_been_transformed_ = false;
- }
-}
-
-
-OptimizedObjectForAddingMultipleProperties::
-~OptimizedObjectForAddingMultipleProperties() {
- // Reoptimize the object to allow fast property access.
- if (has_been_transformed_) {
- TransformToFastProperties(object_, unused_property_fields_);
- }
-}
-
-
-void LoadLazy(Handle<JSObject> obj, bool* pending_exception) {
- HandleScope scope;
- Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor()));
- int index = Smi::cast(info->get(0))->value();
- ASSERT(index >= 0);
- Handle<Context> compile_context(Context::cast(info->get(1)));
- Handle<Context> function_context(Context::cast(info->get(2)));
- Handle<Object> receiver(compile_context->global()->builtins());
-
- Vector<const char> name = Natives::GetScriptName(index);
-
- Handle<JSFunction> boilerplate;
-
- if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) {
- Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
- Handle<String> script_name = Factory::NewStringFromAscii(name);
- bool allow_natives_syntax = FLAG_allow_natives_syntax;
- FLAG_allow_natives_syntax = true;
- boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
- FLAG_allow_natives_syntax = allow_natives_syntax;
- // If the compilation failed (possibly due to stack overflows), we
- // should never enter the result in the natives cache. Instead we
- // return from the function without marking the function as having
- // been lazily loaded.
- if (boilerplate.is_null()) {
- *pending_exception = true;
- return;
- }
- Bootstrapper::NativesCacheAdd(name, boilerplate);
- }
-
- // We shouldn't get here if compiling the script failed.
- ASSERT(!boilerplate.is_null());
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
- // When the debugger running in its own context touches lazy loaded
- // functions loading can be triggered. In that case ensure that the
- // execution of the boilerplate is in the correct context.
- SaveContext save;
- if (!Debug::debug_context().is_null() &&
- Top::context() == *Debug::debug_context()) {
- Top::set_context(*compile_context);
- }
-#endif
-
- // Reset the lazy load data before running the script to make sure
- // not to get recursive lazy loading.
- obj->map()->set_needs_loading(false);
- obj->map()->set_constructor(info->get(3));
-
- // Run the script.
- Handle<JSFunction> script_fun(
- Factory::NewFunctionFromBoilerplate(boilerplate, function_context));
- Execution::Call(script_fun, receiver, 0, NULL, pending_exception);
-
- // If lazy loading failed, restore the unloaded state of obj.
- if (*pending_exception) {
- obj->map()->set_needs_loading(true);
- obj->map()->set_constructor(*info);
- }
-}
-
-
-void SetupLazy(Handle<JSObject> obj,
- int index,
- Handle<Context> compile_context,
- Handle<Context> function_context) {
- Handle<FixedArray> arr = Factory::NewFixedArray(4);
- arr->set(0, Smi::FromInt(index));
- arr->set(1, *compile_context); // Compile in this context
- arr->set(2, *function_context); // Set function context to this
- arr->set(3, obj->map()->constructor()); // Remember the constructor
- Handle<Map> old_map(obj->map());
- Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map);
- obj->set_map(*new_map);
- new_map->set_needs_loading(true);
- // Store the lazy loading info in the constructor field. We'll
- // reestablish the constructor from the fixed array after loading.
- new_map->set_constructor(*arr);
- ASSERT(!obj->IsLoaded());
-}
-
-} } // namespace v8::internal